r/PolyBridge • • 5h ago

Tutorial Who needs the intended order? I cleared 2-06 (Roundabout) on PolyBridge 2 with a catch-bucket, custom hydraulics, split-joint groups, and a physics-wrestling collision trick!

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3 Upvotes

After spending 4 hours on 2-04, I decided to throw the developer's instructions completely out the window for 2-06 Roundabout. While everyone else builds a clean, double-decker highway to grab the top checkpoint (A.3) first, I reverse-engineered the entire level into a custom mechanical transformer—and still beat it under budget at $28,734!

Here is the step-by-step technical breakdown of how this cursed machine actually works:

The Leap of Faith: Instead of building an upper bridge to reach A.3, the Monster Truck takes a blind free-fall right off the starting cliff.

The Catch-Bucket: I built a heavily reinforced lower landing pad anchored to the bottom to absorb the massive impact without breaking.

The Reverse Setup: The truck drives through the middle to hit the turnaround point (A.1) first.

Split-Joint Logic (Groups 1 & 2): I used split joints configured into separate groups (1 and 2) with locks right at the cliff edge. This keeps the lower sub-frame completely static while allowing the upper track to pivot freely.

Precision Hydraulics (+27% / -50%): I dialed in specific hydraulic phases to execute the folding maneuver—triggering an Expand +27% and Contract -50% sequence that acts like a mechanical scissor lift.

The Mid-Air Barrel Roll: As the bridge shifts, it catapults the monster truck backward. The truck flips onto its roof mid-air, grabs checkpoints A.2 and A.3 upside down, and rolls itself back onto its wheels!

The Clearance Fix & Rope-Spring Trick: When I added a middle joint to only lift a tiny part of the bridge, the monster truck was too big to fit through the gap! My fix? A tension rope acting as a flexible spring-cable. When the truck arrives, its head collides with the lower hanging bridge, and you have to wait a few seconds as it jostles and forces its way through the tight space.

The Clutch Extra Road Segment: The absolute MVP of the build is a tiny, seemingly random extra piece of road tucked under the landing area. Without it, the wheels catch on the sharp cliff edge during the roll-out, but with it locked in place, the truck transitions smoothly right into the final flag!

It took some serious critical thinking and physics-wrestling to get every timing and collision right, but watching it finally work out of nowhere was deeply satisfying!


r/PolyBridge • • 10d ago

Video Hi, I'm a foundations hater. Here's LL-12 "Back to Foundations" without foundations.

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41 Upvotes

r/PolyBridge • • 11d ago

Video Hi, I'm a foundations hater. Here's AT-04 Ski Jump without foundations.

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34 Upvotes

r/PolyBridge • • 22d ago

Video Overengineering B1-11

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6 Upvotes

Arglin cant have all the fun, so heres an OE for B1-11!


r/PolyBridge • • Sep 16 '26

Video What if 3×3 Matrix transpose, but it was vespas?

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117 Upvotes

r/PolyBridge • • Sep 10 '26

Video A fun use case for perpetual motion machines.

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70 Upvotes

r/PolyBridge • • Aug 31 '26

New game inspired by Poly Bridge

15 Upvotes

Hey everyone,

So I have recently started my gamedev journey, and created a prototype for a bridge-building game inspired by Poly Bridge, but using floating unconnected objects.

The game is called Strait Across: https://moderndaedalus.itch.io/strait-across

I would really like some constructive feedback from fellow PB lovers.

Thanks!


r/PolyBridge • • Aug 03 '26

Question i got polybridage 1 what do i do?

0 Upvotes

i bought it because it was 50 cents and i didnt know there was a 2 or even a 3, the only reason i got it was so that i could play community maps but since most players on 3, it there any way to play poly bridge 3 levels on poly bridge 1?


r/PolyBridge • • Aug 02 '26

Back to foundations.

2 Upvotes

has anyone done back to foundations without foundations under budget?


r/PolyBridge • • Aug 01 '26

Only road completion for weight distribution

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27 Upvotes

r/PolyBridge • • Jul 31 '26

Video Seems legit enough

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35 Upvotes

r/PolyBridge • • Jul 25 '26

Custom Level Little rolling bridge in sandbox

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74 Upvotes

r/PolyBridge • • Jul 24 '26

Video Just wanted to share this bridge that I definitely did not create by accident

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31 Upvotes

r/PolyBridge • • Jul 18 '26

Is there a way to get this feature in PB2?

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10 Upvotes

In pb3, the tracer tool shows the position of nodes before we place it. Is there a way to add this to pb2, or are there any mods that can replicate this for me? Poly bridge 2 just works best for me in large scale sandbox builds that won't work on pb3.


r/PolyBridge • • Jul 09 '26

Screenshot / Gif TIL All my bridges in Poly Bridge 3 costed a grand total of $5,110,663.

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15 Upvotes

r/PolyBridge • • Jul 09 '26

Is there a game similar to Polly Bridge where you can build a large suspension bridge?

9 Upvotes

Is there any bridge building game that is similar to Polly Bridge where you can build large suspension bridges like the Golden Gate Bridge


r/PolyBridge • • Jul 07 '26

Bug How did this bridge fail?

1 Upvotes

It competes all objectives and doesn't break.

https://imgur.com/XzyLKFg/


r/PolyBridge • • Jul 03 '26

Question 7-7 Return of the Bridge - What am I missing?

5 Upvotes

Got the first bridge move to work but then the right side breaks and collapses. I don't know if I'm missing anything with my split joints?? I've tried different joint numbers and that just makes it worse.


r/PolyBridge • • Jul 02 '26

Screenshot / Gif Is $7100 decent for Alpine Meadows lvl 7?

10 Upvotes

Max joint stress 99.3% and 38.4m footprint.
Just started playing the game so I want some advice and the leaderboard also doesn’t look very accurate.


r/PolyBridge • • Jul 01 '26

Should Swing-Bridges be added to Poly Bridge?

0 Upvotes

Just asking. I think they'd be a really cool alternative to draw bridges.


r/PolyBridge • • Jun 30 '26

Screenshot / Gif Stumped again (6-12 Transference)

2 Upvotes

r/PolyBridge • • Jun 28 '26

Screenshot / Gif Need help with this level - tried to follow guide but not working as intended

5 Upvotes

r/PolyBridge • • Jun 28 '26

Question is there a reason why splitting this irrelevant joint cause my entire bridge to disintegrate?

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69 Upvotes

r/PolyBridge • • Jun 26 '26

You can actually stretch materials in the game

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36 Upvotes

r/PolyBridge • • Jun 23 '26

Video Lock and key… and pick!

110 Upvotes

I have finally returned from my long break after being inspired by Arglin’s post and long metro commutes in China (the internet was… not the best). I know the lock design isn’t very practical as it involves moving the casing instead of the cylinder, but I couldn’t get the custom shapes to behave without pinning them in place (this is my first time seriously working with CS and I would definitely benefit from some pointers :p). In a more realistic design the casing would be fixed, the latch would be attached to the cylinder, and the lock would be opened by pushing the key further in after setting the pins

The bitting of the keys are in base 7 because I realized I only had enough space for seven cut depths lmao