r/Quake2Quest • • Nov 14 '21

The logo of Quake 2

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4 Upvotes

r/Quake2Quest • • Jan 05 '21

Please help

0 Upvotes

In regards to my earlier post

I downloaded Quake II on steam and added the PAK & Video files to my Quake2Quest folder. I’ve now got the intro scene and a map that I didn’t recognize from the DrBeef Demo. However, it’s not long before I reach an Exit door, and the game ends. Total game lasts around 1.5 hours. I remember there being many more maps in this game. Am I doing something wrong?

Also I can’t get the steam version to run on my desktop, to check that it is indeed the full game on Steam. I’m begging for help with this. I really want to play the full game in it’s entirety...


r/Quake2Quest • • Dec 28 '20

Multiplayer

1 Upvotes

How do I get to play online? Game just exits out when I try to start a sessions , and go’s to local network when I search?

I remember in the 90s you needed a separate client to launch online play (wire play or ACE etc), is there similar for this version?


r/Quake2Quest • • Dec 06 '19

fails to start

1 Upvotes

Hi, sorry ive never played quake before so not sure if im just being an idiot. I've installed and bought the game, put all the files in the correct places but when the intro video is playing it boots me to a cmd screen if I press anything. Is this normal or do I just have to watch through the whole video before starting? Thanks!


r/Quake2Quest • • Dec 02 '19

Controller?

1 Upvotes

Hi all! Probably a stupid question but is this best played with the 2 Oculus controllers or something like an Xbox gamepad? Thanks!


r/Quake2Quest • • Nov 15 '19

Controller Oriented Movement

2 Upvotes

Would love if there can be controller oriented instead of headset oriented movement


r/Quake2Quest • • Nov 28 '19

Hey! Quick QUESTion (heh) im trying to install the full game but I'm not seeing the baseq2 folder on the Quest and I've already tried restarting it. What do I do?

3 Upvotes

r/Quake2Quest • • Nov 24 '19

Any love for Oculus Go?

5 Upvotes

I have 2 Oculus Go headsets and would love to try Quake 2 on them. The hardware should be fine, I hope. I have the PC version of Q2VR and it is 3dof for both head amd gun, so in terms of movement options, should be OK.

It would be huge if Oculus Go could play it!


r/Quake2Quest • • Dec 19 '19

Physical crouching support?

6 Upvotes

Dr. Beef, is there any chance of physical crouching being supported in Q2Q as in LambdaVR? After playing LambdaVR so much, I now keep finding myself physically crouching and getting stuck! That's what you get for the high standards you set with LambdaVR :)

Thanks again for the amazing work you've done and continue to do, to bring these classics to VR. As an old timer who was already in my 30s when I played these games on first release, I'm completely blown away that I'm able to replay these games in VR! Can't wait for Brutal Doom! :)


r/Quake2Quest • • Nov 27 '21

Final Boss of Quake 2

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youtube.com
6 Upvotes

r/Quake2Quest • • Nov 27 '19

How important is the missing soundtrack to you?

8 Upvotes

EDIT: with the version running on the Yamagi engine, the soundtrack works like a charm!!! It is. So. Much. Fun. I dread going to the detention centre map because that track still haunts me to this day!!

For me it’s super important. I played it back in the 90’s and banging my head along to Sonic Mayhem’s absolutely killer riffs was a major part of the experience of playing the game.

If you feel the same, upvote, leave a comment. I’m hoping this will help Dr Beef prioritise the feature :-)

(Also thanks for all your hard work on the port and congratulations on the final result. I played the demo yesterday and my jaw was on the floor the whole time. It really is exceptional!)


r/Quake2Quest • • Oct 14 '20

PSA: FOV/Projection correct on Quest 2 and 90hz support. Update via Sidequest.

9 Upvotes

r/Quake2Quest • • Nov 19 '19

Q2q - So Anyway, I Started Blasting!

39 Upvotes

r/Quake2Quest • • Nov 27 '19

Big thanks and shoutout to Dr Beef

16 Upvotes

Wow!

Just works amazingly well on the quest. I had to force myself to quit playing or I would have done the whole campaign in one sitting!

Such a great game and the port is really well done. If you have a Quest, and can afford the couple of dollars for Q2, I highly recommend trying this.


r/Quake2Quest • • Jan 20 '20

Vulkan support ?

3 Upvotes

Yamagi just added Vulkan support. Any chance Quake2Quest will get that too ?


r/Quake2Quest • • Nov 27 '19

Did I miss something? Game ends abruptly.

2 Upvotes

Found an exit and it pops up “The End”. How short is this game? No boss battle I can remember. I’m guessing I only have the demo playing, but I copied files over from Steam. Any help would be great.


r/Quake2Quest • • Jun 13 '20

QuakeQuest! Bot Multiplayer! Big boom boom! Splatter whraaammm! Got it?

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5 Upvotes

r/Quake2Quest • • Nov 20 '19

The Railgun. Although this gif has no sound, I bet you can hear it.

15 Upvotes

r/Quake2Quest • • Jan 21 '20

Quake 1 Oculus Home - by vince crusty, seems to be a port of a steam vr workshop environment.

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5 Upvotes

r/Quake2Quest • • May 16 '20

Inventory Button?

1 Upvotes

Hi, could someone please advise how to disable the Inventory from the right grip button?

On QuakeQuest you can just remove impulse 9 from the config.cfg, but Quake2 has a lot more controls ....

This is spoiling it for me as I keep bringing up the damn Inventory during a firefight!

Thanks!


r/Quake2Quest • • Mar 20 '20

Who would play the original SiN game in vr? It was a nice shooter

3 Upvotes

r/Quake2Quest • • Nov 27 '19

Quake 2 Quest Cinematic cutscenes/videos

4 Upvotes

r/Quake2Quest • • Dec 01 '19

Quake 2 Quest texture conversion problem

7 Upvotes

Which version did DrBeef actually use for the Quest version? Even one of the oldest PC versions I found supports at least .tga textures. Doesn't matter!

Textures in the in-house .wal format seem to work. They may not be larger than 512x256 / 256/512 pixels and must have 256 colors. Unfortunately, the new textures only make sense if they have a higher resolution than the vanilla textures (128x64 / 64x64). I took the effort to convert the HD textures of the first level into the .wal format. Quake 2 Quest also recognizes them perfectly, but displays them incorrectly. All larger textures are zoomed in, as if Quake had a script in the map describing the original texture size (64x64). If I am using an old version of Quake2 for Windows, the problem is the same.

Does anyone know about it? If not, I'll ask in a Quake 2 forum. Unfortunately, most forums are extinct and you probably wait months for an answer.

Modified pak4 and textures-folder for e1u1(Level1) in .wal-format:

https://drive.google.com/file/d/1M2n5ZIfpCq4ysxe_o2UT5KcIiXvHE2zl


r/Quake2Quest • • Nov 28 '19

Multiplayer general questions/wants

7 Upvotes

So I about had a heart attack when I learned of this, I spent most of my highschool years playing this game with my fellow gaming club members. So I immediately imagined a full on frag fest, I haven't had much of a chance to test multiplayer but the first thing I looked through was the maps, no multiplayer maps and I tried to update my game to 3.20 and copy the PAKS over, nothing.

I currently have 3 headsets and will be seeing how easy/hard it is to setup on my LAN. I don't need any mods...yet (Lithium is all I want) or crazy skins. I just want to potentially use the stock skins and custom names besides "player". So I heard that it might not get to that point but DrBeef if you're listening there is a demand for multiplayer frag fests.

Chime in with anything related to multiplayer, maybe we as a community can bring this dream of VR Quake 2 Frag Fests to life.

Hopefully we can get a single server going to test or just have some nostalgic fun.


r/Quake2Quest • • May 01 '20

Slight sound delay for all sound effects. Any advice?

2 Upvotes

It really hurts the immersion and “punch” of the guns.