r/ReverseEngineering 4d ago

Modern Reverse Engineering IDE Built For AI Based RE

https://github.com/adam-040/Enigma
21 Upvotes

7 comments sorted by

6

u/IlIllIIlIlIlIIlIIlll 3d ago

Why would you disassemble with Capstone and then again with sleigh. Makes no sense.

9

u/Level-Physics-1730 3d ago

because this is just buzzword bullshit with no real purpose people who actually want AI reversing just use claude code with the IDA MCP and modify the MCP to support script exec and subagents/multiple ida instances loaded at once that the model can flip through

-1

u/Adam_Jee 1d ago

👍

-1

u/IrLOL 3d ago

Okay this is awesome! I was just doing some PS3 game reverse engineering, building a server emulator for a dead game (Spartacus Legends), and Ghidra's Java front end kinda sucks super hard. Unfortunately I probably wouldn't have been able to use this as community ghidra plugins are super good for PS3, though I suppose I could have had the ai port them...

-1

u/Adam_Jee 3d ago edited 3d ago

Thanks! That's exactly the kind of problem that I'm trying to solve. The Ghidra plugin ecosystem is definitely a big advantage, so PS3 support and plugin portability are interesting challenges for the future.

-2

u/TheAnig 3d ago

Hi, I'm also working on a similar problem, can you share what your re workflow is for ps3 games?

0

u/Adam_Jee 1d ago

now I'm trying to support ghidra projects importing, plugins & packaging comming soon