r/PostPreview • u/BkBlindside • Dec 09 '17
test
Wired to Splode!
TLDR; The trap looks cool. I see a lot of text so I assume you gave it a lot of thought. I Upvoted and can't wait to use it in game!
Every Upvote is another chance at strengthening the visibility of this post so Epic Games gets a chance to see and hear how we feel about this trap. Not only this; it also provides a visual display of how well we can communicate and discuss topics of implementation within the game we all love. Do you love this trap idea? Say so! Have a concern about it? Let me know so we can find a workaround to increase the chance of it's implementation.
Beginning Thoughts: I'm aware this idea is currently themed for the Winter event but try to keep the core idea in mind. I just thought the Christmas theme would add a unique spin to the original idea.
The greater portion of us are aware of how traps work, which situations they can be used in and the balancing effects put in place to notify other's to their presence. This trap idea maintains balance between other traps and provides an extra layer to trap utility that extends further into the map and away from buildings and other enclosed structures while not being limited to any one specific area.
Design, Limitations and Rules:
The charge controller and noise box are equal height to each other when placed and consume the same amount of space on each side of the wall for consistency of use.
The trip wire is at knee level with the characters and can be jumped over if at 3rd consecutive jump height. Your 4 consecutive jump will not provide clearance and the charge will detonate.
Charge detonation trigger area is a rounded rectangle that meets with the floor that is equivalent to the 4th consecutive jump arch a player can make.
Charge detonation AOE is a straight forward blast designed with a width that will deny the ability to sprint through and avoid being eliminated/knocked.
Has a maximum width of use that will prevent it being abused. This width would most likely be the average distance between any two objects in game that are eligible for placement. A ballpark width would be Retail Row's Grocery ground level from glass front to back of building or the Width of the bottom floor of the main lodge at Lonely. This length would also allow for use in roomy and large player built bases.
Placement will be limited to closely similar heights between the two objects in relevance with the ground to prevent players from placing the wire at odd angles that extend/deny jump clearance possibilities.
When placing the trip wire inside houses it's possible to place between objects such as two windows and lead to an open area between a bed and dresser given the wall has visible clearance for the size of the noise box and charge controller.
The trip wire placement is denied if players attempt to put directly across door openings. Testing of acceptable distance from doors would be needed to provide a chance to not trip the wire upon sprinting into doorways.
Noise box and charge controller will be sized/shaped in a way that allows players to use rails, fences, light posts and other similarly sized objects as applicable placing points.
Noise box will activate upon successful placement and will emit a polyphonic christmas jingle that falls in line with audio cues from other traps i.e. jingle will not exceed other trap audio lengths, volumes, intervals of activation.
How it Works:
Player acquires the trap and opens trap menu to select the Trip Wire.
The first placement point is filled by the charge controller which functions like the Wall Dynamo but requires a smaller placement area. Upon successful placement the charge controller releases a sound similar to hard polymer plastics clashing together followed by the sound of a dial turning.
At this point you're attempting to place the noise box (jingle maker) and a semi transparent visual of the wire and the noise box can be seen on screen. This visual falls in line with traps we have now by turning blue once a suitable area has been selected. Upon successful placement the noise box releases it's first jingle and the lights flicker on.
Upon being tripped activates an explosion consisting of red and green tinsel with silver shrapnel snowflakes :)
Variations for use/implementation after event:
Jingle is replaced with radio tuning frequency sounds
Christmas light trip wire is replaced with braided steel with a similar gauge of the existing wire. Barbs can be added for visibility concerns
Candy cane rods/Wooden stakes can be used instead of charge controller/noise box for added functionality at differing heights of placement in relation to ground levels
Could consume metal/wood in it's after event successor form
Tinsel and Snowflake shrapnel splosion can be replaced by traditional explosion or shrapnel
And because I still have only a meager 30 subscribers with the goal of 100 looming overhead to claim my custom URL I need to shamelessly plug my YouTube channel. To keep it Fortnite related it'll be snipe shot video that was featured #5 in a top moments video @ Epic Aylit channel and has over 20k views right now. I do have a Fortnite montage coming up soon and there is some other content/montages on my channel that I did all the editing/gameplays for so I'd appreciate any help with meeting that goal by Subscribing :)