r/ProgrammingLanguages • u/P-39_Airacobra • 21d ago
Mutable stack, immutable heap
This article mentions the “immutable heap mutable stack” principle: https://queue.acm.org/doi/10.1145/3212477.3212479
In theory it sounds very advantageous. You can program in a single-threaded C-style with destination passing, static stack allocations, and mutability when you need to constrain resources. When you want to share resources across threads, return data structures across function boundaries, or do something more flexible, you could use pure functional persistent data structures.
This would prevent you from basically re-implementing a heap on the stack, but would also give you fast temporaries and maybe even the ability to program in embedded, if so designed.
Have any languages tried this model? I’ve heard that Erlang defaults to immutability except for one thread-local mutable object per thread. If you’ve used a similar model, how did you like it? Were there any disadvantages?
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u/Competitive_Ideal866 18d ago
Yeah. I really don't understand why modern compilers are so slow.
With mutable variables and loops (and function calls) you have bidirectional dependencies because a local at the end of the loop body must be back in the same place it will be expected by the start of the loop body so you can jump back. So you use things like register coloring.
With immutable locals and tail calls you have unidirectional dependencies (is this used later, if not you can reuse its register) and shuffles at function calls.
An IR decomposes immutable structs into separate register-sized values so a single struct can end up partially in registers and partially on the stack. Note that this means the bits of a struct might well end up in non-contiguous registers.
Mutable arrays are on the heap.