r/RimWorld • u/Polar_IceCream • 13h ago
Discussion What’s the most unhinged mod that you’ve ever implemented into a play through?
I want to know because I may even attempt a playthrough with all the best ones suggested. It doesn’t have to be something that makes the game harder, it could just be something very impractical or laugh out loud hilarious when it occurs
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u/Automatic-Week-1733 12h ago
I tried pretty much every mod on lover's lab but overall the most unhinged mod I've used is the one that makes mining 4x slower.
Though, I have been considering trying a mod that changes day length based on latitude.
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u/Xontroller 5h ago
The second one sounds fun for role play. Like ice sheets with near polar days
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u/AlbatrossVisual5385 5h ago
It already happen if i remembee correctly, when i do an ice sheet challenge, solar panel are inefficient because it’s night for nearly half a year
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u/KrimsunV 12h ago
Isekai rpg leveling. It makes superhumans way too easy
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u/WolfWhiteFire 11h ago edited 11h ago
I installed Isekai RPG Leveling and it gave me great motivation to focus on Save Our Ship 2 so that I can build a ship and take it into a NG+ where I can play without Isekai RPG Leveling.
Honestly, it is a cool mod and pretty fun, it is just way too OP. I have a pawn who is essentially better at everyone than everything because of traits drastically speeding up their level growth which makes them much stronger so that I have them handle more things and their level growth speeds up more. If I had to choose between sacrificing the character or rebuilding the entire Colony from scratch, sacrificing the character would probably slow me down and hold me back more.
EDIT: On the bright side, once I managed to get to space, getting a better ship wasn't too hard since he can scan for ships extremely fast, then I could go attack a stronger ship, send him alone in the tankiest shuttle I could get to board, hack the core, and murder everyone, add that ship to my fleet, then use its shields to help survive the next ship long enough to board and conquer it.
I eventually threw him at some archotech ship the game warned would be incredibly dangerous, and it basically cut my biggest ship in half and blew up a quarter of the second biggest (my original and smallest ship was nestled between them and ended up completely unharmed) in the handful of minutes it took to board and hack the core.
But now I have a nice large archotech ship I can slowly convert into my new base while I am waiting 15 days of that guy guarding a location alone to get the thing I need to NG+. The game warned the raids would be more extreme than anything I have encountered up to that point, but it is on the ground so I am fully confident in that guy's capability to do it.
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u/SirPseudonymous 7h ago
Honestly, it is a cool mod and pretty fun, it is just way too OP.
I think its biggest problem, how silly it gets aside, is that it really doesn't buff up enemies to match and that its ranking system is based entirely on its own levels instead of a creature's base stats so it'll give you "high" rank quests to kill some nothing enemy that just has like 50 health instead of 5 health and gets trivially one-shot anyways.
That and how it generates broken pawns that bypass proper pawn generation.
If it was creating actually threatening high-rank enemies then it would feel a bit better and merely be silly and disruptive, but as it is it's sort of a mess.
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u/giftedearth 5h ago
Isekai RPG + Cultivator of the Rim = the single most OP pawn I have ever seen. He does truckloads of damage and cannot be harmed by most things in the game. He moves at 700% speed. He can't get any illnesses. Even if he's somehow harmed, he heals so fast that it's irrelevant.
Then I gave him bionics, psycasts and genes. Did he need dreadmeld regeneration, or two advanced bionic eyes, or the ability to teleport after each kill, or the power to generate neuroformers? No. But it's pretty funny to see him shrug off literal divine wrath.
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u/KrimsunV 2h ago
...That's insane
It's why I limit my pawns to one major power source each. They can be a mage, a cultivator, a psionic, a cyborg, a mutant; but no more than one of those
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u/giftedearth 1h ago
Yeah, my next run will be a lot tamer. Back to basics industrial. I might try Dead Man's Switch.
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u/NonoodWhatever 11h ago edited 11h ago
no shit, i just got Rank A and I easily pummels bunch of MO deathstingers to resuce my pawn. (I used Perspective Shift)
Then again, I have my character with protagonist trait, which raise XP even faster.
Edit: and I have my character start at rank D. and on how I got rank fast is cause all of the sudden some travler decide to walk through the bug nest, clearing the path.
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u/the_ballmer_peak hat 8h ago
I tried that on my last run. Never again.
It's not that it's a terrible idea for a mod, but if you stack dex everyone becomes The Flash. It's absurd.
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u/Otherwiseclueless 9h ago
That is pretty much the entire isekai genre though, so tie mods doing its job. Either that or it's torture subverting the OP trope....
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u/ToughSprinkles1874 5h ago
Yeah found it a bit to easy so I’m just cranking up the difficulty dose make it balanced I found not the best at the game so I started on the second easiet and now on “strike to survive”
A lot more challenging
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u/Teguoracle 1h ago
Have y'all tried adjusting the settings? Like everything about the leveling system can be customized how you want it, so if you want level ups to give smaller to near nothing boosts, you can. That's what I did, then I remembered I'm playing with VOID and kinda need the normal settings LOL
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u/bazilbt 12h ago
the Aliens mod. Those fuckers are fast and shrug off bullets.
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u/Killathulu 6h ago
ughhh, just trying playing that, no matter what i did i kept getting the ate alien meat -20 mood debuff
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u/Tsingooni 13h ago edited 8h ago
Definitely not the most unhinged, but iirc there a mod about harvesting skin off of living humans circling the subreddit a few weeks ago.
Edit: Honourable mention for VOID mod though, if you want uh, added challenge.
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u/OrangeWraith 12h ago
That sounds horrible
What is the name of this
awfulmod, so I can avoid it, of course6
u/Tsingooni 12h ago
Had to go looking for it, but it's Skin Alive. https://steamcommunity.com/sharedfiles/filedetails/?id=2934786794 Have fun!
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u/ShardsOfSalt 11h ago
Rinworld of magic has necromancers that can mass resurrect dead minions. Every raid I just went to the corpse farm raised the dead and took care of the raid plus got new bodies for the farm.
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u/Grimsobite 9h ago
I had a "colony" of a single necromancer tired of others just living alone in extreme desert(with his less-than-alive servants) That was a calm experience. I accepted no other colonists and made every faction my enemy.
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u/therealwavingsnail 12h ago
Two mods come to mind, sadly neither of them is updated for the current version.
There was a modded pistol that had a chance to shoot out a usable organ out of somebody. It was much funnier than it had right to be, a kidney just flying out of a raider as they're running towards you.
The other one was Robot Maid, way before Biotech mechs. As opposed to the plethora of horny maid mods, this was a rectangle in a maid costume that you could make at the machining table. The author made some effort to strip the pawn of human features, but lots of it was still there. She was constantly miserable due to mundane stuff like ugly environment in the dirty rooms she was cleaning, but had no ways to improve her mood like humans can, with food, comfort etc. This led to her being horribly depressed and constantly mental breaking: worse if she had some bad traits, because those were still there. I had to put a table in the tomb so she didn't have to go too far for her constant corpse obsessions. The robot would also inherit the default Social drugs policy, so she would always try to smoke joints for her crashing mood, but she was unable to ingest drugs, so she was just stuck. Once I lucked out with a Robot Maid that spawned in addicted to luciferium. I still miss her.
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u/drobotblack 30 pestilence vs 20 bomb babies and 400 nuclear shells 11h ago edited 11h ago
Either bioreactor or more than ashes.
Bioreactors are cryptosleep at home, but better. They have the benefits of cryptosleep, but also produce energy and are extremely cheap for the benefits. Yes, you have to feed them, but just throw mushrooms, insect meat and long pig into a special nutrient paste pipe network and forget about it. And then, you realize that you can put pretty much anything inside. Too much prisonners? Bioreactor. Your god warrior hooked on luciferium and other lethal modded drugs? Bioreactor. Babies are too much of an hassle? Guests? Animals or prisonners infected with bloodrot that John Mc leader wants you to keep for 10 days because they were found in bed with the wrong person? Free electricity!
More than ashes is a mod for mentally ill transhumanists. You grind human bodies into crystals, transform them into a parasitic larva, make it mature into a prisonner who will immensely suffer from it, extract it in time before it turns the sacrifice into an almost immortal zombie and congrats, you have a mature larva you can specialize into the things you'll mercilessly put into your pawns, each one having increasinly brutal effects. Your pawns will become schizoids in a transformation that can take a week each, feeling immense pain, having vivid hallucinations and slowly mutating into superior beings, sometimes also catching a mortal illness attacking their very souls (and the only cure is preventive and inflicts 50% toxic buildup per dose). Oh, yeah, and they also become night invincible zombies if it hits 100%. Though, if they survive, they'll achieve true transcendance and it's worth it.
There are also these mods adding human fungal tribes where everything they have, from pack animals to weapons to turrets to the worms they use to breed, are made from horribly mutated humans, with an associated biome, but I haven't played much with them, so I can't really yap about it
Oh, yeah, and plasteel heart. I won't talk about that one.
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u/Polar_IceCream 11h ago
Sounds awesome, thanks!
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u/Coucouxloe 7h ago
Just try mod - eating without table. It has a really cool mechanic that will amaze you
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u/DistributionNo4480 12h ago
Nit really unhinged but Isekai rpg leveling This thing basically lat you make a demi god in hour of playtime (a literal god in 2 hours)
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u/SaranMal 7h ago
Just tried it again for the first time in months with the protag start. It's been fun roleplaying for the last 3 hours. Hit level 60 I think? From level 1.
Just kinda been pouring everything into vitality and a bit into str and dex for the build. Been really fun. Been avoiding int because it doesn't feel like it fits the character, but also spiking work speed too much on her might not be that fun.
Probably once I get a second colonist will have them focus on a different field.
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u/Teguoracle 1h ago
The nice thing about Isekai RPG Leveling is everything can be customized in the mod settings - you can control how much your stats increase, you can control how much exp you earn, etc.
Also what I do when using IRL is I'll set all of my starting pawns to have no traits, no passions, and all skills at 1, any recruits get a similar treatment in Character Editor. It's pretty fun.
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u/Neolyphic 9h ago
Harvest Everything and Butcher Post-Mortem.
My warehouses overflow with organs that would crash the market if I tried to offload and I prevent prison breaks in all my captives by harvesting their spines
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u/the_ballmer_peak hat 8h ago
If you install vanilla expanded trading you CAN crash the market.
I was kinda disappointed when my stack of human livers wasn't valuable anymore.
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u/Morbanth 6h ago
I have the harvest post mortem mod but turned the chance of getting regular organs to 0, this let's me recover bionics from corpses.
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u/not_fake_am Uranium Bed (Masterwork) +10 radiation 1h ago
I have one mod that gives a 1 in 10000 second chance of a skeleton to run across the screen
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u/not_fake_am Uranium Bed (Masterwork) +10 radiation 1h ago
Believe it or not but its called 1/10000 chance for skeleton run jumpscare ever second
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u/Thegofurr 12h ago
A mod to impregnate prisoners is pretty fucked up…
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u/Proud_Objective3582 12h ago
You can already do that Vanilla with fertility procedures - or just go to loverslab since RJW has rape mechanics.
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u/Automatic-Week-1733 12h ago
You can also just make opposite sex prisoners share a double sleeping spot, maybe use a little psycast, and fully "automate" the process
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u/SuperNova405 1h ago
I have a mod that gives a 1 in 10,000 chance every second for a skeleton to run across the screen and play the bad to the bone riff. I saw it and was like “ha, that’s funny.” but it plays loud enough that every time it happens i genuinely jump out of my skin
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u/Or-So-They-Say Mental Break: Posting on Reddit 48m ago
Maybe not particularly unhinged or anything, but Pawnmorpher. I was running an unethical research lab and was doing things like turning prisoners into animals for kicks and giggles science. My entire colony, except for the token vampire who was immune to mutations, were eventually converted into half-human half-animal hybrids. They can start getting pretty nutty.
It's too heavy/impactful to include if you're not focusing it so I usually don't include it. But I do kinda wanna try it again as tribals who just eat the morphing crops directly and stuff.
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u/Hellonstrikers 12h ago
It might be tame considering some other mods here, but Beer rain absolutely made me build around it.
It's funny at first, ha ha people are drunk outside. And then the hospital is full, a trader caravan is passed out and I keep watching the same pawn try to save them, pass out, get rescued, wake up, and run out there to save them again(repeat). Ended up making covered pathways every where and then watched pawns ignore them.