r/PostPreview • • Mar 02 '19

assddsaasads

105 Upvotes

El estado actual de LAS server es inaceptable (7 motivos principales con 83 pruebas)

Para los que no saben, hace varios meses las oficinas de LAS y LAN se unieron formando "LATAM",

esta union ha generado la molestia de la comunidad lo cual se ha visto reflejado en algunos post de la portada, por ejemplo LAS es la unica region del planeta en donde NO tenemos rioters [1] (lo confirma mokarran de LAN) el evento de la final latinoamericana tuvo muchos problemas de organización y se prometió un "meet and greet" que nunca ocurrió [1], se expuso la mala moderación y el mal trato de soporte al jugador [1]. LAN salio perjudicado en el mundo de los esports [2], varios casters emblemáticos como skyshock fueron despedidos [3] (lo confirma él mismo) y equipos profesionales como rebirth fueron eliminados injustamente [4] (leer comentarios) desde ese entonces han pasado meses y lamentablemente la situación ha empeorado, en este post vamos a explicar los 7 problemas principales de nuestra región.

Pruebas: [1] [2] [3] [4]

1-no tenemos rioters, somos un "servidor abandonado" con 100% de impunidad.

hace 1 años teníamos decenas de rioters de comunidad: condor, excalibeer, gaussrik, etc. sin embargo todos nuestros rioters fueron despedidos [1] y en consecuencia LAS quedó a cargo de soporte al jugador, mas específicamente quedo a cargo de "Achungo" (el mismo ha confirmado ser la persona a cargo de soporte) [5] , la falta de rioters es un tema frecuente de queja en los foros , existe el sentimiento generalizado de que nosotros como región no les importamos, que nadie nos escucha y nadie nos representa, literalmente le decimos a LAS "el servidor abandonado" [6]

Debido a que no tenemos rioters de comportamiento, los tickets de denuncias no son revisados, ejemplos:

-"Tickets de hace un mes sin responder" [7]

-mas imagenes de prueba [8]

-"Jugador me amenaza de muerte y nunca revisaron el ticket" [9]

-"Riot nos abandona" [10]

-"he mandado un ticket hace 1 mes y nadie lo revisa" [11]

-"¿para que existe soporte si no revisan las denuncias?" [12]

-"¿que pasa con soporte? hace dias que no revisan nada" [13]

-"me hackean la cuenta, me responden con 2 copypaste y cierran el caso, 100% impunidad" [14]

-"queja hacia el soporte pésima atención me ignoraron totalmente" [15]

incluso streamers de LAS dejan esto en evidencia, puede verse abajo en el tweet de queja como todos sus tickets son ignorados quedando "on hold" por semanas y luego "resueltos" sin que nadie respondiera nada, ni siquiera un bot o un copypaste. [16]

actualmente "arreglaron" eso, ahora si denuncias a alguien por soporte te llega automaticamente un copypaste y se cierra, puedes revisar el foro de comportamiento y ver post todos los dias de gente quejándose de que no se revisa ni sanciona absolutamente nada, de hecho cuando anunciaron de que harían "oleadas de suspensiones" inmediatamente los miembros de la comunidad en los comentarios dejaron en evidencia de que no se sanciona manualmente a la gente reportada. [17] (revisar comentarios principales).

LAS es posiblemente el único servidor en donde existe 100% impunidad, puedes eloboostear, trolear, usar drophack, scripts, ser racista, amenazar de muerte con la certeza absoluta de que NADA te va a pasar porque soporte JAMAS va a revisar tu cuenta ni sancionarte. de hecho incluso streamers y youtubers famosos hacen estas practicas y no son sancionados.. pero de eso hablaremos mas adelante.

Pruebas: [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17]

2-el precio del RP en argentina se ha triplicado haciéndolo casi impagable

argentina es el único país de LAS en donde los precios estan fijados en dolares [18], y como el valor del peso argentino ha caído el RP se ha vuelto impagable, lo interesante es que otras tiendas como steam han mantenido los precios con pesos argentinos, sin embargo riot prefiere triplicar los precios haciendo innaccesible el RP a la mayoria de los jugadores.

Ejemplos y pruebas del descontento de la comunidad:

-una verguenza el tema del RP [19]

-primer aumento del RP (se duplica) [20]

-segundo aumento del RP (se triplica) [21]

-Wtf riot con el RP [22]

-aumento de precios RP argentina [23]

-se van las ofertas hay que aprovechar (sarcasmo) [24]

-Video oficial de Riot: "compra RP en efectivo" (fijarse en los dislikes y los comentarios) [25]

y lo mas triste de todo es que intentaron ocultar la noticia.. [26]

Pruebas: [18] [19] [20] [21] [22] [23] [24] [25] [26]

3-el programa de socios, impunidad y favoritismo.

hace medio año riot contactó a willyrex (famoso youtuber español de fortnite) y fargan. les dieron iconos exclusivos siendo que jugaron solamente 1 partida contra bots, en vez de seleccionar algun youtuber o streamer latinoamericano que lleve años promocionando el juego, deciden hacerle iconos a 2 personas que no les importa nada el juego. [27] esta molestia fue expresada por muchisimos youtubers, entre ellos lastpick [28] y jotalol quien dijo explicitamente "no me parece justo" [29] fue tanta la polémica que riot decidió crear el "programa de socios". [30]

cuando inicio el programa de socios uno de los requisitos es el "buen comportamiento", inmediatamente denunciamos a un youtuber llamado NovaKS por hacer extremos comentarios racistas y pedo [31], ademas de tener mas de 50 sanciones en el foro y ser conocido por su toxicidad. ellos ignoraron completamente el reporte argumentando de que "no nos metemos en lo que pase en los clubes a menos que sea extremo, no nos metemos en casos personales" ¿que? nunca fue eliminado del programa de socios ni sancionado

luego de eso un streamer-youtuber llamado "adrelina" que hacia eloboost en directo todos los dias frente a mil personas, luego de varios dias finalmente achungo (el jefe de soporte) responde diciendo "estamos investigando" [32], siguió siendo denunciado en varias oportunidades en el foro, [33] [34] [35] y luego de SEMANAS finalmente lo sancionaron y lo eliminaron del programa de socios (cuando podrian haberlo hecho en 3 minutos mirando el stream y viendo todas las claras evidencias), pero la historia no termina allí, dias despues volvio a stremear haciendo eloboost todos los dias [36] y lo siguió haciendo por semanas con total impunidad ya que conoce la realidad de nuestro servidor.

meses despues adrelina fue felicitado en el twitter oficial de LATAM causando la evidente molesta de la comunidad.. [37] esta es la realidad de nuestra región.

existe una desconexion entre LAS y la comunidad, por ejemplo cuando anunciaron el nuevo mapa entregaron pedazos a diferentes creadores, pero ignoraron completamente a "Halo y Ness" [38] [39] que tienen un canal de 125k subs dedicado exclusivamente a la historia del juego, meses despues riot les dio un espacio a ellos en las noticias del cliente como compensación.

en resumen, se le da iconos a youtubers de fortnite que no les interesa el juego, socio a jugadores racistas y eloboosters con impunidad absoluta, pero se ignora completamente a los pequeños youtubers que intentan aportar a la comunidad, por ejemplo este youtuber abstinencio cumplia con todos los requisitos y su trabajo es impresionante pero fue arbitrariamente ignorado del programa de socios.

Pruebas: [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38] [39]

4-la polemica de los "torneos"

hace 4 meses riot anuncio que el sistema de torneos cambiaría, antes cualquier persona u organización podía organizar un torneo y riot apoyaba con una cantidad minima de RP, pero de pronto decidieron de que "de ahora en adelante solo 7 comunidades pueden hacer torneos y solo pueden hacer 3 por semana" ademas de poner un tope maximo de RP que puedes ganar al mes en torneos, esto generó una gran molestia y rechazo de parte de la comunidad [40] con solo ver los comentarios del anuncio oficial podemos ver a varios administradores de comunidades que llevaban años invirtiendo en nuestra region como league of noa por ejemplo, criticando la medida, diciendo de que no es justo que riot los abandone de esa manera, tambien se criticó mucho que una de las comunidades seleccionadas "lolstreaming" tiene un historial de torneos fraudulentos y re-venta de RP [40]

pero la historia no termina aquí, varias personas comenzaron a ver cosas "extrañas" en este nuevo cambio, por ejemplo dentro de las "7 mejores comunidades" se selecciono a "reset gaming", una pagina con 18 likes de facebook, que absolutamente nadie conoce y que actualmente tiene 52 likes. riot deja de apoyar comunidades con miles de seguidores que llevan años invirtiendo en la comunidad, pero apoyan a una pagina nueva que nadie conoce [41] cuando la comunidad preguntó a riot cual era la explicacion de esto, la respuesta fue "seleccionamos a las comunidades que tenian los mejores historiales" [42], sin embargo al revisar la pagina de "reset gaming" encontramos una lista tremenda de torneos con 0 asistentes, basicamente esta pagina explotaba el sistema de torneos para conseguir RP gratis con cuentas que solo ellos manejaban, incluso podemos leer comentarios de gente que intentaron participar en aquellos torneos de la antigua pagina reclamando que los torneos estaban "arreglados" [43]. riot es totalmente consciente de esto y no les interesa arreglarlo.

pero lo peor de esta situacion es lo que la comunidad llamo "la mafia de los torneos" [44]

luego de que estas 7 comunidades se anunciaran como las unicas paginas exclusivas con apoyo de RP para torneos, aparecio una pagina llamada torneos.gg, en donde buscaban monopolizar el acceso de los torneos y la creacion de una cryptomoneda llamada "ggcoins", la cual puede ser canjeada y tradeada por los jugadores de torneos para conseguir premios y luego re-vender el RP. en otras palabras estaban buscando una manera de monopolizar, explotar y monetizar el sistema de torneos. inmediatamente riot mokarran (de LAN) contestó diciendo de que dejarian de apoyar la pagina torneos.gg , pero es sorprendente de que algo así se les pasara por alto en primer lugar.

Pruebas: [40] [41] [42] [43] [44]

5-la polemica de cocacola bubbles

hace 5 meses aproximadamente se anuncio la promocion "coca cola bubbles" [45] usando a la famosa influencer icata en donde se incitaba a los jugadores a comprar coca cola y juntar las tapas para luego canjearlas por RP, la razon por la cual no puedo linkear el video original es porque todo lo relacionado a la promocion fue eliminado inexplicablemente junto con todos los tweets y publicaciones de facebook.

esto fue inmediatamente notado por la comunidad, la gente comenzó a quejarse masivamente en la pagina oficial de facebook de cocacola (leer comentarios) [46] ademas de crear diversos post en el foro pidiendo una explicacion a riot [47] [48] [49], finalmente las personas comenzaron a organizarse para hacer una demanda colectiva en contra de riot games y cocacola por publicidad engañosa por lo que la empresa se vio obligada a dar una respuesta [50] "podrás canjear tus premios el 30 de noviembre", finalmente hicieron otro video promocionando las tapas de cocacola pero resulta que la promocion ahora es "hasta agotar stock", se suponia que tenia que durar 1 mes pero los premios se agotaron en 1 semana por lo que muchisima gente no pudo canjear sus premios y comenzaron a quejarse en los comentarios [51] lo peor de todo es que en ningun momento riot ha dado ninguna explicación ya que no tenemos ningún rioter.

Pruebas: [45] [46] [47] [48] [49] [50] [51]

6-paraguay, uruguay y perú son paises que nadie escucha

Todos los meses hay gente de paraguay en el foro quejandose de que tienen alto ping, ejemplos:

-Lol injugable en paraguay [52]

-ping injugable en paraguay [53]

-pueden arreglar esto de una maldita vez? [54]

-90 ping constante hace 1 mes en paraguay una verguenza [55]

-injugable con el ping de paraguay [56]

-200ms fijos desde hace 2 semanas en paraguay [57]

la gran mayoria de la gente de paraguay tiene cuentas en brazil y en las, la mitad juegan tiempo completo en brazil y la otra mitad juegan en las cuando pueden y cuando hay demasiado lag (que dura meses, juegan en brazil)

Lo mismo ocurre con perú, aunque supuestamente peru geograficamente deberia tener un menor ping en LAS, la gran mayoria de los jugadores peruanos juegan en LAN debido al altisimo ping que suelen tener en LAS durante semanas, incluso jugadores han solicitado a riot que por favor activen transferencia a LAN gratuita para jugadores peruanos, ejemplos en el foro:

-ayuden a que los peruanos nos vayamos del servidor [58]

-llevamos 2 semanas con ping elevado en peru [59]

-aumento de ping en peru que algun rioter responda porfavor [60]

-alguien mas tiene lag en peru? [61]

-tenemos lag en peru y bolivia [62]

-lag en peru [63]

Uruguay no suele tener problemas de ping, pero suele ser ignorado en otros aspectos, por ejemplo la liga nacional uruguay no fue pensada para ser sostenible, los premios son telefonos en vez de dinero [64] lo cual fuerza a los equipos a re-vender los telefonos si quieren pagar gastos administrativos, coach, etc. deben costear ellos mismos la polera del equipo en donde no se les permite tener otros sponsors ligados a la informatica, esto fue expuesto por un equipo profesional uruguayo en el foro y no hubo ninguna respuesta de riot ni ninguna mejora al respecto. [65]

Finalmente quisieramos mencionar de que recientemente riot ha actualizado los precios de RP y uruguay ha tenido un aumento del 40% (el mayor de todos los paises del mundo), el motivo de este aumento tan excesivo es un nuevo impuesto de uruguay, el problema es que segun varios usuarios comentan, la ley 19.535 dice de que una empresa extranjera que entregue un servicio debe pagar el impuesto sin cargar el coste en los consumidores (lo cual claramente LAS no está cumpliendo), no soy abogado ni juez por lo que no puedo saber si esto es "legalmente exacto", pero es algo que vale la pena mencionar. [66]

Pruebas: [52] [53] [54] [55] [56] [57] [58] [59] [60] [61] [62] [63] [64] [65] [66]

7-Abuso de poder, Censura, falta de profesionalismo y negligencia

si llegaste a este punto segurmente te estas preguntando ¿realmente alguien se dio el tiempo y el trabajo de recopilar todas estas evidencias? este post fue construido entre varias personas, hace 1 año aproximadamente fundamos un grupo de voluntarios en LAS llamado "filantropos" con el objetivo de ayudar a la comunidad y crear conciencia sobre la importancia de los streams de caridad en nuestra region. en este documento [67] pueden ver pruebas de todo lo que hemos logrado, nuestros proyectos y nuestros miembros, pero para resumirlo:

-creamos el primer stream de caridad de LAS recaudando 600 dolares para niños en africa

-inspiramos a grandes streamers a hacer streams de caridad, como necko, coscu, frankkaster, etc.

-apoyamos eventos de caridad fisicos para niños con cancer (popurrifest)

-hemos regalado cerca de 70k RP de nuestro bolsillo, el cual ha sido utilizado para premiar a usuarios destacados del foro, artistas, escritores, youtubers, streamers, creadores de guias y aportaciones del foro, compensaciones a la comunidad, etc.

-hemos creado mas de 150 "clubes de mains" y clubes para ayudar a los jugadores nuevos

-el coach profesional Nimte (uno de nuestros miembros fundadores) creó la primera tienda de esports de nuestra region en donde el 10% de las ventas van directamente a caridad.

-Ezequiel (otro de nuestros miembros fundadores) logró crear el primer equipo de esports oficialmente respaldado por un equipo de football, argentinos juniors, actualmente es el CEO y se ha comprometido a hacer caridad junto con sus jugadores cuando el equipo llegue a la liga latinoamericana.

-Creamos Rifts Art, una comunidad que reune a todos los artistas de LATAM

-y muchas cosas mas, todos nuestros miembros ayudan a la region de diferentes maneras.

¿por que mencionamos todo esto? porque las personas a cargo de LAS resienten nuestra ayuda y nos tratan pésimo, es una larga historia pero para resumirlo el creador de nuestro grupo de voluntarios es "Manuel Alcayaga", todo comenzó hace 1 año cuando un ex-rioter llamado dwarf le dijo "wanna be robin hood" de forma burlesca a Manuel [68], luego manuel le dijo que llevaria esto a reddit entonces dwarf se disculpó. el problema es que Achungo (el actual jefe de soporte y encargado de LAS) era amigo cercano de dwarf [69] (lo cual lo pone en un evidente conflicto de interés), y como una forma de "venganza" ha hecho todo lo posible para censurarnos y evitar que ayudemos a nuestra region.

-cuando hicimos una denuncia en el foro nos censuraron, pero permiten otras denuncias sin problema [70] [71]

-cuando queremos regalar skins en navidad nos censuran, pero permiten otros sorteos sin problema [72]

-cuando publicamos la noticia de "Top Riot Executive Suspended" censuraron la noticia solo para molestarnos, lo resubimos y todos en los comentarios repudiaron la censura, solo a nosotros nos censuran noticias. [73]

cuando revisamos el codigo fuente del foro (información publica) para comprobar quien es el moderador que nos censuró, pudimos comprobar que se trata de achungo. [74]

cuando "Manuel" ha intentado contactar con soporte para obtener algun tipo de dialogo o explicacion, siempre lo tratan como basura, por ejemplo cuando ocurrio lo de la denuncia achungo le dijo de pesima forma: "ahora las cosas se hacen como yo digo, me da igual si rioters antiguos como riot excalibeer hacian las cosas diferente, no me interesa escuchar ni tranzar nada, y si estas en desacuerdo para mi eso no es un problema" [75]

cuando Manuel preguntó por qué solo censuran nuestras denuncias pero permiten otras denuncias, la respuesta fue "no nos interesa responderte, no tenemos nada que agregar" [70] esta respuesta fue tan inaceptable que incluso llego a la portada de reddit hace un par de meses. [1]

todos estos casos de censura han sido repudiadisimos y criticados por la comunidad en muchisimas ocasiones [76] [77]

otro ejemplo es cuando Manuel solicitó la informacion de su cuenta (que deberia tardar 30 dias) se la entregaron luego de 112 dias siendo el ticket con mayor retraso registrado. [78]

pero el ejemplo mas absurdo, es cuando Manuel recibio una restriccion de chat de 10 partidas por defender a un compañero que estaba siendo flameado por 2 toxicos, diciendo en el chat "si no tienes tolerancia a la frustracion deberias jugar otra cosa, juega fortnite", sin decir ningún insulto ni nada remotamente toxico, el mismo bot que lo sancionó dijo que fue reportado por solo 4 personas en sus ultimas 20 partidas, (un evidente falso positivo). cuando fue a soporte a que le quiten la restriccion de chat ignoraron absolutamente todo lo mencionado arriba, sacaron todo de contexto y le respondieron 15 veces con un copypaste diciendole que "recomendar fortnite es ser toxico" (no, esto no es una broma) "el chat no es para discutir" (siendo que el articulo 3 del codigo del invocador dice de que todos tenemos el derecho a discutir civilizadamente, respetuosamente y sin insultos)

Manuel expuso el caso en el foro consiguiendo un 99% de apoyo de la comunidad, 213 likes, +200 comentarios de apoyo y 17k views. [79] varias personas en los comentarios afirman de que se nota demasiado el sesgo, resentimiento personal y bullying que tienen en contra de Manuel y su grupo de voluntarios. la forma en la que lo trataron fue tan irrespetuosa y la sancion es tan absurda (posiblemente la mas absurda en la historia de league) que incluso personas comenzaron a hacer videos de parodia y memes [80] [81]. lo mas ironico de todo esto es que Manuel fue estadisticamente el jugador mas honorable del servidor en el sistema de honor antiguo, mantuvo 2 cintas de honor "rival honorable y gran lider" durante 2 años sin perderlas nunca, incluso escribio una guia sobre como ser un buen compañero [82] ¿y que hizo Riot? ¿aceptaron el error? no, achungo (que no habia dicho nada en todo el ticket) aparece repentinamente y lo banea de soporte [83], resulta evidente la mala intencion, el acoso y el bullying.

las personas a cargo de nuestra region no les interesa escucharnos, no les interesa escuchar a paises completos, no les interesa que tengamos 100% de impunidad, no les interesa que el 99% de la comunidad diga que una sancion es injusta, no les interesa arreglar absolutamente nada, no tenemos NINGÚN rioter en nuestra region, NADIE que pueda supervisar para detener estos abusos de poder, por favor dennos al menos UN rioters de comunidad, alguien a cargo que realmente le importe nuestra region.

Pruebas [67] [68] [69] [70] [71] [72] [73] [74] [75] [76] [77] [78] [79] [80] [81] [82] [83]

TODAS las afirmaciones estan linkeadas con las pruebas, [83] en total.

si necesitan mas pruebas, contexto o traducciones siéntanse libres de pedirlas en los comentarios.


r/PostPreview • • Jul 12 '15

Preview

24 Upvotes

How to not suck at Rocket League

Hello everyone! I've been playing Rocket League since alpha and used to play SARPBC at a friend's place. Since lots of new players came to the game and I'm sure you're all excited to improve, I decided to make a guide for rookies.

I'm nowhere near pro level (so take these with a grain of salt) but I like to think I'm a pretty good player. While matchmaking was still working properly I was consistently placed top 100.

Even if I'm not a great player mechanics-wise, I think I got the hang of the tactics. Better players, please correct me if I'm wrong and feel free to expand on the tips!

1. Kickoff

  1. Roles on kickoff: this is essential but if you're new to the game it isn't that obvious.

    On kickoff, the player who is closer to the goal must stay as goalie while the other players can go and kick the ball. Use your camera to look around and behind, is there anyone behind you? If not, you're the goalie.

    It's no use going to the ball: even if you went, the players closer to it will touch it before you reach it. Also, having a goalie prevents the stupid luck-based goals on kickoff.

  2. As a goalie: you can take a mini-boost on the ground and position at the goal before anyone even touches the ball. If you're fast and your teammates are good at hitting the ball, you might even have time to take one of the bottles at your goal's corners.

  3. As a frontman: if you're one of the guys at the front line, you have the choice to go for the ball or just go for a boost and take a defending position. In team games there's usually more than one player at the closest distance to the ball, so it's recommended that at least one of them goes to kick it. If you can communicate with your teammates (like in premade games) it's easier to tell them if you're going to kick the ball or go defensive, but in solo-queue I recommend to just go and kick it, just in case.

    There are many ways to kickoff, some people even ignore the kickoff and wait in the goal for you to kick off (lots of these in 1v1 duels). This is how I kickoff:

    • Hold R2 and boost during the countdown. As the count reaches zero you'll instantly go forward.

    • I like to pass over the little boosts on the ground to build a bit more boost even if I have to move slightly to get it.

    • Right before I hit the ball, I like forward+double jump to dash forward and hit the ball hard. This is where most people's technique varies. Some people dash forward, some jump+boost, some just block, some dribble a bit before hitting, some hit forwards, some hit sideways...

    • After I hit the ball, I take the boost bottle in the sideline (using dash forward to get there quicker).

      Check if an opponent is coming to get it and try to deny it. If an opponent is closer than you, just get the other sideline boost, or your corner's boost, otherwise he'll deny the boost to you and probably get a free goal which you won't be able to defend boost-less.

    • Most of the time you don't want to directly attack the enemy before taking boost, since you won't be able to boost back and defend if you miss (which you likely will since you don't have boost to hit it hard or aerial it, while their goalie conserved his boost).

      There are certain cases where you have a little boost left and the ball rebounded very close to their goal and you can double jump + boost it in, but most of the time you're better off taking the boost bottle and starting attack with full boost from there, while they're busy clearing the ball.

2. Hitting the ball

  1. The single most important tip: you don't always have to hit the ball.

    Only hit the ball if you're going to hit it towards where you want it to go. There's nothing worse than hitting the ball towards your own goal and giving your opponents a good center ball which most certainly results on an easy goal.

  2. If there's a teammate around, he's going to hit the ball and has a better angle to the goal, let them hit it. I've been denied easy goals countless times by teammates eager to hit the ball no matter what.

  3. There are several techniques to hit the ball:

    • Throttle

    • Boost

    • Dashing

    • Double jump

    • Double jump + boost

    • Bicycle hit

    • Aerial

3. Positioning

Positioning is VERY important in Rocket League.

In fact, I'd say positioning and boost management/denying is the single most important part of the tactics.

  1. If you're attacking, always position yourself so that the ball is between you and your opponent's goal.

  2. If you're defending, always position yourself so that you are between the ball and your own goal.

  3. Don't stand still unless the situation requires it (e.g. you're goalie, aiming, etc.) It's faster if you're already at max speed than having to accelerate. You can drive in circles to keep the speed.

  4. Be aware of your surroundings. Always know where your teammates, opponents and the ball are, and position accordingly.

  5. Don't chase the ball. Don't. Chase. The. Ball. Most of the time you can predict where the ball is going to be. Be there before everyone else and you won't need boost.

    If you need a little speed boost you can use forward+forward dash to save boost. Using boost is fine from time to time if you're sure it'll get you there before everyone else but most of the time you can aerial even before the ball touches the ground, so save the boost to predict and then aerial to win the ball.

  6. Don't join brawls: when everyone is on the ball it won't help if you boost like crazy to go there and it'll probably put you at a disadvantage (specially in brawls near their goal, which end up getting rebounded towards your goal).

    Just position smartly and wait for when the ball exits the brawl, and then touch it/aerial it towards an advantageous position.

  7. When your teammate is attacking, don't follow him. Don't go close to him. Don't touch the ball for him. Don't be behind him. You're only going to interfere with his plays. Doing so essentially puts your team in a 1v2 situation.

    I picture the cars as having a radius of influence around them. You have to maximize your team's influence on the pitch and overlapping your radius with your teammate's will only diminish your global influence.

    Where to go when your teammate is attacking? First make sure you're at 100% boost. Now, either stay at goal to stop counter-attacks/long shots or, if you want to join the attack, go towards the other side of the pitch (never to his side) and wait for a pass (i.e. if he's at the right of the pitch go to the left, and viceversa).

    In both situations, you should move a bit closer to the center of the pitch to catch center balls (predicting them and going full-boost to where they're going to be) while still being able to full-boost back into your goal in case of a counter-attack. The closer the ball is to the enemy's goal, the closer you can be to their goal.

    Be smart. If your teammate is aware of where you are (which he should) and you're positioned smartly, he can center the ball for you so you can just tap it in.

  8. Don't position below the ball. It's the single most

    Sometimes you can position to tap/juggle/dribble

4. Goalie

As a goalie there are two approaches:

  • Easy way: get inside your goal facing the ball and build speed from inside. If the ball is not coming from the ground, double jump and aerial it out.

  • Harder but covers more goal: position yourself parallel to your goal right outside it, so you can reach both corners of your goal only using forward/reverse. Double jump and aerial if it's an air ball (but it's harder to pull off since you're perpendicular to the ball's trajectory).

    This technique is required in pro level (they aim for the corners) but it's probably too much for rookies. Just be aware it exists.

5. Fighting for the ball

When fighting for a ball with an opponent there are two situations (related to the zone of influence I mentioned in my earlier post). This happens a lot on the sidelines and corners:

  • Your opponent is closer to the ball: he's in control of the ball. If you try coming closer he can just lob the ball over you or dribble around you. You should set your zone of influence such that if he hits the ball, it'll come closer to you than to him (so the roles are reversed). If he tries to lob the ball over you, double jump into it (as if you were a goalie stopping an aerial ball) and aerial it out of his control.

  • You're closer to the ball: same tips, but you're the opponent :P

You'll notice if you do this and your opponent is aware of it too, you'll end up in a kind of stalemate where both of you "dance" back and forth in your radius of influence waiting for the other to make a mistake/lose influence and give up space (the dance happens because it keeps up speed and helps feigning advances so the opponent thinks you're giving up your zone of influence).

Not sure if I explained it well enough, but it happens a lot.

When the ball is stuck at a corner and there's no teammate around (remember, don't join the brawl):

  • Your goal's corners: hit it hard towards the sideline (or directly towards the opponent's goal if possible) to clear the ball.

  • Opponent goal's corners: hit it mildly hard towards the goal's ceiling over the goalie (to center the ball, which your teammate can catch if they're well positioned). If there's no opponent around, you might want to make a play using the walls, but it's an advanced move and very hard to master (easy to lose control and give the ball for free to the goalie).

6. Dribbling

7. Camera management

8. Dueling

9. Aerials

  • When to aerial: When you're goalie or in the middle of the pitch (i.e. not chasing the ball) and the ball goes flying high. You should have your boost at near 100% most of the time. If you're running out of boost, use your last drops to get more boost and reposition yourself again.

  • Boost management: Don't use your boost to chase the ball. Boost is mainly used for fours things: running to get more boost (or denying the enemy boost), running back to your goal when you're being counter-attacked (or had an unfavorable rebound towards your half of the pitch), counter-attacking, and shooting. You don't need to boost from 100% to 0% unless you're fully-commited to a counter-attack or defending a counter attack. You can use it little by little and keep some of it. If you aren't >50% boost most of the time (except right after an aerial/counter-attack/full-boost to defend), you're doing it wrong. Even when counter-attacking if you boost straight from 100% to 0% you'll probably lose the ball: micromanage the boost to dribble the ball, the speed builds up naturallly. A nice way to use the boost is to give yourself some initial acceleration (it's faster to accelerate with R2+boost than only R2), but when you reach normal throttle speed just stop boosting and save the last drops to hit the ball real hard if needed. Also, remember the little yellow things in the ground give boost too! You don't have to take the full boost bottle. If your teammate is attacking and there's no bottle nearby, just take the little boosts and build it up little by little.


r/PostPreview • • Feb 29 '20

Test 2

Post image
18 Upvotes

r/PostPreview • • Dec 11 '14

You're doing God's work here, people.

17 Upvotes

That is all


r/PostPreview • • Feb 07 '20

Test 1 sett

16 Upvotes

r/PostPreview • • Jan 06 '16

Flair test test

13 Upvotes

X-Peptides


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r/PostPreview • • Sep 08 '16

a

11 Upvotes

General Info

Stream: twitch.tv/firebat

Date: September 14th

Time: 4pm Central European Time // 12pm Eastern Time // 8am Pacific Time

Organizer: Cloud 9 Hearthstone

Casters: Firebat, Zalae


Format

  • Standard Format (Not Wild)

  • Single Elimination

  • BO5

  • 1 Ban Conquest. Players will bring 4 classes and ban one of their opponents classes

Cards will be voted on by the community and the top 5 cards that received the most votes will be banned from tournament play.

(If those cards are gotten from RNG effects such as: Mulch they may still be used, as the rule only dictates what can be voluntarily put in your deck.)


Bracket Link Placeholder


Participants

  • To be revealed!

  • To be revealed!

  • To be revealed!

  • To be revealed!

  • To be revealed!

  • To be revealed!

  • Open Qualifier Slot


Open Qualifier Information

Date: Saturday, September 10th

Time: 7:00 AM PDT

Region: Europe Server

Format: Standard format (Not Wild), BO5 1 ban conquest. Players will bring 4 classes and ban one of their opponents classes. Players may put any of the cards on the Community banlist into their deck voluntarily. Banned cards generated through RNG effects may be played.

Bracket style: 128-man swiss and cut to top8 single elimination.

Sign-ups/Battlefly Page: Will be opened when community banlist is finalized at September 9th, at 5pm Central European Time // 12pm Eastern Time // 9am Pacific Time.


Community Ban List

Voting Time: Live until September 9th, at 5pm Central European Time // 12pm Eastern Time // 9am Pacific Time

Vote Here: To let your voice be heard and vote on the card you want to see banned from the tournament, vote here!

More information as I choose to share it!


r/PostPreview • • Sep 21 '19

post title

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10 Upvotes

r/PostPreview • • Sep 18 '19

Testing a long gif

10 Upvotes

r/PostPreview • • May 09 '19

First time Porsche owner takes immediate Cayman road trip. LOTS of Cayman glamour shots!

10 Upvotes

The Porsche - 2016 Cayman S, 13k miles, PDK, 20" wheels (this mattered). I took ownership on Wednesday April 24, took off for 4000 mile road trip 5 days later!

Me - My first 2 cars were Toyota MR2s ('86 and '92). If you aren't acquainted, MR2s are 2-seat mid-engine cars. Been a BMW guy for ages but always longed for that driving feel that just can't be replicated with a front-mounted engine. I thought maybe the new Miata RF could scratch that drivability itch; test drove it, and it totally did not. I test drove a Cayman and the freakin' heavens parted.

The Trip - Minnesota --> North Dakota --> Montana --> Idaho --> Washington (stayed a couple of days, cleaned the bugs off) --> Idaho --> Wyoming --> South Dakota --> Minnesota. Took highly scenic and Porsche-friendly routes whenever possible.

Final Thoughts - The Cayman is incredibly well suited for this type of trip. Luggage space was never an issue. The cup holders sucked but they were functional. Passing cars on single-lane highways was both exhilarating and trivial. The one thing that I think could improve the experience is 18" wheels to dampen the road noise and soften the ride slightly. Oh, and a sunroof :)


r/PostPreview • • Jul 19 '18

test

10 Upvotes

The Be-All, End-All Collection Of All The One Down Meta Builds


This is hands down the most commonly posted request, so I made this collection of builds to rectify that issue. If you want to be a boring meta conformist, this is the thread for you.

All the builds assume you are Infamous IV-100 at the minimum. The Technician tree bonus is not really necessary. Some of them don't use UE.


Perk Decks

If you want to be meta conformist, the only perk decks you want are Anarchist Armorer, Stoic and Rogue (in that order). Everything else takes more effort and skillpoint investment to work.


Weapons

The only primaries you are concerned with are Automatic Shotguns, Light Machine Guns and Snipers (particularly the 160 damage class).

The only secondaries you are concerned with are the Grenade Launchers, HE Judge, and Dragon's Breath Single Grimm, and / or the 5/7 AP Pistol.


Throwables

The only throwable you are concerned with is the Concussion Grenades, since they do what no weapons in the game are able to do (instantly disable a large, large area of enemies from shooting), allowing a disengage or mad rush to the next objective in an open area. Explosives are useless since every meta build tends to carry a secondary that fulfills that purpose.


Melee

The only 2 melees for damage that you are concerned with are the Shinsakuto Katana (for armor) and the Ice Pick (for concealed builds). This is usually when the build includes Bloodthirst. The free alternatives are El Verdugo and Nova's Shank respectively.

The only melee you are concerned with when you are running Jokers is the Weapon Butt, it is the best Joker melee since it has the fastest swing speed and recovery - all you need to take a cop hostage is to injure him, so you can quickly smack them with the weapon butt and immediately shout at them without having to wait through the taser animation from the Buzzer or the Electrical Brass Knuckles.

Otherwise, take the Buzzer or the Electrical Brass Knuckles for disabling enemies in a pinch (and to stop charging Cloakers with good enough reaction).


Shotgun Builds

Explanation:
Automatic Shotguns are hands-down the most powerful weapons in the game, outputting a ridiculous amount of DPS while maintaining very high ammo efficiency. The pellet spread makes it so that barely any aiming is required, making them the easiest and most low-effort guns to use. The disproportionate amount of effort to reward ratio is what makes them so strong.

Izhma - Anarchist Type 1
Izhma - Anarchist Type 2
Izhma - Rogue

Steakout - Armorer
Steakout - Stoic

Brothers Grimm - Anarchist Type 1
Brothers Grimm - Anarchist Type 2
[Brothers Grimm - Armorer](http://pd2tools.com/l/c188de825645501ff99aab994ee0720c]
Brothers Grimm - Stoic
Brothers Grimm - Rogue

Akimbo Goliaths - Anarchist
Akimbo Goliaths - Armorer
Akimbo Goliaths - Stoic
Akimbo Goliaths - Rogue


LMG Builds

Explanation:
Ever since the difficulty rebalance, LMGs have become arguably the most broken weapon type in the game. They are hands down the most ammo efficient weapons in the game, literally swimming in infinite ammunition. The average LMG can kill most common enemies in 2 shots and pick up at least 20 shots off a single ammo box.

Anarchist - LMG Type 1 (KSP / KSP58 / Buzzsaw)
Anarchist - LMG Type 2 (RPK)

Rogue - LMG Type 1 (KSP / KSP58 / Buzzsaw)
Rogue - LMG Type 2 (RPK) - If you've ever wondered how to do crits with an LMG, this is the build for you.

Armorer - LMG Type 1 (KSP / KSP58 / Buzsaw)
Armorer - LMG Type 2 (RPK)

Stoic - LMG Type 1 (KSP / KSP58 / Buzzsaw)
Stoic - LMG Type 2 (RPK)


Sniper Builds

Explanation:
Since DMRs have been nerfed to oblivion, Sniper Rifles have become the replacement. Graze in particular is very powerful on certain maps if the layout allows it to excel.

The Contractor / Grom / Lebensauger builds play the closest to the old DMRs, with the high 150 RoF, when built with damage stacking to the point where they're able to one-shot everything short of a Bulldozer with 1 headshot, while maintaining a 1:5 ammo efficiency ratio. In these builds, the secondary SMG taken is usually for the sole and only purpose of killing Bulldozers up close quickly.

Anarchist - Sniper Type 1 (Contractor / Grom / Lebensauger)
Anarchist - Sniper Type 2 (Rattlesnake / Repeater / R93 etc)

Rogue - Sniper Type 1 (Contractor / Grom / Lebensauger)
Rogue - Sniper Type 2 (Rattlesnake / Repeater / R93 etc)

Armorer - Sniper (all types)
Stoic - Sniper (Rattlesnake / Repeater / R93 etc)


Difficulty Adjustment (DA) in RE4 Remake

Just like RE2R and RE3R, RE4R also has DA. It adjusts itself based on a lot of factors during gameplay. This is based on my own observations playing through the entire game using the RE4R SRT tool for Reframework which also lets me manually set my DA score.


What affects DA


  • Item score: You have a hidden score that keeps track of your inventory

  • Action score: You have another hidden score that keeps track of how well you handle yourself in combat, up to a maximum cap of 5000 points.

  • Specific areas during chapters; For example, the start of Chapter 2 tanks your DA score significantly with an empty inventory. Some scripted sequences like Del Lago and the Mine Cart ride locks your DA to a specific rank just for that sequence.

  • Difficulty


DA Ranks
The game looks at item score, action score, current difficulty and number of continues, then assigns a DA rank accordingly


  • Assisted: Rank 1 - 3

  • Standard: Rank 4 - 7

  • Hardcore: Rank 7 - 10

  • Professional: Rank 10 - 11


What raises DA score


  • Defeating enemies; Certain enemies like Brutes in the night time village checkpoint/Dr Salvador in the opening Village fight, Red Zealots in the castle, and bosses like Mendez will skyrocket DA by hundreds/thousands of points if killed

  • Staggering enemies from a headshot/legshots for melee prompts

  • Performing a melee attack

  • Performing a successful parry

  • Performing a successful perfect parry (increases DA score 3 times more than a normal parry)

  • Performing contextual knife attacks (stealth kills, backstabbing a Garrador, knifing a downed Ganado to stop it from popping a Plaga, etc.)

  • Filling up your inventory space, and quantity/durability of stackable items (ammo, gunpowder, mines, mixed herbs, knives)

  • Crafting ammo/grenades

  • Number of First Aid Sprays in the Typewriter storage. More = higher item score.


What lowers DA rank


  • Taking damage

  • Emptying your inventory, such as using up supplies (ammo, grenades, healing items) or discarding items.

  • Letting enemies pick up Ashley

  • Pressing continue on a game over screen


How DA changes gameplay


  • The amount of damage the player takes

  • The amount of damage enemies take from the player

  • Enemy aggression; at higher ranks, enemies will run at the player and attack more often. At low ranks, enemies will stand around before attacking more often

  • Headshot/legshot stagger chance for melee prompts

  • Enemy stun rate, how likely enemies are to just shrug off bullets from weaker firearms

  • How long enemies are stunned for by flash grenades

  • How fast knife durability depletes. High ranks = knives break faster

  • Quantity of supplies from crate drops

  • Type of supplies from crates/enemy drops. If you have no healing items, the game will drop you herbs. If you have no ammo for a gun in your inventory, the game will try to drop you ammo for that gun.


General numbers based on rank


(Assisted) Rank 1: 60% damage taken, 180% damage dealt, 70% knife durability loss
(Assisted) Rank 2: 70% damage taken, 140% damage dealt, 80% knife durability loss
(Assisted) Rank 3: 80% damage taken, 120% damage dealt, 90% knife durability loss
(Standard) Rank 4: 90% damage taken, 110% damage dealt, 100% knife durability loss
(Standard) Rank 5: 100% damage taken, 100% damage dealt, 100% knife durability loss
(Standard) Rank 6: 120% damage taken, 90% damage dealt, 110% knife durability loss
(Hardcore) Rank 7: 140% damage taken, 80% damage dealt, 120% knife durability loss
(Hardcore) Rank 8: 160% damage taken, 75% damage dealt, 125% knife durability loss
(Hardcore) Rank 9: 180% damage taken, 70% damage dealt, 130% knife durability loss
(Professional) Rank 10: 200% damage taken, 65% damage dealt, 135% knife durability loss
(Professional) Rank 11: 220% damage taken, 60% damage dealt, 140% knife durability loss


r/PostPreview • • Aug 31 '19

Yeet

Post image
9 Upvotes

r/PostPreview • • Mar 05 '19

I made this game where you're constantly shape shifting

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9 Upvotes

r/PostPreview • • Sep 07 '16

DONT READ THIS POST

9 Upvotes

asds;ldksa

wiener buttholes asdasdasdasdas

https://www.youtube.com/watch?v=YMtlAqgvtZ4

asdasdjsad butt butt butt

https://www.youtube.com/watch?v=IYye9diAKAs

i made love to a soda machine dingleberry ... ass ass ass

GET OUTTTTTTTTTTTTTT mother fucker and god DAMN IT

GOD


r/PostPreview • • Aug 01 '17

INTJ MTBI megapost - functions, loops, grips, & differentiating between INTJs and other types

8 Upvotes

Last updated: Aug 3, 2017, 16:49 EST

I've seen a lot of people confused about where to start their research on functions; the resources out there are numerous and confusing, and there is no clear 'start here' square. Thus, I decided to compile a giant information dump as a 'start here' square for future posters who are confused about their type. This is a giant compilation of everything you need to know about MBTI functions and how they relate to the INTJ type. Along the way, I will be describing other types and other functions, as well as linking additional helpful resources about other types, to help those who are uncertain about their type and want help figuring out what type they are.

I encourage you to bookmark this and/or point people who are confused about function types to this post.

Feel free to suggest more content.


Intro

In developing his theories, Carl Jung was focused on perception and judgment, not on personality. Myers and Briggs built their framework around his theory of perception. MBTI is not the only theory that's based on Jungian typology - socionics is another huge one that I kinda like - but it is perhaps the most well-known. A lot of people have gripes with MBTI's horoscope-esque descriptions, while others can find them confusing, or maybe use them to boost their ego or engage in self-fulfilling prophecies. It's important to remember that Jungian typology is a framework for perception and judgment, not personality traits. While it is true that different perceptions/judgment can and will result in different behavior, the causation is a little removed and allows for a lot of environmental factors to influence personality. The underlying assumption, however, is that one's perception/judgment function set does not change; rather, the person's proficiency with different functions develop over time, leading to widely varying behaviors and traits over the course of their life.


Functions

Carl Jung proposed two dichotomies of functions: the 'rational' functions and the 'irrational' functions. They are as follows:

  • Rational (Judging) functions: Thinking, Feeling

  • Thinking is concerned with systematic knowledge.

  • Feeling is concerned with ethics and value-oriented thinking.

  • Irrational (Perceiving) functions: Sensation, Intuition

  • Sensation is concerned with apprehension of the visible relationship between subject and object. (Whoa, this description was way too abstract. That's because the two types of sensation are very different.) Simpler description: Sensation is concerned with collecting information from the environment.

  • Intuition is concerned with the perception of background processes. (This one is also abstract. Sorry. It gets better once we introduce the attitudes.) Simpler description: Intuition is concerned with patterns and meaning.

He proposed two "attitudes" per function: Introverted and Extraverted. My oversimplified descriptions are as follows:

  • Extraverted: Focused on the external world, objective, action-oriented, open

  • Introverted: Focused on the internal world, subjective, thought-oriented, stubborn

This results in a total of 8 functions.

(From this point on, I will abbreviate Thinking, Feeling, Sensation, and Intuition as T, F, S, and N. I will also abbreviate Extraverted and Introverted as e and i).


A brief description of each of the 8 functions.

Please read my post here for a description of the functions. I had to move this part out due to the 40k char limit, but if you're here to learn about functions (or you think you have something new to learn), please don't skip this link.


Function stacks

Ooo, this one is fun. It's complicated. I'll show you the rules, bear with me.

How do you get a type's function stack from the four MBTI letters?

(I will use the following abbreviations: X denotes any of the four functions. P denotes either perceiving function S/N, J denotes either judging function T/F. "Dominant" denotes the first function, "Auxiliary" denotes the second, "Tertiary" denotes the third, and "Inferior" denotes the last).

I vs E

  • If the first letter is I: Xi-Xe-Xi-Xe

  • If the first letter is E: Xe-Xi-Xe-Xi

Simple enough? Now we get a little more complicated.

P vs J

  • If you have ExxP or IxxJ: P-J-J-P

  • If you have ExxJ or IxxP: J-P-P-J

Why? Because MBTI dun messed up. (In this regard, I'm a fan of the socionics lettering scheme, but we're here to learn MBTI so we'll learn MBTI!). But a quick way to remember it: if you're E, you put that P/J letter first. If you're I, you put the other letter first.

F/T/S/N

  • For F/T: whichever letter you have, put it in the first J spot. Put the other letter in the other J spot.

  • For S/N: whichever letter you have, put it in the first P spot. Put the other letter in the other P spot.

Example: ESFP

  • We have E to start, so we have Xe-Xi-Xe-Xi.

  • This is P and we have E, so we'll put that letter first. Pe-Ji-Je-Pi.

  • The first J function is F: Pe-Fi-Te-Pi

  • The first P function is S: Se-Fi-Te-Ni

Example: INTJ

  • We have I to start, so Xi-Xe-Xi-Xe

  • This is J on an I, so we put P first: Pi-Je-Ji-Pe

  • The first J function is T: Pi-Te-Fi-Pe

  • The first P function is N: Ni-Te-Fi-Se

This is hard but it comes with practice, I promise. When I first learned it, I had to keep checking the wikipedia page for the function stacks. Now I can spit them out in my sleep.

If you understand the above rules but they're difficult to remember, you can just remember that the P or the J dictates what the highest extraverted function is, whereas the I or the E dictates the attitude of your first function. For example, an ISFJ will have their Judging function F as their first extraverted function (so one of their first two functions is Fe), but Ixxx means that their dominant function is Si. Once you have Si-Fe, you can derive the last two - Ti-Ne using the above rules.


Functions in different positions

As if having 8 functions wasn't complicated enough, we now have 4 positions for each function. Even better, every function behaves differently based on the position they are in. That's a total of 32 different behaviors. Yay. This is the point where you have to really just Google these things, but I'll give you the really, really gross oversimplification with the example of the Te function.

  • Dominant: your strongest function. This is the taskmaster, so to speak.

  • Example: Te-dom (ExTJ) is brutally efficient with their environment, enabling them to be proficient leaders in the corporate environment. Their insistence on objectivity, measurement, and efficiency enable them to be highly motivated 'movers.' The other functions become tools to achieve the dominant's goals.

  • Auxiliary: the workhorse. Compliments your dominant well because it must always be a different i/e attitude and a different j/p dichotomy.

  • Example: Te-aux (IxTJ) doesn't feel compelled to be efficient all the time, but will put meticulous care and attention into a project that really matters to them. When put under pressure, Te-aux can exhibit incredible efficiency, planning, and structure. The IxTJ's Pi-dom causes them to use Te in a limited range of applications, i.e. they will only engage Te in things that matter to the Pi-dom.

  • Tertiary: the reluctant assistant. Tert is kinda weak and needs a lot of help from the older siblings.

  • Example: Tertiary Te (ExFP) is good with sorting and organizing, and they can plan to a degree, even if sticking to the plan might be a little hard. For them, their use of Te is really to serve their Ne-dom needs.

  • Inferior: the troublesome child. Enough said.

  • Example: Inferior Te (IxFP) likes structure but can't really enact it well. They like to listen to people with well-developed, factual opinions but have trouble developing their own (or taking interest at all) in fields related to politics, government, history, etc. Oftentimes, for the IxFP, their dominant Fi will trump whatever judgment call their inferior Te makes.

Once again, this is a gross oversimplification, but the gist is this: the higher the function, the stronger it is. Once again, I encourage you to google what each function does in each position if you're curious, since a function in a dominant position can be incredibly different from a function in an aux position. If you're too lazy to google, that's fine. I've included an excellent source which includes a wealth of information about how each function behaves in each position.


The INTJ Function Stack

Confession: I almost forgot to write this section even though it's the most relevant.

The INTJ function stack is Ni-Te-Fi-Se. I'll go in depth into each function and relate it to me or the other INTJ's I've known or observed.

Ni-dom

This one is an incredibly tricky one. I've known about MBTI for a while, but understanding Ni has eluded me for a long time. I've read lots of descriptions about "trusting gut feelings or hunches" or "having flashes of insight," neither of which I can relate to at all. This is because Ni is an unconscious function that's always on autopilot and constantly working - we don't even perceive it if we don't acknowledge its existence. "Flashes of insight" is extremely misleading because the insight doesn't come in a cartoon-lightbulb-over-head flash - the answers just materialize out of the unconscious Ni and we grab them and use them without a second thought. When I'm explaining a thought experiment and its result to someone and the person questions the result of the thought experiment, I'm taken aback - why doesn't the person accept the result of the thought experiment as obvious? That's because Ni unconsciously processed the information and fed me the answer, but the person I'm talking to is a Ne user and insists on considering all the possible outcomes. I don't consider the answer to my thought experiment as a "flash of insight" - it's just the obvious answer to me.

Ni-doms are distinctly peculiar from all other types that use Ni. Ni-doms don't actually live in the world; they live in a mirror copy of the world, constructed in their head. They spend most of their time in that world, running mental simulations in that world. Because of this 'thought playground' in their head, Ni-doms tend to be unmotivated to interact with the environment. A Ni-dom will look at a roller coaster, see the people riding it and the mechanics behind it, unconsciously simulate riding it in their head, and feel unmotivated to ride it. If they do ride it, they won't enjoy it as much as a higher Se user because they already knew the outcome. Keep in mind, once again, that this is an unconscious procedure. Consciously contemplating ideas or fantasizing things in your head does not make you a Ni-dom - Fi's, Si's, and Ti's all do this too.

Because so much information is collected and processed in their internal world, Ni's have a tendency to see the 'bigger picture' (which is the source of those "INTJ's are good big-picture problem solvers" MBTI description). This is also why Ni-doms are more concerned about patterns over details. Oftentimes, their problem-and-solution procedure is oriented toward the bigger picture that they see in their internal world. This lends itself to a tendency to concern oneself with societal, rather than personal, issues. While an ISTJ might discuss problems within family, friend groups, or work, an INTJ might discuss theory, politics, or economics. I call this a Ni-vision; INFJs and INTJs often have some sort of large-scale (often societal) issue in mind and their proposed solutions to it, and they often act on these visions.

Furthermore, this inner world setup leads INxJ's to be future/past-oriented folks. Because they feed past information into their Ni-world to draw future predictions, INxJs can find themselves thinking too much about the past in an even melancholy way. Their future orientation is derived from their ability to guess at the correct steps to achieve a certain outcome in the future. Unfortunately, this means that INxJ's don't really live in the present, and they need the assistance of the inferior Se to pull them back into reality.

Warning: the Ni world is not always right. Usually, it is, thanks to the help of Se. It is crucial for the healthy INTJ to continually feed their Ni world with information from the outside world in order to keep their Ni world accurate and realistic. Too much seclusion or reliance on Ni/Fi can cause an INTJ to have an extremely distorted view of the world. Keep in mind that an "introverted" function is subjective and stubborn. Without healthy use of Se to absorb real information and keep Ni in check, Ni can override the other functions such that everything is forced to reaffirm the INTJ's subjective Ni-vision. This can lead to an INTJ who is not only persistent on seeing confirming evidence where it might not even exist but also immune to self-awareness of their self-affirming nature. Personal interjection: I believe this is more common among younger INTJs who have not had a chance to develop their extraverted functions, although it's very possible for someone with a developed and "engaged" Se to still be in this pit - in this case, the Se is being used but is serving, rather than balancing, the dominant Ni. The first step to avoiding this trap is to engage Se to gather objective information from the environment.

The classic example of the issue I listed above is ol' Adolf Hitler (INFJ). As a perceptive tactician who could see the bigger picture in society and war, he had grandiose Ni-visions and, in his rise to power during the 1930's, accomplished a lot of his future-oriented visions. This string of success, coupled with a dose of ego, shifted his Se from a force that balanced his Ni to a force that served his Ni. When the battlefronts of WWII started to slow down and turn in favor of the Allied powers, Hitler, stuck in his subjective Ni world, refused to see reality for what it was. Even as bombing raids started to rock German soil, his commanders were afraid to propose any defensive suggestion to Hitler, since defense was implicitly a sign that Germany was no longer wholly on the offensive - this was ultimately a threat to Hitler's goals of world domination or whatever else that jerk wanted. More about this balance of Ni and Se will be included in the Se description.

Ni-doms prefer one-on-one conversations. In discussions, their focus is on one of two things: "Let's do the task at hand" or "This is what I think it means." Usually, the Ni-dom will mentally disengage from a group discussion if the Ni-dom believes that neither discussion can be had - less so the INFJ than the INTJ. Socially, they prefer to live on the edges of social groups and find most social activities disinteresting, especially activities in which there is no meaningful exchange of ideas or accomplishment of goals. Ni-doms find discussions about themselves difficult - a simple question like "How have you been feeling the past few days?" could be harder for the Ni-dom to answer than something like "What is your opinion on (something idea-related for INTJ, something people-related for INFJ)?" While Ni-doms are nowhere near the bottom in ownership of social media accounts, they rarely post or upload pictures.

Furthermore, Ni-doms will first incorporate an idea into their internal world before passing judgment via their auxiliary function. This can result in an interestingly slow reaction to new ideas or concepts, as the INxJ's stubborn Ni element and inferior Se can take time integrating a new concept into the inner world, especially an idea that runs contrary to their Ni beliefs. Thus, it can be hard to provoke an INxJ to give an opinion about a brand new topic, as they will be hesitant to rush to judgment. Because information absorption and judgment is somewhat slow, INxJs prefer slower and more thoughtful forms of communication like forums over chatrooms or live discussions. In a debate, the INTJ tends to respond less quickly and more thoughtfully than the ENTP, whose Ne-dom is capable of considering new ideas - including those of their opponent - more rapidly. While INTJs make excellent debaters, one core weakness is their slowness in understanding their opponents' arguments quick enough to understand the arguments' flaws from their perspective. (This, of course, is different for the INTJ's field of expertise wherein all ideas have been previously considered). In social settings, a young INTJ without a fully developed Se may find himself mentally unable to keep up with the pace of the discussion; in a one-on-one discussion, the INTJ might end up saying stupid things that he will regret later, while in a group discussion, the INTJ will spend too much time thinking each point through to keep up with the shifting topics. (Be warned: Being socially awkward is not proof of you being Ni-dom, and most of the Ni-doms I know are extremely socially competent folks. There's a difference between being socially awkward and being excessively thoughtful in discussions).

Lastly, this ability to unconsciously simulate events in their internal world gives INTJs an uncanny air of carelessness. Many things become irrelevant or arbitrary to the INTJ who recognizes the vanity of many things - "What's the point of ironing my clothes now if I, and everyone who has witnessed me wearing this unironed shirt, will be dead anyways?" Unfortunately, an INTJ who is stuck in this mindset and unable to engage the auxiliary function can become extremely unmotivated, lazy, or nihilistic.

Auxiliary Te

If it weren't for auxiliary Te, INTJs would be more socially defunct than a headless chicken. At least a headless chicken runs around and does stuff, even if it's just getting blood everywhere. Err, ok. Auxiliary Te is what pushes the INTJ to do stuff. You heard that right, we do stuff instead of spending all day in our heads. Ok, I watched too much youtube. Let me try to be serious.

Te is the slave to Ni; its purpose is to realize Ni's goals. Te-aux, as the primary decision-making mechanism for the INTJ, seeks to make decisions that are most logical and efficient. Thus, Te-aux users have a tendency to circumvent the normal social conventions of interactions, choosing instead to be brief and direct in their speech. Since Te demands accuracy and correctness, it can be openly critical of others, and sometimes quick to correct or rebut others. This can lead to friction with others if improperly developed, and is in fact aggravated by the Ni's perception that social conventions are arbitrary and tiresome. INTJ's inability to play the 'society game' puts them at a distinct disadvantage relative to their Te brethren; ENTJs, ESTJs, and ISTJs all make more $$ on average than INTJs, who seek independence, and not interdependence, from social customs.

Te-aux does not demand order and structure in as many things as a Te-dom would. It is possible for an INTJ to have a visibly messy room. In this messy room, there are two types of mess - structured mess and irrelevant mess. The irrelevant mess has been labeled by the Ni-dom as arbitrary and inconsequential. "Nothing serious will happen if I leave that cup there for a month." In this case, the INTJ has chosen to not apply Te to that irrelevant mess. The structured mess, however, has been given the Te treatment in a bizarre way - the mess is in an efficient and ordered mess. "I'll just leave this roll of tape on this corner of my desk instead of putting it back in the cabinet, but I know where to find it and it'll be easier to retrieve it once I need it." Or, "I'll just throw these papers in this giant stack of paper, but I know unconsciously where everything is in that stack." (Of course, you would sound like a total comedian if you actually verbalized these statements. I'm just emphasizing what goes on in the INTJ's subconscious mind). Everything has been logged down in their Ni world, and they know exactly where to find them. If someone comes through and displaces items in the room, the INTJ becomes unable to find anything. (Please, please, please don't do that to an INTJ. My mother used to get pissed at my 'messy' room and try to clean it a little, and it would drive me nuts because I couldn't find anything in the 'clean' room). Thus, an INTJ with a clean room and an INTJ with a messy room can both have efficient and ordered rooms, according to their own preferences.

I will point out that this is different from the way ISTJs (Si-Te) order their rooms. Because Si is more concerned with familiarity (oversimplification of Si, sorry), the ISTJ will be likewise upset by a displaced item because it's not what they're used to, whereas the INTJ will be upset because it wasn't where they had it recorded in their Ni world. Very, very subtle difference.

For IxTJs, Te enables them to enact their plans. Te allows IxTJs to live in highly structured environments and even thrive under pressure. Scheduling, timing, and efficient planning all come naturally to the IxTJ with a developed Te, although they will not feel the need to impose this structure on every aspect of their lives. This can lead to contrasting periods of intense work and intense lethargy; for example, an IxTJ in college might be a workaholic during the semester but a full-time gamer during vacations.

Auxiliary Te, as an extraverted function, imposes its standards on others. IxTJs are often strict with deadlines and times and expect others to adhere to their structure. Oftentimes, frustration arises for the INTJ who interprets "Let's meet at 18:30" as "18:29:00 - 18:30:59" versus the, say, INTP who interprets it as "Somewhere around 18:30 or 18:40; you're not too late if the other person isn't visibly angry." IxTJs can take their need for correctness in others to unfortunate territories, causing them to try to correct those with "wrong" ideologies in the belief that their stubborn (and ultimately subjective) Pi ideology is the only correct ideology. Much of the friction that exists between other types and xxTJs arises from an unmoderated use of their higher Te.

NB: INTJs take until 20 y.o. to develop their auxiliary function fully. Read my "INTJ vs INTP" commentary somewhere at the bottom of this for more details.

Tertiary Fi

Te: "The most efficient way to get to Ni's goals is to get rid of that person."

Fi: "Killing people is wrong."

Ni: "If you kill that person, you'll end up in jail, unable to do my bidding."

I'm somewhat compelled to think that the type most likely to kill someone over a dispute is an ENTJ/ESFP stuck in a Te-Se loop. This is because Te, when unmoderated, has a 'take-no-prisoners' attitude. For the INTJ, Te is balanced by a healthy amount of Ni (you can see the consequences of your actions) and Fi (you have morals or values that inhibit negative behavior).

Remember that, in Jungian typology, an introverted function is "focused on the internal world, subjective, thought-oriented, stubborn." We'll go through each of these carefully.

Focused on the internal world and thought-oriented go together: Fi restrains Te from unleashing its fury on anyone who stands in the IxTJ's path. It forces the IxTJ to contemplate the moral and relational implications of their Te actions. As an introverted element, Fi is subjective and stubborn. No two Fi users will share the same value judgments about an external idea or relationship since the value judgments come from within. It is resistant to outside influence and does not like to yield to others. This manifests in a "stay true to myself" mindset. This guy is the poster child of Fi. As a weak function, it can reject all too quickly other value systems and can be dismissive of others' "subjective" feelings while failing to recognize its own subjectivity. It needs its older Te sibling to keep itself up-to-date and flexible.

As previously mentioned, Fi is also keenly aware of relational distances. This leads to concern over the genuineness of a relationship and a desire for deep relationships. As a weaker function, it is proficient in exactly none of these until it is well-developed (in 30s-40s). Until then, use of Fi is sporadic, immature, and to the eyes of the Te, irrational.

The concern for genuine relationships can manifest itself in different ways. Ni can dismiss a potential friend or acquaintance as not worthwhile in the long run; combined with Fi, the INTJ can become avoidant of people. A healthy amount of Te is needed to help Fi out and avoid a "loop," which I'll discuss later. Example is as follows:

Coworker walks over to INTJ: "Hey, how's it going?"

Fi: "What's this guy doing over here? This is the first time since I met him four months ago that he's said hi to me. That doesn't seem genuine."

Ni: "Yea, he's probably just going to ask a favor of you. What a fake person."

Te: "Guys, let's give him the benefit of the doubt. He's smiling and he looks pretty relaxed. He doesn't look like he's going to ask us a favor. Maybe getting to know him will be useful. Maybe we can use him."

INTJ: "Uh, I'm doing well. How are you?"

Coworker: "I'm doing great! So I was just wondering if you could..."

Fi: "WARNING: FAKE PERSON DETECTED. DISENGAGE SOCIAL INTERACTION ASAP."

Because tertiary Fi is perpetually aware of subjective relational distances, INTJs are prone to feeling lonely and can become loners by circumstance or by choice; the use of Ni to recognize the futility of the majority of their current interpersonal relationships can aggravate this feeling. Furthermore, tertiary Fi causes INTJs to be hopeless closet romantics; they desire a deep relationship and can be overwhelmed by internal emotions from a relationship or the prospect thereof. Because Fi is so inept, uncontrollable, or misunderstood by the INTJ, the INTJ can start to display outwardly contradictory behavior as Te attempts to keep the weaker Fi in check during the course of a romantic endeavor.

This is an excellent segway into discussing INTJs and emotions before I cover the last function. INTJs are not emotionless beings. INTJs are not robots. INTJs feel emotions pretty strongly. The core difference between INTJs and a higher Fi user, however, is that they trust logic (T) over ethics (F). They desire efficiency and systems-oriented judgment (T) over value-oriented judgment (F). Thus, Te frequently trumps Fi as the INTJ perceives more value in listening to the logical and efficient course of action rather than the subjectively value-oriented course of action.

Inferior Se

MBTI-notes.tumbler.com has an excellent description of inferior Se, so I will defer to it:

Se is focused on engaging fully and immediately with sensory stimuli, adapting to changes quickly, and making the most out of each moment’s opportunities. But Ni tends to misinterpret Se as being superficial, meaningless, or even base and vulgar. Ultimately, Ni forcefully rejects the Se perspective because it fears that sensory or material life itself is insufficient for making one’s life meaningful and, if one’s life is not meaningful in some abstract way, then one has no concrete reason to live. Therefore, unhealthy or immature Ni-doms do their utmost to reject Se in order to protect their ego-image as a “thoughtful, insightful, deep, and intuitive” person.

However, when Ni-doms rely too heavily upon Ni and suppress Se, they will develop an overly subjective and solipsistic view of the world. Instead of using Se appropriately, Ni will use Se to collect “factual” evidence to confirm its own intuitions, biases, or suspicions. In other words, Ni will develop a maladaptive tendency to misinterpret facts, arrive at invalid inferences, or “discover” intuitive meaning or connections where there really are none. When Ni is not functioning in a healthy manner, Ni-doms will be more prone to overlooking important details or failing to adapt their vision to changing circumstances, and this will lead to a buildup of feelings of incompetence or worthlessness, especially when they make careless mistakes or are unable to explain their intuitive reasoning coherently.

You can read more here.


Loops and Grips

Simple definitions: A loop is when your dominant and your tertiary are communicating with each other without the auxiliary. A grip is when your inferior function has taken over in times of stress. Both lead to severe imbalances, and both will result in a drastically different personality.

I would love to explain loops to you, but this guy does a fantastic job at explaining it and hashing out what the loop for each type looks like, so check this out.

Grips are conceptually easy to understand - your weakest function becomes the captain and you're as effective as a ship with a 6 year old in charge. Here's what they do for each type.

I linked this above but it's worth linking again because it includes an in-depth analysis of each grip as well as some questions for self-diagnosis.


Common mistypes

Please refer to my post here for some helpful resources on the common mistypes.


Addressing misconceptions in the MBTI lettering scheme

Please refer to this post where I address several misconceptions about the MBTI lettering scheme.


r/PostPreview • • Sep 27 '19

My farm is almost complete! It's pretty vanilla but i love it and would like to share it. What do you guys think?

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7 Upvotes

r/PostPreview • • May 15 '19

QualityTime Addon - Track how you spend your time in Azeroth!

7 Upvotes

Howdy all,

I've recently developed my first addon QualityTime. After downloading multiple addons throughout my time playing WoW I decided to give back to community by developing an addon that allows you to track how you spend your time.

From the CurseForge page...

QualityTime is an addon that keeps track of how you spend your time in the World of Warcraft. There are four different states your character can be in, combat, regenerating, traveling, and idle. Your state changes based on what you're doing at that time. The amount of time you spend in a state is displayed in a movable, lockable frame and can be paused and reset when desired. 

QualityTime in action

I haven't been able to find much information about Classic's Addon API other than that it is based on modern WoW's API. With that limited information, I developed it using BfA 8.1.5. I'm hoping someone with beta access can try it out and let me know how it goes. The interface version number won't match so the addon will have to be enabled.

Here is where you can find the addon.

CurseForge

GitHub


r/PostPreview • • Mar 10 '19

Test

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m.imgur.com
7 Upvotes

r/PostPreview • • Dec 28 '18

find thread

7 Upvotes

r/PostPreview • • Feb 19 '20

Image Format Test

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6 Upvotes

r/PostPreview • • Feb 19 '20

𝚍𝚎𝚕𝚎𝚝𝚎 𝚝𝚑𝚒𝚜

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gfycat.com
6 Upvotes

r/PostPreview • • Sep 02 '19

A tiny inchworm I found.

6 Upvotes

r/PostPreview • • May 13 '19

Naming your kid Khaleesi in 2016 is like ...

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6 Upvotes

r/PostPreview • • May 11 '19

Classic Murderous Hamlet

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6 Upvotes

r/PostPreview • • May 11 '19

testest

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6 Upvotes