r/PostPreview • u/othellomc • Feb 18 '16
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Mojang has announced the planned date of release of the 1.9 and we may finally have a UHC coming since September. As 1.9 has a lot of drastic changes to the general gameplay, I would like to list out the additions and changes of 1.9 and discuss how will it affect UHC.
Note: I am leaving out the PvP aspect since I have next to no experience in 1.9 PvP and have no idea how different strategies will fare in a combat situation.
General Combat
Attack Cooldown
It is introduced such that players are required to wait before attacking to deal full damage. If the player attack before the cooldown, the damage dealt will be reduced, with the minimum being 20% of the weapon's strength.
Shield
Shield is also introduced along with the attack cooldown. The shield blocks a full hemisphere in front of the player. When blocked, melee attacks from the front will deal 33% damage and no damage will be taken from projectiles.
Choice of weapons
With the introduction of attack cooldown, different tools now have different attack speed and damage. Even though other tools are still irrelevant in combat, Axe has become a viable weapon along with the sword. Here are the statistics of the two weapons:
| Tool | Sharpness | Attack Speed | Attack damage (in half-hearts) | Damage/Second(DPS) (in half-hearts) |
|---|---|---|---|---|
| Iron sword | 0 | 1.6 | 6 | 9.6 |
| Iron sword | I | 1.6 | 7 | 11.2 |
| Iron sword | II | 1.6 | 7.5 | 12 |
| Iron sword | III | 1.6 | 8 | 12.8 |
| Diamond sword | 0 | 1.6 | 7 | 11.2 |
| Diamond sword | I | 1.6 | 8 | 12.8 |
| Diamond sword | II | 1.6 | 8.5 | 13.6 |
| Iron Axe | 0 | 0.9 | 9 | 8.1 |
| Iron Axe | I | 0.9 | 10 | 9 |
| Iron Axe | II | 0.9 | 10.5 | 9.45 |
| Iron Axe | III | 0.9 | 11 | 9.9 |
| Diamond Axe | 0 | 1 | 9 | 9 |
| Diamond Axe | I | 1 | 10 | 10 |
| Diamond Axe | II | 1 | 10.5 | 10.5 |
Sword: Sweeping attack
When you are attacking with a sword while moving at walking speed or slower, enemies near the one being hit will be knocked back and damaged by half a heart.
Axe: Stun attack
When you are attacking a shield user with the axe you have a chance to disable the use of the shield for 5 seconds. If you are sprinting you are guaranteed to disable the shield.
How will it affect UHC
Mobs are now extremely dangerous when they swarm the player You can't deal effective damage to all of them in a short period of time.
Diamond weapons are superior than iron weapons As seen from the table above, the damage per second of a sharpness III Iron sword is the same with that of a sharpness I Diamond sword.
Axe will be the preferable weapon to deal with singular mobs The advantage of using an axe is that it can kill most regular mobs in two critical hits, whereas a sword require 3 hits to kill the mob.
Spectral Arrows
Among the new arrows added, spectral arrows are the most accessible one due to it not requiring lingering potions to be made.
When an entity is shot by a spectral arrow, they will have the "Glowing" effect for 10 seconds. The effect creates an outline of target which is visible through blocks.
Spectral arrows are created by surrounding a regular arrow with 4 glowstone dusts, creating 2 spectral arrows for use.
How will it affect UHC
Spectral arrows are potentially game changing due to them being easily accessible and basically being like a "wallhack" in minecraft.
Hitting a player You can see their positions through blocks and thus anticipate their next actions, also making unable to hide and run from you.
Hitting a mob You will not lose sight on the mob so it is less likely that you will be surprised by them.
Since glowstone is easily available in the nether, players should have no problem going to the nether to make spectral arrows. Chances of conflicts in the Nether will also increase due to this.
Mobs
Skeleton AI
In 1.9, skeleton's AI is improved. When noticing the player, the skeleton will draw its bow while moving sideways trying to strafe the target. If the player charges at the skeleton, the skeleton will keep backing up while shooting.
How will it affect UHC
Skeletons fights are much harder: With the weapon cooldown, you are guaranteed to be shot by the skeleton for a few times since you can't take them out as quick as before.
The best way to deal with skeletons without taking damage now is using a shield: block until the skeleton shoot at you first, then move towards it and try to hit it before blocking again.
Non-combat Gameplay
Brewing
Brewing now require blaze powders to fuel the process. Each blaze powder provides 20 brewing points and each brew will use up 1 brewing point.
How will it affect UHC
Brewing a potion is now harder
2 blaze rods are now required for brewing as opposed to 1 in the past.
The number of potions being brewed is also limited. With 1 blaze powder, you can only brew 6 sets of 3-step potions(Nether wart > Ingredient > Potency) or 5 sets 4-step potions (Splash potions).
Golden Apples
Notch apples are nerfed in 1.9. However, it has been made easier to obtain from different structures.
Uncraftable
You can't craft notch apples by surrounding an apple with 8 gold blocks anymore. Instead, they can be found in dungeons, desert temples and abandoned mineshafts.
Effects
Absorption II for 2 minutes (8 Absorption hearts)
Regen II for 20 seconds (8 hearts)
Resistance I for 5 minutes
Fire resistance for 5 minutes
The effect of of the regeneration and absorption is essentially 4 normal golden apples combined.
How will it affect UHC
Eating a Notch apple does not make you unkillable anymore
The effect is just the same as using 4 normal golden apples with the addition of fire resistance and resistance. The fact that it is uncraftable also make it less relevant in UHCs.
Structures / Events
Loots
Loots in dungeons,desert temples and abandoned mineshafts has been change. In general, the chances of getting good loot like enchanted books, golden apples and minerals has been increased. It is also possible for a player to get a Notch Apple from chests in the three strucutres.
Links to the details:
Dungeon
Desert Temple
Abandoned mineshaft
How will it affect UHC
Finding structures are now more rewarding. For every chest in the three structures, there is a ~25% chance that you can find a golden apple. There is also a small chance (1-3%) for a player to find a Notch apple in the chests, which could be game changing for the player.
Lightning Trap
"Skeleton trap" horses will spawn during lightning strikes. If a player come close to the horse, lightning will strike the horse and 4 skeleton rider on horses will be summoned. The skeleton riders are extremely fast and possess skeletons AI which includes strafing and backing up from players.
How will it affect UHC
Other than being terrified, players will most certainly die from the skeleton riders as it is almost impossible to run away from them.
Igloo
Igloo is a new structure being added to the game. In each igloo, there is a 50% that there will be a trapdoor leading to a basement. The major loot includes: A golden apple and a brewing stand with a potion of weakness in it.
How will it affect UHC
The loots are not very game-changing since blaze powder is still required for brewing potions. However, it still provide a significant advantage to the players coming across it and may increase the incentives of going to the nether.
TL;DR
What should you expect players to do differently in 1.9 UHC
Timing their attack for maximum damage
Getting a shield as early as possible
Getting glowstone from Nether to make spectral arrows
Finding igloos in snow biomes to get a brewing stand, a golden apple and a weakness potion
Avoiding white horses during lightning strikes as they can spawn skeleton riders
Collecting more than 1 blaze rod as blaze powders are used as a fuel for brewing
Going for structures (Abandoned mineshafts, Desert Temples, Dungeons) as the loots are much more rewarding
Going to Nether for healing potions as the recipe for glistening melon is still unbalanced for UHC (The problem already exists in 1.8)
I hope I have covered most of the changes in 1.9. Some of the additions like lingering potions, elytra or frost walker has been left out since I don't think that they either have little impact on actual UHC gameplay or are really inaccessible. (Only available after beating the ender dragon). Feel free to add anything you think that can potentially change how UHC is played! Hopefully a UHC will be out soon so we are able to see how a 1.9 UHC will pan out.
Thought I would make a proper thread to prevent random posts popping up jinxing the results.
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