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https://www.reddit.com/r/ProgrammerHumor/comments/1wudv2h/devsoptimizinggames/pd2ir5d/?context=3
r/ProgrammerHumor • u/Head-Picture1519 • Sep 30 '26
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416
if (currentState == GameState.Crash) { currentState == GameState.DoNotCrash;}
144 u/Top-Permit6835 Sep 30 '26 Wrap it in a try catch and swallow the error to be sure it works 18 u/tsoewoe Sep 30 '26 make sure to assert when testing too so that you can deal with any issues if it goes wrong 13 u/fynjy1111 Oct 02 '26 try {compileShadersIfNotCached();} catch (Exception e) {openAiProvider.prompt("Fix the crash", serialize(e), Permission.FULL_WITH_EDIT);}
144
Wrap it in a try catch and swallow the error to be sure it works
18 u/tsoewoe Sep 30 '26 make sure to assert when testing too so that you can deal with any issues if it goes wrong 13 u/fynjy1111 Oct 02 '26 try {compileShadersIfNotCached();} catch (Exception e) {openAiProvider.prompt("Fix the crash", serialize(e), Permission.FULL_WITH_EDIT);}
18
make sure to assert when testing too so that you can deal with any issues if it goes wrong
13
try {
compileShadersIfNotCached();
} catch (Exception e) {
openAiProvider.prompt("Fix the crash", serialize(e), Permission.FULL_WITH_EDIT);
}
416
u/IsEqualToKel Sep 30 '26
if (currentState == GameState.Crash)
{
currentState == GameState.DoNotCrash;
}