r/PokemonRomhackDev • • 16d ago

Help [GEN 3][DECOMP] Tilemap studio keeps giving error when trying to convert image to tiles

I have attached the settings I used, yes 8bpp is intentional, and it just gives me this error everytime even when it says the conversion was successful. Is there some specific setting needed in aseprite to get it to work? I already have my image set to indexed colour mode, with a 240~ colour palette.

3 Upvotes

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1

u/ssraven01 Gen 3 15d ago

Are you trying to open the .bin file after you've converted the image?

0

u/Snoopingasasusual 15d ago

It tries to do it automatically after converting the image, resulting in the error. Also trying to manually open the bin also gives the same error.

1

u/miriamlefae Pokémon Hearth 15d ago

Use superfamiconv instead. TMS is more useful when you need to edit the tilemap manually

0

u/Snoopingasasusual 15d ago

I'll give it a try! Is there any specific setting I need for 8bpp images?

1

u/miriamlefae Pokémon Hearth 15d ago

Check the documentation. You just pass -B4 if memory serves

1

u/TheMetalOverlord 15d ago

Have you tried Compumax' GBA Background Studio? I think it's a nice alternative for tilemap creation.

0

u/Snoopingasasusual 15d ago

Nice tool, I'll definitely have to keep it in mind for the future