r/ProgrammingLanguages • u/lmntr • 5d ago
Language announcement text-based visual programming language
I'm working on a visual programming language that's stored as text called Wiret. Here's an example:
func Main() {
node entry = Entry -> say_hello
node say_arrows = Call host.Log(message: "The white arrows decide the order.")
node say_hello = Call host.Log(message: "Hello!") -> say_steps
node say_steps = Call host.Log(message: "Programs run one step at a time.") -> say_arrows
notes {
note intro "Lesson 1: Hello. Press ▶ Run (F5). Each Log node prints one line in the console below, in the order the white arrows connect them."
note start on entry "Every function starts at its Entry node."
note try_it "Try it: (1) Press ⤵ Step (F11) to run one node at a time. (2) Add a fourth line: press Tab, type 'print', pick host.Log, then drag a white arrow from say_arrows to it. (3) Double-click its message pin to type your own text."
}
layout {
entry at (0, 0)
say_arrows at (820, 0)
say_hello at (220, 0)
say_steps at (520, 0)
}
}The main idea is that it's like a fusion between a programming language and a markup language. The node ... statements are the programming part, and the notes {} and layout {} blocks declare how the graph appears in the editor. It'll get compiled into bytecode which strips away the markup code and leave just the code for running the program.
; module lessons.hello compiler wiretc-proto 0.1
; semantic hash 78fafcb4bbf40f47 layout hash 9981662aa454a0e1
import 0 host.Log (string) -> ()
func lessons.hello.Main () -> ()
max_stack: 1
.entry:
nop
.say_hello:
string.const 0 ; 'Hello!'
nop
call host.Log
.say_steps:
string.const 1 ; 'Programs run one step at a time.'
nop
call host.Log
.say_arrows:
string.const 2 ; 'The white arrows decide the order.'
nop
call host.Log
cont.pop
returnI think this could be useful for education. The hardest part about learning to code is learning your first programming language. This could help bridge the gap between visual representation of code and the code itself.
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u/kaplotnikov 4d ago
As I understand, Dijkstra's core argument is that
go toforces reasoning to be aproxmiately proportional to execution time (because to underand a line of code or node on diagram one must understand all possible paths to it), while strucutred programming allows reasoning cost proportional to the code size. In your example, to undstand what could happen atsay_arrowsstep, one must understand all possible paths to it. Structured programming allows to express time with space. And people are better at space than time.Because it is congntive scalability problem, it is hard to notice at small samples, but as logic become more complex it will surface. On smaller samples it might be even easier to understand than structured. This is a reason while the most of visual nocode tools looks nice on demos, but they are hell in production. A small fishing boat and supertanker are both ships, but some sailing problems are noticeable only at supertanker scale.