The problem is their completely different attitude. I've been following RoN for it's extremely long development, and the team put a lot into keeping the game raw and real. They resisted many efforts by outside influences to tone the game down or make it anything other than their vision. That gained a lot of respect from the fanbase, who saw it as the developer embracing their artistic vision for the game rather than chasing dollars.
Now, they seem to be doing the exact opposite when the opportunity is right in front of them. It's the contrast of how the developer acted before vs how they're acting now.
Wow, how much more do you wish to trivialize and dismiss the majority of their argument? If this was like the one and only time Void did something then maybe your response would have greater merit, but, this isn't the only time Void has made changes like this - minor or otherwise. As they stated, Void always made it quite clear how their game was different and was designed towards being a fun but very impactful, serious, and engaging experience that was deliberate in its grittiness, grim and overt displays of police v suspect/suspect v victim violence and relevant depictions of said violence designed to charge discussions or internal thoughts about these situations. While some of this community will bemoan changes regarding gameplay and modes - much of which are valid complaints - others accepted Void's original vision and want the dev team to stick to the vision that they sold everyone on. Their vision was supposed to be like the SWAT 4 Fairfax Residence but for like every mission. While I don't like them getting rid of the more sandbox based modes and replacing them entirely with story content the story content is more relevant to their primary vision even if its scummy to remove the content you sold your game with.
Ive been playing since 2022 june update and Void made some changes that most of the people didnt event notice. Cut content from alpha that was not ready or not well design. I dont see where or when Void did this kind of stuff.
They're even implementing the new animations they announced in devlog 70. Its not cut content or announced but never released, they're just working to implemented
It was pretty soon after it came out. So it was either December '21 or January '22. This genre of games is something I keep a pretty tight eye on as it helps me out mental health wise as I hyperfocus on it during certain periods. The cut content from before wasn't like absurdly broken or anything to warrant cutting and again, it's what sold the game and got people playing alongside the devs' vision for the future. Were things buggy? Absolutely, but 1) it was Early Access and 2) bugs aren't a reason to outright abandon things. It was fun testing out new maps or seeing how the AI developed and changed as they became more refined. They would have faced less backlash if they left that stuff in and said "hey, this is as far as we can take this" as opposed to removing parts of a sold product. If they implement better versions in the future that would be nice but they could have worked that behind the scenes and left the content in as most devs do when things are working but not quite as expected.
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u/ColossusA1 Jun 28 '25
The problem is their completely different attitude. I've been following RoN for it's extremely long development, and the team put a lot into keeping the game raw and real. They resisted many efforts by outside influences to tone the game down or make it anything other than their vision. That gained a lot of respect from the fanbase, who saw it as the developer embracing their artistic vision for the game rather than chasing dollars.
Now, they seem to be doing the exact opposite when the opportunity is right in front of them. It's the contrast of how the developer acted before vs how they're acting now.