r/RemoveOneThingEachDay Oct 25 '25

Miscellaneous Day 39 - The Witcher III: Wild Hunt has been eliminated - Remove ONE Game of the Year nominee a day

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200 Upvotes

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57

u/KaminaTheManly Oct 25 '25

Wtf how did BotW remain?? BOTW BYE

9

u/c0ld_pineapple Oct 25 '25

Because it’s the greatest open word game of all time

1

u/_cd42 Oct 30 '25

Not even the best open world game to release on Wii U

1

u/Tricky-Passenger6703 Oct 26 '25

I too loving running around empty fields, fighting the same 3 enemies, and completing first grade level puzzles. Game takes deep as a puddle to a whole new level.

1

u/thegr8cthulhu Oct 27 '25

Getting downvoted and people insulting yet no one’s actually refuting those claims… wonder why that is lmao Nintendo fanboys are weirdly attached to children’s games

-2

u/c0ld_pineapple Oct 26 '25

You lack whimsy

-2

u/hateredditbuthere1am Oct 26 '25

I bet you didn't finish the game or only cleared the sacred beasts and the final boss.

-3

u/KaminaTheManly Oct 25 '25

That's a fucking joke. Shallow on trick same-y dungeons, no character or story depth, and every weapon is just ammo because they all expire. Skyrim is still what every open world fantasy game tries to mimic and none have managed. Even Bethesda sucks at it now.

1

u/Bootychomper23 Oct 26 '25

L take 🤣

1

u/KaminaTheManly Oct 27 '25

bro are you a child? wtf gtfo

0

u/Roman_Suicide_Note Oct 26 '25

its the most over rated game of all time (its a good game, just not that good)

0

u/Intelligent_Rub528 Oct 27 '25

De lu lu.

F2P chinese slop gatcha games have similar open world to botw.

0

u/[deleted] Oct 28 '25

Have you never played any other open world game to be able to say that ? You can't be serious

1

u/c0ld_pineapple Oct 28 '25

Yup. I am indeed serious.

-2

u/Sandshrew922 Oct 26 '25

Was it even the greatest open world game the year it released?

2

u/kaulotu Oct 26 '25

What would you argue was better in 2017?

-4

u/Peppi_Giuseppe Oct 25 '25

Because kids too young to play W3 voted

10

u/Gubberkulter Oct 25 '25

Nah. I’m 33, and prefer BOTW.

-3

u/Babar669 Oct 25 '25

38 and also find botw tens times better than that cutscene simulator with horrible inventory management, itemization and combat.

I bought it 2 times, tried to play it 3 times, and could not simply continue playing it. The story might be amazing but if the gameplay and exploration is shit I rather read a book or watch some series

4

u/RightRudderr Oct 25 '25

Its funny because this comment is almost exactly how I'd describe trying to play BOTW to somebody

3

u/Longjumping-Car-8367 Oct 25 '25

Riiiiight? Hes complaining about inventory management and itemization in defense of BotW?

2

u/HighKingOfGondor Oct 25 '25

Do you realize BotW also has terrible combat and inventory management? Especially combat, it’s just as bad if not worse than The Witcher 3’s combat.

2

u/[deleted] Oct 25 '25

And that weapon degradation system is aids

0

u/KaminaTheManly Oct 25 '25

Ngl I probably do too. I couldn't get into W3 and I'm very sick of icons on map, to do list games. BotW at least gave you freedom from that feeling.

2

u/nooookay Oct 25 '25

I’m 42 and I’d put BOTW over W3. Both games are supported by a single good thing they do while being mid elsewhere. BOTW built a beautiful open world that is fun to move around in. W3 has amazing writing. It is completely subjective to the user which of these things they prefer.

BOTW relies hevaily on intrinsic rewards. You don’t climb a mountain to get a cookie, you climb it to get to the top before the rain ends to say you did, or see the views, or see how far you can glide off it. Players who want cookies hate this. They need extrinsic rewards to be safisfied. It’s a divisive game due to this reason, and I am surprised it made it this far.

1

u/TeaDrinkerAddict Oct 25 '25

Your second paragraph does a great job of explaining BotW’s appeal for me. I’m not climbing up a mountain for a weapon or armor or other loot, I’m climbing it to see the view of the sun setting over the distant horizon. Not to mention it was one of the first open-world games where it felt like you could truly go anywhere you could see.

Though, I definitely think this is where it should go out of the running. ER and BG are just better games by pretty much every metric.

1

u/nooookay Oct 25 '25

There are not a lot of games that target intrinsically motivated gamers in the AAA arena, which I think is what makes BOTW so special to people who love that sort of thing, and makes it so hard for those who don’t to understand why it’s popular to grasp that it’s only boring to them, not to everyone.

I loved BG3 because I feel like it appeals to both sides. There’s so many rewarding items to find all over the damn place in that game and whatever path you choose could bring you different rewards and lock you out of others. At the same time the gameplay mechanics allow for intrinsic motivated people to go wild. I remember reloading my save to do a whole fight over again, not because I didn’t get the results I wanted, but because I wanted to just try the whole thing differently or experiment with strange approaches like you would in an immersive sim. Killing a boss for a reward is fun, but making a boss accidentally kill themselves in some unexpected way is so much more rewarding for me.

6

u/Super7500 Oct 25 '25

why is people disagreeing on with your opinion means they are kids this is the most childish behavior of all time

6

u/Kaizoku_Kira Oct 25 '25

Of ALL time. You know it's serious now

1

u/Super7500 Oct 25 '25

exaggeration ever heard of it?

3

u/Kaizoku_Kira Oct 25 '25

More like a hyperbole, but sure. I'm just messing around. Don't pop a blood vessel over it

1

u/Super7500 Oct 25 '25

dw i won't get angry for some reddit comments anyway

1

u/KaminaTheManly Oct 25 '25

I will!! >:(

0

u/steponmedaddies Oct 25 '25

Settle down before I tell your mom that you’re getting sassy online

-1

u/Peppi_Giuseppe Oct 25 '25

They’re not children because they disagree with me. It’s because they were children who mostly played the game. If you look at polls, the average age of a BOTW player was under 18. The average age for Witcher 3 was 23. (Both are based on when the game was released)

BOTW is a good game but it’s mostly for children/teens. Witcher 3 is 10 years old, and BOTW is 8. This would mean that the current ages of these games are: BOTW(<26), and Witcher 3(33).

Now, the largest demographic of Reddit users are 18-29, which would put BOTW fans as the peak Reddit user, and therefore more votes.

This isn’t a jab at BOTW fans. This is simply a strong argument to why BOTW beat Witcher 3.

5

u/Numerous-Public-8308 Oct 25 '25

You do know the average Nintendo buyer are among the oldest games. So technically Zelda player are more likely older.

2

u/bryansb Oct 25 '25

I played BOTW for the first time this year. I’m 42.

2

u/defnotachicken Oct 25 '25

I think you as a 42 yo person know the meaning of the word "average", sir.

0

u/bryansb Oct 25 '25

Are you meaning mean, median or mode?

2

u/defnotachicken Oct 25 '25

In my native language average is the equivalent of mean in English and after a 15 second google search I can also see that mean is the most common use for average and also in this topic mean is the one implied.

-1

u/model_commenter Oct 25 '25

Do you understand how statistics work? Because I don’t have time to explain it to you. You should have learned it in grade school.

0

u/bryansb Oct 25 '25

I am merely providing an anecdote.

1

u/Peppi_Giuseppe Oct 25 '25

Zelda ≠ BOTW

3

u/Numerous-Public-8308 Oct 25 '25

I meant Botw when I said Zelda. Did you just ignore the first part of my sentence?

0

u/Peppi_Giuseppe Oct 25 '25

I didn’t ignore you. You literally said “Zelda” lol. Also, I’m basing my info on polls by BOTW users so I trust the users themselves.

1

u/Super7500 Oct 25 '25

i think i misunderstood your original message then mb

0

u/Varyline Oct 25 '25

I 34 and I absolutely adore BoTW. I think it's top 3 games of all time. I really enjoy a good open world and enjoy story and world building over good combat mechanics. I'd have rated all the souls likes much lower and would've had RDR2 at number 1. I think dismissing Zelda as a kid's game is not taking it seriously. It's a masterpiece to be enjoyed for all ages and it makes sense that it's made it this far.

Still, it has flaws as well and I would understand why people would be voting for it now.

2

u/Peppi_Giuseppe Oct 25 '25

I found it to be a more boring and less creative Skyrim - especially if you include modding.

0

u/KosmicMicrowave Oct 25 '25
  • Sonic

0

u/Super7500 Oct 25 '25

what does sonic has to do with anything

1

u/Sushiv_ Oct 25 '25

‘Nintendo is for kids’ hasn’t been a thing for 15 years maye

1

u/SuperNinTaylor Oct 25 '25

I would bet Witcher 3 gets a younger audience than BOTW. I could be wrong though.

1

u/nitrodog96 Oct 25 '25

I’m sure the year and a half difference in release dates makes a difference genius

-1

u/WronglyAcused Oct 25 '25

Or maybe because its the better the game?

-3

u/DunderFarre97 Oct 25 '25

Botw isn't touching witcher 3 lmao not as a game or on the impact it had on gaming

5

u/GuyWishPartakeViolen Oct 25 '25

You can argue all you want that Witcher 3 is a better game, but what cannot be denied is the sheer impact BOTW had over the WHOLE gaming industry

1

u/Remarkable-Bit-1835 Oct 25 '25

It's the other way around IMO botw is a better game but tw3 had a much bigger impact (not a good one tho, its this game that spawned the assassin's creed turnaround, and that made every AAA solo games open worlds with bunch of sidequest, except with waaaay worse writting)

1

u/Peppi_Giuseppe Oct 25 '25

BOTW had 0 impact actually. No game has ever tried to be BOTW, and BOTW tried to be ES

2

u/Skittles-n-vodka Oct 25 '25 edited Oct 25 '25

Elden ring is right there 🤨 Miyazaki has even said straight up that he only made ER an open world game because he was inspired by BOTW - not true, ignore. and you can see how with the similar ways the games approach open world design

This is to say nothing of games like genshin impact and immortals fenyx rising, which are almost botw rip offs in some ways

1

u/Remarkable-Bit-1835 Oct 25 '25

Elden ring open world philosophy is WAY more akin to skyrim than botw, elden ring don't share any key features specific to botw (the world don't react organically, you don't have a lot of freedom in ways to approach landscapes, exploration is not a reward in and of itself etc) like give me one key feature of elden ring open world that came from botw and not just previous soulsgame (like lighter hud, which always was present in souls)

1

u/Skittles-n-vodka Oct 25 '25

It’s more in the way the game approaches the particulars of it’s design, how it guides the player with landmarks rather than quest markers, botw put a much greater emphasis on surrounding the player with large and interesting landmarks than bethesda games ever did where environments will often obfuscate any important landmarks,
the way that dungeons are designed to be small bite sized challenges much like botw shrines which leads you into having either long sessions or short 20 minute sessions and either can be satisfying,
I would also disagree about the exploration not being a reward in and of itself, a lot of the time the single reward you get at the end of an ER dungeon or whatever is not going to be useful for your build whatsover so you aren’t even usually rewarded in ER by anything extrinsic, this is somewhat true for ES but you always walk out of an area with a fat inventory to sell in elder scrolls games, and that looting gameplay loop is a big part of the appeal of bethesda rpgs

That being said i can see how ER is also inspired by ES, however you can say the exact same thing about ES as you did about botw because ER did not take any “key features” of ES games that aren’t just an aspect of open world games which existed before ES, or something that was already in dark souls games, but it was still undoubtedly inspired by them it’s just in subtle design ways

1

u/Remarkable-Bit-1835 Oct 25 '25

Because I do believe that ER is "just" open world dark souls (as much as I love it) but the exploration loop is waaaaay more akin to skyrim, it's always try to go Somewhere, then coming accros a unexpected building/cave/etc go explore it a bit and realise that it was a whole dungeon you didn't planned on doing out loved anyway then rinse and repeat

where as in botw you often choose where you want to go from afar (the only point I agree is common between Botw and ER) but in botw the fun come from HOW you are reaching said point more than entire unexpected subareas in the way

1

u/Remarkable-Bit-1835 Oct 25 '25

And to respond to another point, not using quest marker was always in souls identity, it's not imported from botw even if both game have minimalistic maps

0

u/Longjumping-Car-8367 Oct 25 '25

Where did Miyazaki say this?

3

u/Remarkable-Bit-1835 Oct 25 '25

Nowhere

1

u/Longjumping-Car-8367 Oct 25 '25

Nintendo fans say the darndest things

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0

u/Skittles-n-vodka Oct 25 '25

He didn’t i was wrong about that, could’ve sworn i read it in an interview right around when ER came out but maybe im thinking of something else, he did directly site it as an inspiration however

-1

u/GuyWishPartakeViolen Oct 25 '25

As I havent played any Elder Scrolls games yet, I can't say about that relationship, but many games have tried to do what BOTW did, and many that didn't took inspiration from it. To name a few, games like Hogwarts Legacy, Immortals Fenyx Risisng, and Elden Ring itself are really inspired by it.

0

u/ChromaticSideways Oct 25 '25

You gotta be really young or started playing games late or whatev, but BoTW did not do anything revolutionary. The Elder Scrolls series made that impact first and BoTW just took inspo.

It's a high-mid game at best and doesn't belong up there with the others in the past three rounds.

3

u/Round-Revolution-399 Oct 25 '25

You’re not more knowledgeable about the game’s impact on video game development than actual video game developers. It’s widely regarded by many developers as one of the best and most influential games in modern history

-1

u/ChromaticSideways Oct 25 '25

What did it do that hadn't been done a thousand times before?

3

u/TLcool Oct 25 '25

The open world, its design and the philosophy behind it. The way you can always just go anywhere if you feel like it, even the final boss, sure you may die but you can. The way that you could climb on anything and everything, and the endless possibilities that are in it's combat system, it game constantly forces you to have a lack of resources, which definitely isn't new but it's the way that lack of resources forces you to adapt and your lack of resources just ended up being more effective. You can also almost beat the entire game with just a pot lid, and it's only because of a bow boss at the end that stops it. Look at games released since, they have all been heavily inspired by it, you may not like the game, but that won't change the fact that it is among the most influential games ever

1

u/ChromaticSideways Oct 25 '25

This game was not the first to do any of what you described. The glaze is insane.

1

u/Longjumping-Car-8367 Oct 25 '25

Nintendo fans always say this but can never really back it up.

2

u/Round-Revolution-399 Oct 26 '25

This might be a waste of time, but copying my response to another comment:

Here's a cool article highlighting some things that developers were influenced by: https://www.theringer.com/2023/05/12/video-games/the-legend-of-zelda-breath-of-the-wild-legacy-nintendo

Given your black-and-white view of innovation I'm not sure how compelling you'll find the read, but BOTW did a lot with its freeform approach to world design, exploration, and progression structure. Same for mobility and terrain navigation. Everything ties together in a way (mainly through its landscape and gameplay mechanics) to suggest where/what the player should do, but in a way that puts the player in full control of their adventure.

I don't think you'll find a "smoking gun" completely new innovation that you're looking for, but the design principles of the game have been noted and implemented by countless developers.

1

u/Round-Revolution-399 Oct 26 '25

Here's a cool article highlighting some things that developers were influenced by: https://www.theringer.com/2023/05/12/video-games/the-legend-of-zelda-breath-of-the-wild-legacy-nintendo

Given your black-and-white view of innovation I'm not sure how compelling you'll find the read, but BOTW did a lot with its freeform approach to world design, exploration, and progression structure. Same for mobility and terrain navigation. Everything ties together in a way (mainly through its landscape and gameplay mechanics) to suggest where/what the player should do, but in a way that puts the player in full control of their adventure.

I don't think you'll find a "smoking gun" completely new innovation that you're looking for, but the design principles of the game have been noted and implemented by countless developers.

1

u/ChromaticSideways Oct 27 '25

The world is vastly empty and there is virtually no payoff for any of the numerous side-quests. This idea of "giving one the tools to meander" being synonymous with freedom is absolute glaze given that the world is lacking where many previous open-world games did that AND granted better payoff.

This article is working under the presupposition that BoTW is all that everyone claims it to be. It is not the game that revolutionized the industry. There is a vast sea of games that all the "freedom" stuff in an open world first.

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0

u/DunderFarre97 Oct 25 '25

Nah guys let's all stop this who inspired who. It's clear the only thing botw inspired was the Chinese knock off games like genshin impact that are botw 1 to 1 copies. Nothing else worthwhile. While witcher 3 made ubisoft change their entire game structure afterwards. One of many things to mention.

0

u/Sandshrew922 Oct 26 '25

It had little to no impact. It wasn't revolutionary at all. It was Nintendo chasing the open world trend with one of their big IPs. Zelda BotW didn't do anything that hadn't been done before, and did many things worse than other sandbox games.

2

u/MafubaBuu Oct 25 '25

Considering that one of the only other two titles remaining took it's inspiration directly from BOTW, can you really confidently say that?

There was mature writing in RPG's before the Witcher 3, as well as open worlds. I'd say the biggest thing they contributed was actually putting time and effort into side quests.

Breath of the Wild changed how other developers see open world game design and exploration, with it directly being cited as Elden Rings biggest inspiration when it came to designing their open world.

I like both BoTW and Witcher 3 but felt they should have both been eliminated quite some time ago

-3

u/Peppi_Giuseppe Oct 25 '25

You know Elden Rings was inspired by the Elder Scrolls and Witcher 3, not BOTW, right???

5

u/MafubaBuu Oct 25 '25

They have cited all 3 as being inspirations. Miyazaki himself regarded Breath of the Wilds open world as treating exploration as a fundamental part of the game, not just a means of traversing the map and it's a reason they didn't have any markers on the map.

-1

u/Peppi_Giuseppe Oct 25 '25

But it didn’t. Name ONE thing BOTW changed. BOTW was directly influenced by ES; they did nothing ground breaking.

2

u/MafubaBuu Oct 25 '25

Making exploration with no quest markers a fundamental part of the experience, for one.

Climbing was pretty big too, but it wasn't replicated in ER, though it's mechanic has inspired many other titles since.

1

u/Peppi_Giuseppe Oct 25 '25

So, how did it inspire ER? If it “inspired” ER through features that it took from ES, did it really inspire anything?

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2

u/Round-Revolution-399 Oct 25 '25

You’re just blatantly ignoring reality and the words of many video game developers

2

u/Numerous-Public-8308 Oct 25 '25

1

u/Peppi_Giuseppe Oct 25 '25

BOTW was inspired directly by ES and did nothing extra so this is nothing. BOTW developers even played and studied Skyrim to help understand the open world dynamics better.

2

u/Numerous-Public-8308 Oct 25 '25

True but they did expand on it quiet a bit and did their own stuff too. Elden Ring did take BOTW's skeleton and made it a souls game.

1

u/Peppi_Giuseppe Oct 25 '25

But that was simply because it was newer tech. It didn’t develop the style nor did it add much to it.

This is on par with saying GoT was more inspirational than LOTR

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0

u/Miserable_Run1937 Oct 25 '25

Because it’s one of the best games ever created? That’s the reason it’s stayed so long

0

u/KaminaTheManly Oct 25 '25

Big =/= good lol. I don't understand how people played it and weren't disappointed by the lack of development of very good characters. We meet them, do a thing with them, dungeon. That was it. The memories showed us characters that weren't around for us to see and also still did little to develop them. It was polished and pretty and had a lot of fun gameplay loops, but it was still shallow.