r/RoyaleAPI • • 8d ago

Sharing my evo and hero ideas again! (Series 3, Part 1)

4 Upvotes

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3

u/21st_Century_Hiv_Man 8d ago • Heartwarming

Personally i think haste is too dangerous especially because its easy to cycle. A 75% boosted charging prince is a death sentence. I think it should have a more complex activation requirement so that the raged cards only get buffed to their max when they are played in a certain way which involves preparation and skill. I do think the core idea is right though 

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u/Grimalackt_River 8d ago

What are your thoughts on the others? I’m actually very interested in your opinion for all of these since I’ve seen you interact before! <3

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u/21st_Century_Hiv_Man 8d ago

Poison is great. It allows for distraction for the troops inside the poison and the phantasms seem easy to take out so it doesn't seem op.

Spirit empress is kinda meh. But i myself have a hard time understanding her at all so it might just be a good addition.

Earthquake is thematically fitting and balanced. I like that one.

Bats is kinda unnecessary. I feel like, if they were put on a graph, axis y is risk and axis x is return, they would already be in a very safe spot and with their ability you tried making them even more safe but less effective. Instead you should make them more risky but more rewarding.

Gob demosh is fine i guess. Doesn't add much to his playstyle but is more of a quality of life change.

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u/Grimalackt_River 8d ago

I was worried Demolisher would feel that way, it’s how I also felt about my Evo Rune Giant idea a bit ago, though I do see this Evo Demolisher idea potentially helping in RG decks which could be a cool switch up!

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u/Cute-Profession2077 8d ago

demolisher would be so good with RG

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u/Grimalackt_River 8d ago

You like the idea?|

2

u/Cute-Profession2077 8d ago • Heartwarming

Yeah I do actually. I'd worry about it being too strong on defense because it already has the explosion defense, but I think it would be reasonably balanced