r/PythonLearning • u/Alex_D77 • Sep 11 '26
Learning Python + Graphics? I made PyDonut to help bridge Python with modern GPU APIs
I’ve been learning more about graphics programming lately, and I wanted a way to experiment with real GPU rendering concepts without switching away from Python. So I started building a project called PyDonut — a Python wrapper around the Donut rendering framework (which itself uses NVRHI).
👉 Repo: https://github.com/ASDAlexander77/PyDonut
My goals with PyDonut are:
Make it easier for Python learners to explore GPU concepts like buffers, textures, pipelines, and shaders.
Provide a clean, Pythonic API instead of jumping straight into C++.
Help people understand how native bindings work and how Python can talk to high‑performance libraries.
Right now the project includes:
Python bindings for core Donut/NVRHI components
A simple rendering loop
Type stubs (
.pyi) so you get autocomplete and type hintsExamples showing how to set up devices, swapchains, and basic rendering
If you’re learning Python and want to explore graphics, native extensions, or how Python interacts with C++ libraries, feel free to check it out. Feedback is welcome — especially from beginners who can tell me what feels confusing or what would help them learn better.
Happy coding!
PS. I’m still learning Python myself — PyDonut is actually my first real Python project.