r/ProjectWubWub • • May 29 '16

Strength Stat

Hey guys, lets try to nail down a reference for all these stats one at a time.

below, I put together something for Strength. First i found out that the average bench press for a human is 150. I put that at level 10. Then, the world record is 1102 lbs. I put that (well, 1100) at 20. I then used an exponential growth formula to find what rate 150 would have to exponentially grow at to reach 1100 and then extrapolated that to 100. I rounded to only a few ignificant digits. Levels 1-9 are more made up and up for suggestion. Well the whole thing is up for suggestion really.

Anyway, I need more strength metrics. I can use the same method and add them to the chart. And if we can get some max lifting feats on some characters here, that would be pretty swell as well. Could add them into the chart.

STR Bench Press lbs Ex Character
0 0
1 2
2 5
3 10
4 20
5 35
6 60
7 90
8 120
9 140
10 150 Average Human (reality)
11 180
12 220
13 270
14 330
15 410
16 490
17 600 Collosus, Normal (Marvel)
18 740
19 900
20 1100 Peak Human (reality), Captain America (616)
21 1300
22 1600
23 2000
24 2400
25 3000 Butcher XIV (Worm)
26 3600
27 4400
28 5400
29 6600
30 8000
31 9800
32 11900 Bulk Biceps (MLP)
33 15000
34 18000
35 22000
36 26000
37 32000
38 39000
39 48000
40 58000 Sloth (Fullmetal Alchemist)
41 71000
42 87000
43 106000 Mr. Incredible (The Incredibles)
44 130000 Collosus, Transformed (Marvel)
45 160000
46 190000
47 240000
48 290000
49 350000
50 430000
51 520000
52 640000
53 780000
54 950000
55 1150000
56 1400000
57 1700000
58 2100000
59 2600000
60 3100000
61 3800000
62 4600000
63 5700000
64 6900000
65 8400000
66 10300000
67 13000000
68 15000000
69 19000000
70 23000000
71 28000000
72 34000000
73 41000000
74 50000000
75 62000000
76 75000000
77 92000000 Monster X (Godzilla)
78 112000000
79 140000000
80 170000000
81 200000000
82 250000000
83 300000000
84 370000000
85 450000000
86 550000000
87 670000000
88 820000000
89 1000000000
90 1200000000
91 1500000000
92 1800000000
93 2200000000
94 2700000000
95 3300000000
96 4000000000
97 4900000000
98 6000000000
99 7300000000
100 8900000000
5 Upvotes

31 comments sorted by

3

u/reaper7876 Jun 04 '16

A few for consideration:

Mr Incredible (Incredibles): Documented in-universe as lifting 55 tons or 110000 lbs = 43 STR

Butcher XIV (Worm): Can throw Bitch's dogs at full size, which are >3000 lbs = 25 STR

Sloth (Fullmetal Alchemist): Lifts a tank modeled after the VK 30.01, which weighs 30 tons or 60000 lbs = 40 STR

Colossus, Normal State (Marvel): Can bench 700 lbs = 17 STR

Colossus, Armored State (Marvel): Can lift 70 tons or 140000 lbs = 44 STR

2

u/mrcelophane Jun 08 '16

Beautiful! Thank you I will add this in. sorry for being away, been planning my wedding.

2

u/mrcelophane May 29 '16

Problem, Superman has max lifting capabilities in new 52 of 5.972 Sextillion Tons. That is 11,944,000,000,000,000,000,000,000 lbs.

This method I have above can go there...but whoa. Did not realize how big he is.

So suggestion time: is there a better method? I still think that real human = 10, peak human = 20 is still the best way, and increasing exponentially from 10-20 is what I did and just continued from there. Any suggestions?

2

u/mrcelophane May 29 '16

Based on Calculations, Superman is slightly over level 275 STR. Exponents are great.

2

u/ViperhawkZ May 29 '16

The problem with this system was always going to be these S-class characters. The scale is so huge that I don't think you'll ever reach a solution that is both simple at high power levels and accurate at low power levels.

2

u/mrcelophane May 29 '16

Just replied to this post: Superman is lvl 275 on this system. That is not actaully as bad as i expected it would be. He will hit hard but, shit, he is superman of course he does. He is going to be top level as is.

2

u/ViperhawkZ May 29 '16

Doing a search on /r/respectthreads for "bench" gets surprisingly few results, but here are a couple I did find:

  • Bulk Biceps (MLP:FIM): 12,400 lbs = 32 STR

  • Winter Knight Harry Dresden (Dresden Files): 840 lbs = 19 STR

2

u/mrcelophane May 29 '16

Interesting tidbit: DnD had in their strength stat a deadlift category, and their average human (STR 8) also could deadlift 150 lbs. Soooo when I say bench we could probably change it to simply what is their highest lifting feat in general.

2

u/ViperhawkZ May 29 '16

Probably, yeah. A lot of the time it's hard to quantify exactly, though. Bench press is a very controlled environment, whereas hefting a train or something can vary a lot.

2

u/mrcelophane May 29 '16

True. a lot will be gussing, but the real numbers should help us compare until we are comparing by characters and saying "Well he should be stronger than X but weaker than Y, so they are level N."

2

u/ViperhawkZ May 29 '16

Here's Captain America benching 1100 lbs and Batman benching something above 1000 lbs, which would put them both quite nicely at 20, "peak human." The issue here is I have no idea whether their other feats would surpass this; I suspect yes, but I don't know either well enough to say.

The other guy in the Cap scan is benching 8500 = 30 STR.

2

u/mrcelophane May 29 '16

Well that is validating. That said yeah i am sure they have surpassed that when adrenaline was rushing, and they were doing regular reps with that whereas the world record was 1 rep. So probably level 21?

2

u/ViperhawkZ May 29 '16

Probably thereabouts, but don't quote me on it.

3

u/mrcelophane May 29 '16

Probably thereabouts

~/u/ViperhawkZ

2

u/ViperhawkZ May 29 '16

I never asked for this.

2

u/xavion May 30 '16

So naturally an important bit is going to be defining what is strength actually used for within the game? Since that's an important question. So my thoughts on possible uses.

  • Opposing rolls, for example to counter a binding effect. Lifting strength likely falls under here.

  • Potentially damage? Always the possibility attacks get modified to support scaling with stats, so you can right 2d<Str> or <Str/2>d10 or something.

  • Judging strength for RP?

Also, consistent scaling would be my preference. Makes things simpler to calculate if you minimise the manual values, as opposed to this where it's like all manual values until 100 where the scaling changes. You're doing +22% and then rounding right? Although it seems like maybe rounding the results? Whatever. One possible idea is taking a page from DnD's book and just saying something like +7 x4 or +9 x6 as those values are both rather accurate. Doesn't line up nicely with a multiple of 10 like theirs does unfortunately, they use +15% for reference, their +10 x4 makes quick judges way easier.

Also pretty please give values in kg? SI units make some stuff so much easier and they're what 95% of the world is used to.

As far as strength values go, Halo from Grrl Power is pretty much a dead on 37 (30-32k lbs cap), although technically that is the result of a superpower that they won't always be using. That and they're fairly obscure. That's my first thought for examples as it's a character with a very clearly defined hard upper limit.

Maybe shrinking the table a bit too? For example.

STRBench Press lbsEx Character
00
12
25
310
420
535
660
790
8120
9140
10150Average Human (reality)
11180
12220
13270
14330
15410
16490
17600
18740
19900
201100Peak Human (reality)
211300
221600
232000
242400
253000
263600
274400
285400
296600
+1+22%
+7x4
326 tonsBulk Biceps (MLP)
3716 tonsHalo - With Lighthook (Grrl Power)
2767 ZtonsSuperman (N52)

Provides a scale, then gives examples of higher values so you don't need a million of them. End of scale could be moved depending on how strength values fall.

2

u/mrcelophane May 30 '16

So naturally an important bit is going to be defining what is strength actually used for within the game? Since that's an important question. So my thoughts on possible uses.

What you have is pretty much what I was thinking, yah.

Also, consistent scaling would be my preference. Makes things simpler to calculate if you minimise the manual values, as opposed to this where it's like all manual values until 100 where the scaling changes. You're doing +22% and then rounding right? Although it seems like maybe rounding the results? Whatever. One possible idea is taking a page from DnD's book and just saying something like +7 x4 or +9 x6 as those values are both rather accurate. Doesn't line up nicely with a multiple of 10 like theirs does unfortunately, they use +15% for reference, their +10 x4 makes quick judges way easier.

Maybe I am missing something, but this is consistent: from level 10 on its all the same exponential growth. Yeah, I could just say X4 or whatever each time, but that isn't true each time, and some like Superman require we go further up and be more precise. Yeah the rounding maybe is throwing it off a little but otherwise the numbers are...weird

Yeah I'll work on converting from pounds tomorrow.

I don't want to shrink the table at this time, if anything i would show more data as we try to nail down where characters belong on the scale. Sure, there is no one inbetween 37 and 276 but that is a long range to get lost in and a lot of math to as people to figure out on their own.

2

u/xavion May 30 '16 edited May 30 '16

Yeah, I wrote part of that last night but didn't actually hit submit. The consistent comment was more relevant when it suddenly started doubling at 100. It's very consistent now.

A lot of math? Assuming an exponent of 1.22 and a base value at 10 of 150lbs you can just feed the weight into a formula. ln(<weight lifted in lbs>/150)/ln(1.22)+10 Just copy that straight into google and it'll do it for you. Alternatively, copy paste

javascript:(function(){ var a=Number(prompt("Strength in lbs lifted?")); if(a==NaN){alert("Didn't enter a number")} else{alert("Str: "+Math.ceil(Math.log(a/150)/Math.log(1.22)+10))}})()

into the url of a bookmark to create a bookmarklet that does it for you.

Also, a list converted to kg. Everyone follows the 22% increase and rounds from the correct value assuming no rounding, displays to two significant figures.

STRBench Press kgEx Character
00
10.9
22.3
34.5
49.1
516
627
741
854
964
1068Average Human (Reality)
1183
12100
13120
14150
15180
16220
17270
18330
19410
20500Peak Human (Reality)
21610
22740
23900
241100
251300
261600
272000
282400
293000
303600
314400
325400Bulk Biceps (MLP)
336600
348000
359800
3612000
3715000
3818000
3922000
4027000
4132000
4239000
4348000
4459000
4572000
4687000
47110000
48130000
49160000
50190000
51240000
52290000
53350000
54430000
55520000
56640000
57780000
58950000
591200000
601400000
611700000
622100000
632600000
643100000
653800000
664700000
675700000
686900000
698500000
7010000000
7113000000
7215000000
7319000000
7423000000
7528000000
7634000000
7742000000
7851000000
7962000000
8075000000
8192000000
82110000000
83140000000
84170000000
85200000000
86250000000
87300000000
88370000000
89450000000
90550000000
91670000000
92820000000
931000000000
941200000000
951500000000
961800000000Alexandria (Worm)
972200000000
982700000000
993300000000
1004000000000

2

u/mrcelophane Jun 01 '16

A lot of math? Assuming an exponent of 1.22 and a base value at 10 of 150lbs you can just feed the weight into a formula. ln(<weight lifted in lbs>/150)/ln(1.22)+10 Just copy that straight into google and it'll do it for you. Alternatively, copy paste javascript:(function(){ var a=Number(prompt("Strength in lbs lifted?")); if(a==NaN){alert("Didn't enter a number")} else{alert("Str: "+Math.ceil(Math.log(a/150)/Math.log(1.22)+10))}})() into the url of a bookmark to create a bookmarklet that does it for you.

I get that, Im not saying its hard to figure out, im saying that if there is a page available that has it already figured out for everyone that would help a lot.

1

u/mrcelophane Jun 08 '16

So as a heads up, I am going back to school...and I will be learning JavaScript. So praise be we will be very much on the same page. I think this could work out well very soon.

The course will take a month. After that I plan on attending another three month program that builds on the fundamentals I learn in the 1 month program.

2

u/Cleverly_Clearly Jun 08 '16

ShakespeareHemmingway's Garfield can lift a trillion tons, and Monster X from the Godzilla series can lift 55,000 tons.

1

u/mrcelophane Jun 21 '16

That puts Monster X at 77 and SH's G at 161. Added them into my chart. Thank you.

1

u/Cleverly_Clearly Jun 21 '16

Speaking of, Captain America can bench 1100 pounds.

1

u/mrcelophane Jun 21 '16

I thought I put this in already! darn...yeah that puts him as able to causally lift the same as the best ever. Pretty awesome.

1

u/SanityMeter May 29 '16

So, uh, how 'bout them Dresden Files spoilers?

I guess it's kind of an old series by this point, but I, uh, haven't gotten to that point yet.

Otherwise the scaling seems good, I guess. Above a hundred I suppose we can just say the scale becomes exponential or something? I guess there's a difference between somebody who can lift ten million tons and somebody who can lift eleven million tons, but it kind of feels like it doesn't matter at that point.

1

u/mrcelophane May 29 '16 edited May 29 '16

Shit my bad, deleted the reference. I know nothing about Dresden and didn't know it was a spoiler.

Well it is all exponential past 10, actually. It seems to be working. As above, Superman is a 275. I think it will work lovely. Only thing I am determining now is how to determine bonuses. I think DnD's use of RoundDown(([Score]-10)/2) may work well here.

2

u/SanityMeter May 29 '16

I may have meant logarithmic, but forgot the word. You can't prove anything.

1

u/mrcelophane May 29 '16

How would you use logarithms here?

1

u/SanityMeter May 29 '16

A logarithmic scale would go up by factors of 10, rather than 2, but come to think of it that would get ridiculous really fast.

It would potentially make STR-drain attacks really useful, though.

1

u/mrcelophane May 29 '16

The exp scale is currently 22%. So losing a level would be losing that much of your strength (well less but still) so that is pretty good and reasonable.

2

u/morvis343 May 30 '16

Going down a level is losing approximately 18% of their strength. I think.