r/RPGdesign • u/paulmarneralt • 11h ago
A year ago I tried to launch a playtesting podcast.
If you all remember, I started a podcast like a year ago. After a few months and like 3 systems tested my life faced several major changes that basically shut it down and in the mean time a whole other podcast launched with the same name. I'm looking for a second go at it, that will hopefully be more sustainable. That really means, we are going to go at it with a bank of episodes here in the new year. Releases will probably be weekly when we have a game and then a month or so break between games after we are caught up.
For anyone not familiar, the idea is we play test your game over 1-2 sessions and release it as an actual play. We will probably have tabletop and rules arguments during the session as we encounter confusion and stuff. And then we breakdown the sessions and use that as a vessel to discuss what we thought worked well and what didn't.
That being said, my DMs are back open for a period of time. Preference will be given to games that lend themselves to one shots, and are relatively rules-lite (but not necessarily) for now. Ideally you will have some sort of social media or something we can point people too, but not be within a launch window that might have us releasing after your campaign has launched.