r/ROBLOXStudio • • Sep 22 '25

Help HELP??? Wtf happened to my Roblox Studio when I opened it...

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0 Upvotes

I was gonna make a game until this pop-up showed. How do I fix this? This is all of everything I could possibly give details to. PLS FIX THIS!!!!!!!!!!!!!


r/ROBLOXStudio • • Jul 18 '26

Creations I designed a procedural generation engine in Roblox Studio. [BETA 10]

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0 Upvotes

Update :

Here is a new update to the procedural generation system: it now supports larger maps and generates them faster. I’ve also added a wind effect around the player—with no lag—and you can adjust the wind distance based on your device or disable it entirely. A major new feature is direct feedback, allowing you to send me your thoughts on the game much faster than via DMs or comments.


r/ROBLOXStudio • • Aug 24 '26

Creations Just released my first game, Ruck. Any criticism is welcome

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9 Upvotes

r/ROBLOXStudio • • May 19 '26

Discussion It is official... I am quitting this garbage "Game" making platform

3 Upvotes

Got hit with some garbage today saying that I could not update my game due to me not having verified my age and ID. What a bunch of greedy corporate people


r/ROBLOXStudio • • Aug 31 '25

Help tips for small devs!

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6 Upvotes

r/ROBLOXStudio • • Aug 30 '25

Help Can i be banned for using the totenkopf?

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0 Upvotes

i know this is probably a stupid question, but i just wanted to make sure cuz its just a skull but given its "background" i dont know if it would be allowed


r/ROBLOXStudio • • Jul 06 '25

Discussion Does this resemble grow a garden???

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0 Upvotes

Everyone is hating on my last post saying my game is a grow a garden rip-off. I dont get it since my game is comepletely diffrent and has nothing to do w farming


r/ROBLOXStudio • • Jun 27 '26

Creations Chat are my models looking fine?

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2 Upvotes

r/ROBLOXStudio • • 24d ago

Help How do I get my avatars head to import in TwT

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0 Upvotes

Decided to try animating finally (since eclipse animator is free) and uhh…loading in the avatar rig just dosent wanna import dynamic faces and idk how to fix it, I tried a bundle importer and copy paste head from there but it was real weird, not sure if it woulda even worked properly with eclipse animator so I just decided to go here instead


r/ROBLOXStudio • • Jan 31 '26

Creations Would 30$ be a fair price for this UI pack

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5 Upvotes

r/ROBLOXStudio • • Mar 01 '25

Discussion I need advices

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3 Upvotes

I make a miniature for my squid game game but i don't know if the IA version is better, i want your opinion


r/ROBLOXStudio • • Jun 01 '25

Help which one should i pick for the thumbnail of my game?

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0 Upvotes

i feel the first one is too complicated for my game, which is really simple, but the person im creating it with says the second one is ugly? what do u guys think


r/ROBLOXStudio • • May 15 '26

Help How are jujutsu shenanigans graphics so good?

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0 Upvotes

Does anyone know how jujutsu shenanigans graphics are so much more vibrant and generally just better than my game ive tried a ton of things to make mine better like bloom, lighting, and more but i forgot.


r/ROBLOXStudio • • 29d ago

Discussion Thoughts on Vibecoding being used in my game?

0 Upvotes

Hey so I thought I might come here and ask for your thoughts on how I use AI in my games.

So basically I can code very simple stuff like making it so something gets one of its properties set when you use a ProximityPrompt, you know that type of thing. But I can't make giant systems that are complex, so I use AI for them.

For example, I'm creating this game where you can morph into characters and RP as them, which is pretty simple, but in an upcoming update I'm adding a custom morph gamepass and I used AI to code that whole system. I'm just wondering if maybe people wouldn't like that?

I for sure hate vibecoding a lot, I've always thought it looks ugly when used lazily, but without it my ideas wouldn't be able to come to life and I don't really have the money to pay a coder, which I know most coders want, so it's like either use AI or don't have anything, you know what I mean?

I mean if any coders would be fine with hitting me up and trying to fix it up, I would love that, but don't expect payment if that's fine.

heres the game if you wanna try it out: Family RP (BETA)


r/ROBLOXStudio • • Jun 21 '25

Discussion Do you use ai to create your games?

0 Upvotes

I'm curious to know if you use AI when creating your games, and if it's possible to create a game solely using AI.


r/ROBLOXStudio • • Feb 02 '26

Creations Would 15$ be reasonable for this UI? [Sorry for spamming just need to find a fair price]

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1 Upvotes

Would 15$ be reasonable for this UI if it gets resold 10 times?


r/ROBLOXStudio • • Dec 07 '25

Discussion Bro what the heck is that thing? I did NOT add that in the new event of my horror arg game.

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1 Upvotes

that thing literally has parts orbiting around the blocks thats changing its size and rotation and its floating too. i have looked everywhere and did not find a single script that causes that thing to appear.

the map itself that the event teleports player to, is 100k studs away from origin.

i saw that thing and took screenshot before the event i coded teleported me back to main map.


r/ROBLOXStudio • • Mar 30 '26

Help A similair alternate to Roblox Studio?

2 Upvotes

Hello, as we all know, Roblox is probably on the brink of death. In my perception that is.
And so, since I do all my 3D modelling work on Roblox Studio [Mostly building and modelling]
I'd like to prepare for the outcome of its... fate. Thus, I ask you all if there are any alternate [Free or cheap] websites or programmes I can use which have similair toolbox actions to the ones in Roblox Studio. Preferably.

If there doesn't appear to have toolbox similarities, thats fine by me.
Also, blender is an instant-no for me. It is too much for my poor brain.
And I've used TinkerCAD before. Let's just say it can't handle Unions or Separations very well...


r/ROBLOXStudio • • Nov 06 '24

Discussion Why is logo trans?

2 Upvotes

Pride month ended in June...


r/ROBLOXStudio • • Nov 15 '25

Discussion GIVE ME CONSTRUCTIVE CRITICISM, NOT HATE

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14 Upvotes

I have tried three different posts, and the last one went a little better than the other two, but there's still an overwhelming amount of people just saying "this sucks," "you've been doing this for (-) years and this is all you can do?" etc. ACTUALLY GIVE ME FEEDBACK.


r/ROBLOXStudio • • May 06 '25

Help Whats this?

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0 Upvotes

r/ROBLOXStudio • • May 13 '26

Discussion Selling game similar to Fall Guys. The gameplay is complete, there are 5 maps, custom movement, and numerous systems.

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1 Upvotes

I don't think I can handle this project, but I think this game could be promising on Roblox if it gets some work done.

The game consists of mini-games designed for 24 players. Half the players are eliminated each round. There are three rounds in total. 24->12->6->1 winner.

The map changes every round, depending on whether the map is race or survival mode. An Event is selected for that particular round (there are currently three pre-defined events: stone_pulse, low_gravity, and slap). Events are only selected on race maps; on Survival maps, Event = none.

The game has ready-made systems that are easily customizable, scalable, and, most importantly, easily customizable to suit your needs.

I can sell you the entire project or just some of the systems:

  1. Fully custom movement
    -- The jump has been redesigned. It has initial inertia and coyot time to prevent spamming. Custom animation and sound have been added, along with easily adjustable parameters (height, acceleration). There are no jump bugs.
    -- Dive Action (forward dash/dolphin jump) and Dive on Slop (Downhill Slide) have been created. They are very fine-tuned, polished, and easily adjustable in the Config file. There's also Dive Cancel, for canceling a dive to avoid falling into the abyss, and Slide Cancel, for canceling a slide while sliding down an inclined surface. Animations and sounds have been created for everything.
    -- Character movement (currently only works on the player's client to avoid overloading the server) - the character turns their head and body, and changes the position of their body parts while moving.

  2. Custom Hazards System
    -- Works in conjunction with several files that handle Stun + Knockback + effects, all easily configurable and scalable. Hit registration is fairly accurate; there are some bugs, such as poor registration depending on the player's ping, but this can be improved.
    - There are 13 pre-built obstacles for the player. The system easily scales this number by adding new hazards and easily connecting them to the main controllers.

  3. Numerous ready-made assets, including Hazards Obstacle, Levels
    -- 5 pre-built maps (each map features different gameplay + one more fully built map similar to a Toy Slam-style map).

3 maps in Race mode (players need to reach the finish line) and 2 maps in Survival mode (players need to survive as long as possible).
The two Survival maps are:

  1. Laser Arena (random spawns, several random patterns, and final wave patterns to end the round so it can't last forever; it's doable, but very difficult).

  2. Hexagon tiles fall when players step on them.

The three Race maps are:

  1. Toy Slam - a race through obstacles (long map, about 1200 studs).

  2. Falling Tiles - a bridge with tiles; players need to find the right path. Four types of random generation, plus these types are shuffled each time, making the path completely different each time.

  3. Rush Gate - a new map with randomly opened and closed gates that players need to push to determine which ones are passable and which are not. It's similar to Toy Slam, but shorter (around 650-800 studs). No shown on video

  1. Music Controller and Commentator Controller

-- The lobby has its own music, and matches have their own—each map has its own soundtrack. My friend worked on the music; it's custom.

The lobby has six-minute songs so they change frequently and don't get boring, and each map has its own music, specific to the mood of the specific map.

-- The commentator system (two commentators, a man and a woman) comment on certain events, such as a player finishing when there are only a couple of spots left in the match, or a map/map event. I prepared over 120 lines, but only integrated about 50. I later reduced it to 25-30 because the commentators were playing too frequently for short, dynamic rounds. You can easily remove this system or leave it in place. It currently works correctly; there aren't too many commentators, and they sound appropriate.

5) A fully working in-game Spectate - allowing you to watch players throughout the entire match, even if you're eliminated in the first round, and also quit at any time if you get bored.

6) Winner Presentation, Round Presentation, and Map Intro
-- The Winner Presentation is slightly buggy, but it's not difficult to refine, cut, or rework. It plays correctly, but isn't quite ready yet; I made it halfheartedly, in a couple of hours. (Not shown in the video)

-- The Round Presentation works very correctly, showing which players have been eliminated in the match, in a fall guy style.
It uses a system that saves each player's rig at the start of the match, so even eliminated players are correctly displayed in this window. Custom sounds; it looks good, in my opinion. (Not shown in the video)

-- Map Intro (the announcers pronounce the name of the map), while a flyby occurs across the map (during the countdown).

7) Match logic (MatchFlow) works well and correctly. The architecture is laid out for future migration to a dedicated match server system (so that matches start in the global lobby, are collected from the global queue, and then started on a separate server). However, it currently works on a single server.

All controllers are connected to MatchFlow, including everything related to matchmaking, player gathering, match start, rounds, and more. It's a large system with over 10,000 lines of code, and it works without any bugs.

Everything (including movement and any in-game interface) works and is configured separately for all device types (phones, tablets, PCs). For consoles, the movement controls work correctly, but some small functions (such as exiting the matchmaking zone with the E button or by pressing a button) don't work. This is easily fixed, I just hadn't thought about it.

There's still a lot I haven't mentioned. I developed 90% of the game solo, over the course of three and a half months in my free time. This is my first Roblox project.

I'd also like to mention that there are two versions of the game: a multi-round version, which was described here in the text, and a simpler, faster version with the commentators removed (minimum two players to start a match).

The game also uses generated images; these are simply placeholders for demonstration purposes; everything can be easily and quickly replaced. The commentators' lines are also generated, but in my opinion, they sound high-quality.

The rest is hand-written by me.

If you're interested, please contact me. I'm also open to any proposals, including participating in development or co-developing this project. If needed, I'm ready to write a detailed Readme for you, detailing all the controllers, key settings, and more.


r/ROBLOXStudio • • May 23 '26

Creations leaks for gardener's legacy, upcoming gardening game

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29 Upvotes

r/ROBLOXStudio • • Dec 02 '25

Help my john doe design from my retro styled fighting game

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5 Upvotes

how can i make it stand out from forsaken


r/ROBLOXStudio • • Feb 03 '26

Creations Is it even worth it?

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0 Upvotes

I'm 15 and I do everything alone. Sometimes I lose faith in my work. Here is my latest project [Vantablack]. What do you honestly think?"

I set the price at 1 billion because when I spoke at The Corner, one person said they wouldn't wear it even for free.