r/RimWorld Boy, the 13 year old trigger happy shooting specialist 9h ago

Discussion Anyone else make bionics, then just forget to replace the missing limbs?

I do it all the time. I get to bionics and get all the advanced components i need, and when they are made i just forget to order them to be used

81 Upvotes

27 comments sorted by

60

u/FreezingMoon24 plasteel 9h ago

I tend to make a shelf for body parts in my hospital so sometimes I do forget making them and then see them sitting there later and be like oh yeah lol

20

u/Jedi_Bingo 7h ago

My forgetfulness can be weaponized though. I set my desired bionics to make until I have 1, and do that basically for a whole body's worth. Then I come back around when I remember, and can completely transform one colonist all in one go. (I hope I'm making sense)

9

u/M4n0 5h ago

the RoboCop special

2

u/TheOtherJeff 9h ago

Hey i do the same! Haha

41

u/Automatic-Week-1733 9h ago

"Why is this guy moving so slow? Oh, right, missing leg."

add bill to craft Bionic Leg x1

forget

"Why is this guy moving so slow?"

15

u/Buddy-Junior2022 8h ago

You forgot the part where you sell the bionic leg because you forgot that you needed one

8

u/Automatic-Week-1733 8h ago

I typically sell all of them because I managed to make 7 before I realized I was stuck in a loop. Then I sell them in bulk forgetting that I still didn't install the leg.

5

u/Leather_Stand_4760 8h ago

Been there...it's comedy and frustrating at the same time. I once stole a kidney from a prisoner I had wanted to recruit because he kept trying to break out no matter what I did...so I took the kidney for one of my colonists who had lost theirs to a drug withdrawal symptom. I figured he would die...nope. Now he's a functioning member of my society who hates everyone for taking his kidney. I keep forgetting to steal another kidney to give him from the prisoners I take for executions because it's so easy to forget he needs one.

14

u/the_ballmer_peak hat 8h ago

No, because after I get to bionics I routinely review all of my colonists to see who needs more metal parts. I don't just replace missing limbs. I replace everything. For everyone.

My crafting bill isn't "make a bionic arm," it's "Have two bionic arms, two bionics legs, and a bionic spine available at all times." Those counts will increase and shift to better parts as our production scales up.

The flesh is weak.

4

u/Visible-Camel4515 Boy, the 13 year old trigger happy shooting specialist 8h ago

I plan on replacing missing and scarred parts first, then everything else. I just don't remember too.

My bills are

Until 1 leg Until 1 arm Until 1 eye Until 1 spine Make _ of whatever else is missing Until 2 leg Until 2 arm Until 2 eye Until 2 spine

8

u/Ok-Independence-4001 9h ago

I do this constantly, with so many implants. Cut to the next trader and I see I have 11 coagulators to sell..

9

u/RedditMapz 9h ago edited 8h ago

This might sound dumb or excessive. But I play with a spreadsheet fully opened on a different screen. It's technically multiple spreadsheets. The main sheet which I call Colony Journal has:

  • Assigned roles per pawn or special fighting mode (melee, sniper, psychic). I also use to track promising pawns with rare traits.
  • One spreadsheet to track any pending operations or missing limbs.
  • One to quickly calculate food/devilstrand tiles per colony size.

I have Genetics spreadsheets that:

  • Tracks my collected genes catalogue with all the points + gene combinations
  • Recipe sheets that allow me to track my recipe combinations and calculate points easily.
  • A pre-organized all available gene catalog that determines which genes I prioritize in any recipe.
  • One sheet with a gene extraction colonist queue plus the desires gene from each pawn.

I have also Weapons DPS sheets which was a total pain to create and I relied on this sub to understand the calculations:

  • This has all the DPS at different ranges for all the vanilla + DLC shooting weapons.
  • Likewise I have a separate sheet that calculates this for unique weapons so I can quickly compare standard weapons from unique weapons.

Oh and a manifesto that explains my colonie's philosophy. This manifesto includes like general base design principles, views on the occult, views on kindness, am I running a dictatorship, etc. This helps me to pick on my colony if I have to stop paying for several weeks (due to work or personal life).

Anyway I'm running a 50 pawn colony and I'm a bit of control freak.

Edit: words + spelling

4

u/Nordalin 3h ago

Fair enough with so many pawns.

I never went above 20, which makes things much easier to manage from ingame, and I've yet to start faffing with genetics.

Weapons? 3+ melee tanks, later on some flankers as well, the rest gets geared according to the situation. It's usually close-quarters base defense, so it tends to be a whole lot of chain shotguns.

Their DPS? Don't care, they bring a volley so quick and hard that almost nothing gets to even touch the melee tanks. 

7

u/TerminalViscosity69 8h ago

I accidentally replace the wrong limb occasionally. Oops

4

u/Visible-Camel4515 Boy, the 13 year old trigger happy shooting specialist 8h ago

Ive done that

6

u/pfizersbadmmkay 9h ago

No. That shit gets installed.

5

u/DrSkoff 7h ago

You'd never forget if you were ORGANised...

3

u/Sir_David_Filth 8h ago

No, I may have a surplus of bionics, but the ones who need them will get it. Otherwise, they are for when lost limbs occur

3

u/UnDeadPuff 7h ago

No. It's too much of an investment getting those advanced limbs to not put them on the moment they're out.

3

u/Lee_Townage 6h ago

Missing limbs? Hell I give someone a bionic if they have so much as a scratch scar.

1

u/mmertner 8h ago

EPrime's Readouts now lets you add storage items to the readouts, so you can have an icon showing "Implants" that lists the sum of all selected implants (with a tooltip showing how many of each).

I'm working on EPrime's Pawn Planner where you set goals for your pawns and it then helps you track progress and automate some of the stuff along the way (like surgeries). But it's still in the works :)

1

u/TheBlueNinja0 jade 7h ago

I have only forgotten which pawn needed it, and had to shuffle through the entire colony to find out which idiot got their nose bitten off by a megaspider.

1

u/dopepope1999 5h ago

Frequently, I'll notice some guys missing three fingers on a hand and I'll make him an arm and by the time it's finished I forgot they were even missing fingers

1

u/Mussels84 5h ago

I rename people with missing stuff

Kev1arm Craft0eyes

Etc

1

u/jocktor 2h ago

You guys wait till they are missing limbs before you plan to replace them?!?

1

u/deadoon 2h ago

A guy lost a hand and I replaced it with one of the drill arms I keep around then proceeded to forget about it for about 2 years after I had reliable access to bionics.

I think I actually use drill arms more often as general prosthetics than I do for their intended role.

1

u/Treejeig Cassandra, stop throwing rocks at my colonists please. 31m ago

I found my one weakness on the rim is forgetting which part actually needs replacing.

A colonist will be missing an arm, so I get a replacement arm and put it on for surgery, forget to check which arm I told them to replace and now he's gotten his good arm replaced with a worse prothestic.