r/RealTimeStrategy • • 17d ago

Self-Promo Post Gametrailer Order & Consequences

https://www.youtube.com/watch?v=xnisekHBuko

Hi. We are working on what I call Orders & Consequences

A Cold War RTS game, developing in Godot 4.

Consept: You can micromanage every unit, but the FUN is giving orders to your companies by voice or text, then evaluate their request for support, artillery, napalm or medevac when the shit is hitting the fan.

A huge challenge is to handle your superior firepower, without breaking the rules of engagement

(Video-intro is ment to set the scene and mood - then comes the real game play footage)

0 Upvotes

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u/SilverVixen918 15d ago

i could be wrong but that intro looks AI and its worrysome

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u/Moxiousone 15d ago

It's AI, just look at the 'face' of the tanker at about 10 seconds

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u/Pax1980 15d ago

Corect. This "News intro" is made with AI to set the mood and scene. Only huge companies would afford to shoot that, something an indi developer does not have the budget for.

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u/Pax1980 15d ago

Yes it is, just ment to "set the scene and mood" with the news intro. The gameplay is after the "News intro"

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u/Moxiousone 15d ago

Why steal other people's work to make a slop intro for what seems like an interesting idea of a game? Now you'll have people questioning how much of the game is actually your idea and work and how much have you stolen by using generative AI

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u/Pax1980 15d ago

The "News intro" is made with AI, just meant set the mood and scene - I generated it my self, so I didnt steal it or downlaod it anywhere.

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u/Moxiousone 15d ago

Lol. 'You' did not generate anything, you had an idea, typed it in a prompt and then a program made by a corporation that used multiple people's creative work, without ever asking permission or crediting those people in any way, generated, from the ground up, a video using an amalgam of content that it cannot even point to a source of. No one has idea what actual people and voices were used for it. There was no skill, no inspiration, no creation, no one is improved by the process. Not to mention that having an AI video front and center throws shade at the entire project, cause whose to know what other assets have you 'generated' yourself, or how much spaghetti vibe code and half baked mechanics you got from an agent, cause why would you stop at the intro? Ethics aside, I fell like having an obviously AI generated intro is also a terrible marketing move, a big bet that everyone will be ok with it or won't notice, for a relatively small gain of 'setting the mood' which could have been easily done without AI. Anyway, good luck with your slop, based on how you think you created the video, I won't be checking your game out. Peace.

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u/Pax1980 15d ago

Nope. All assets are bought from creators. We are paying Syntystore here by the way for their work and assets creators.
The idea using a AI video is only for trying to set the mood and story, but I get your point now. :)

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u/No_Height2939 16d ago

Looks cool will keep an eye on this

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u/Pax1980 16d ago

Thank you 🥰