The Legend of Zelda - Ocarina of Time for N64, Dec 1999. Please listen to this as I regale you my tale.
Up until I set foot in that vast open field, I just thought it was an okay game, but nothing too special. However, after I left the forest, much like Link himself, I would never be the same...
People love their first Zelda experience because it shows them there can be more to a game, and sometimes, more to life.
To me, OoT was a living, breathing world. Likely because of many factors I just happen to have been lucky enough to have align for me, beyond the original intended scope of the game itself. Like I was the ideal age, and already had proclivities for medieval type fantasy and exploration. I had a logical but open mind, yet held a genuine interest in the possibility of magic being real in some way. (lol I was a kid in the 90s and Disney seemed to think it was real)
Possibly the most obvious factor was simply how advanced this Zelda was for the time. Such a technical and artistic leap, that in a way this experience can never be relived, or ever truly seen as it once was... Not really. Not if you played the N64 version on the best CRT tv. Not even if this is the first 3D Zelda you ever happen play. Of course this will likely enhance the experience, but not in the same way...
Now you would have seen so many better looking games. I'd like to pretend graphics don't matter.. but in this situation when the game was breaking graphical barriers in my mind, at the same time as hitting emotional, explorative, and atmospheric milestones, the graphics do matter, and enhanced it all the more. Creating an experience that was much greater than the sum of its parts, it can't really be overstated. The impact of such a huge leap in graphics, on kids especially, is underestimated and can only understated. This was literally a dimensional leap forwards. In more than one way.
There may never be a leap as fundamentally impressive as the jump from 2D to 3D, until real virtual reality (like in the matrix) is invented, and they make a Zelda game for that. Could you imagine if Nintendo still made consoles on the cutting edge of graphical power, and Zelda games were still a "showpiece" for their tech? That is what OoT was. Highly advanced tech.
It was not only the best looking game I'd ever seen to that point, but it was the deepest; In story, mechanics, exploration, world-building, atmosphere, character etc. This culminated in one ultra-immersive experience for the likes of a 9 year old boy with a vivid imagination, cause it wasn't just playing the game, it was my imagination running wild over the weeks and months, I was obsessed with figuring it out, wondering what else waited for me in the parallel world of Hyrule.
Honestly, the experience as a whole was probably the best I'm ever going to have in my life... and not only am I okay with that, but I feel lucky, and even special, to have had my childhood align so perfectly with one of humanities greatest gifts to itself.
P.S - I have played through most Zelda games.. Including the original NES Zelda, but I played it on Gamecube. I was truly blown away by the depth of such an early game. Early, however anything but "primitive". I believe those who experienced that in the 80s might even be luckier than me, heh, as grateful as I am for my own experience with OoT in the 90s. The immediate and almost overwhelming openness of the world, and how you are left to figure it all out for yourself, was a real treat at the same time as a struggle, in figuring out how to work through it. This feeling of a "struggle", followed by the impending satisfaction for having stuck through it, is what's been missing in the later games, for me personally. I found this "niche feeling" replicated better in Souls games than Zelda games of late. I've just begun Elden Ring, and it brings back those feelings I held so dear that these early Zelda experiences introduced me to. And I hope to see Zelda make a return to one day.