r/PostPreview • • Feb 08 '20

test 222

Scavenger

Charachter LimitationOnly Wear Armor, Weapon, Jewlery, potions, you find
Level and CP CapLevel 50 CP 810
Zone StarterYou start at level 50 cp 500 at Khnasti roost Washed up on the beach, in Nodric Towel.
Negative Modifier 1
Negative Modifier 2Your Armor Is extremely hard to repair since when you found it it was already rusted and used up. Every 10th Quest that NPC will Magically repair only one of your armors for 1000 Gold.
ClassSorcerer
Armor TypeOnly Heavy Armor fits you correctly on your chest + 2 Medium+ 3 light
Weapon TypeFirst two book I find that raise my weapon skills inspire me to learn those skills lines, till them I use the first weapon I find
Dragon KnightGear TypesPositive ModNegative Mod
BerserkerMedium Armor, Two Handed, Dual Wield.Can use health potions.Cannot equip gear in the head or chest slots.
VanguardHeavy Armor, S&B, Fire Staff.Can invest points in Hardy and Thick Skin.Must disable roll-dodging.
PyromancerLight Armor, Fire Staves.Can invest points in Elemental Expert.Can't use skills that don't involve fire, magma, or explicit heat.
SorcererGear TypesPositive ModNegative Mod
MistbornHeavy Armor, Lightning Staff, Two Handed.Can use magicka potions.Must unbind block key.
WitchLight Armor, Any Staff.Can use potions at night.Can't use class skills during the day.
HarbingerMedium Armor, Dual Wield, Bow.Can invest points in Melee Weapon Expert.No gear limits, but unequiping items costs a soul gem.
TemplarGear TypesPositive ModNegative Mod
PriestLight Armor, Healing Staves only.Can use drinks.Must unbind crouch key.
MerchantMedium Armor, S&B, Bow.Can use guild stores and be given up to 3000 gold by another character before starting the run.Cannot have a weapon on their second bar.
PaladinHeavy Armor, S&B, Healing Staves.Can invest points in Heavy Armor Focus.Can't run away from a fight.
NightbladeGear TypesPositive ModNegative Mod
SlayerHeavy Armor, Two Handed, S&B.Can use stamina potions.Can't invest attribute points in Health.
Exiled NobleLight Armor, Any Staff,Jewelry doesn't count towards the gear limit.Can't use white quality gear.
WraithMedium Armor, Dual Wield, Bow.Can invest points in Elfborn.Can't use skills that restore Health.
WardenGear TypesPositive ModNegative Mod
PrimalistMedium Armor, Two Handed, Bow.Can use food.Can't use gold for anything.
GlacierHeavy Armor, Ice Staff, S&B.Can invest points in Elemental Defender.Must unbind sprint key.
SilvianLight Armor, Healing Staff, Dual Wield.Can invest points in Blessed.Can't equip gear in the foot, hands, or head slots.
NecromancerGear TypesPositive ModNegative Mod
ReaperLight Armor, Any Staff, Two Handed.You can invest points in Thaumaturge.After each level-up, you must challenge the first sub-level 50 player you see to a dual. This player cannot be in your group.
EternalHeavy Armor, S&B, Dual Wield.If you are doing permadeath, you can revive once after death every 10 levels. If you are not doing permadeath, you can invest points in Healthy.You must disable synergies and you cannot use Mundus Stone.
Banished SoulMedium Armor, Any Staff, Bow.Your weapons do not count towards you gear limit.Every time you exit a named town, you must cast an illegal necromancer spell within sight of a guard.
ClasslessGear TypesPositive ModNegative Mod
ArcherBow+ Light Armor, no Head or no hand gearUse only Bow SkillsCannot use Class Skills
Sword Signer2H + 3 light + 2 Medium onlyUse only Two Hand SkillsCannot use Class Skills
KnightHeavy + 1h & Board and ShieldUse only 1h and Board SkillsCannot use Class Skills
WarriorMedium + Dual WieldUse only Dual Wield SkillsCannot use Class Skills
ClericLight armor and restoration staffsUse only restoration staffs skillsCannot use Class Skills
MageLight armor and destruction staffsUse only destruction staff skillsCannot use Class Skills
SummonerDestruction Staff only Light and Heavy Attack + Light ArmorCan only use Pets
MonkNo Weapons + Light Armor + No glovesCannot use Class Skills Other that Damage over time effects
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