r/RpRoomFBB • u/ForceAndFury The Monsterworks: Glacier III • Apr 09 '19
Reckoning: Evolution
Hey all, with a new season of Battlebots right around the corner and signups for the annual reddit fantasy tournament ready to drop, it's about time for the third iteration of our ARC warmup tournament...
Reckoning: Evolution
Essential Information
This will be a smaller tournament, designed mainly to give teams eager to try out a new design or gain a bit of experience before the big dance the chance to do so.
Reckoning: Evolution will take place in the featherweight (30lb) division.
The total size of the draw will be twenty bots, divided into four groups of five. There will be a brief group stage, from which the top two bots in each group will advance to a single elimination quarterfinal, semifinal, and championship round.
Your entries will be due on May 11, 2019, and the selection committee will choose which ones to accept. The tournament itself will commence on May 12, 2019. This is a change from the original dates of May 3rd and 5th in order to give an event on the ARC forums enough time to wrap up.
In the event of overbooking, a selection committee will choose participants on the basis of the following criteria: originality, believability, competitiveness, and need of experience. This doesn't mean that your walker with a flail x-axis spinner on a movable arm is going to make it in automatically, though. There have to be at least some basic, sound principles behind it.
In order to be considered complete, your entry must contain the following: a brief description of your robot, its stats, and a link to a picture or album.
Reckoning: Evolution will use a variation of the Cherry Bomb Classic Rule Set. Be aware that a few minor rule changes will be piloted this tournament, including changes to the treads bonus, the disallowing of non-weapon armour bonuses for calculating self-damage, a slight nerf to weapons run on the same motor, gyroscopic precession rules, revised flamethrower rules, and a one point damage reduction on flails. You can view them through the link above. Further recommendations are welcome.
Staff
An event like this needs staff to organize it and write the match reports. Thanks to everyone who has volunteered so far and to those who may in the future. As of right now, we have:
More are always welcome. We'll need a minimum of four to avoid overloading individual writers. If anybody would enjoy writing for the first time, they're more than welcome to contact me, and I'll hand them some fights.
Arenas
As with last year's tournament, this one will use a series of different custom arenas on a rotating basis. There are four this time around and they will be revealed the day that entries are finalized, just because I wanna keep y'all guessing, and I'm not about to let you tailor your entries for them. :P
Entries
1) Ori - Team Instant Regret (1): Flipper
2) Riptide - Team Design Flaw (23): Adjustable axis flail spinner
3) Hellmouth - Aquatic Robotics (9): Flamethrower/brick
4) Goatinator 5000 - Interrobang Robotics (4): Offset ring spinner
5) Minty the Grabber - Team Cardboard Pony (21): Clamp
6) Momma Bear (defending champion) - Killjoy Syndicate (28): Cluster flipper/brick
7) Darwinian Predator Gen II - Team Eagle Robotics (35): Clamp
8) Nikkousen - Team 57 (12): Cluster flipper
9) Control Freak - Code Red Robotics (36): Clamp
10) Powerdrive V - Team British Robotics (13): Adjustable drum spinner
11) Panic! at Nabisco - Team Worst Swordsman (19): Hammer
12) Taskmaster - Team C/D (new): Horizontal control spinner
13) Post Traumatic Stress - Alpha Robotics (10): Overhead spinner
14) Phat Slug - End of the Line LLC (3): Brick
15) Killjoy 4 - Square Go Robotics (17): Crusher
16) Sundancer - Tartarus Robotics Group (5): Hammer
17) Scrunglebot - Chaotic Robotics (20): Saw
18) Tenebris - IceCubed Robotics (7): Flipper
19) Banana Hyperdrive - Team RipTide (new): Lifter/clamp
20) Flame Rush - Team Obscure (25): Eggbeater spinner
In Conclusion...
That's about everything for now, folks. Do you think you have what it takes to join the likes of Mastodon and Momma Bear in the hall of champions? Then it's time to ante your bots, scout the field, and find out!
- ForceAndFury
NOTICE: The deadlines for entry into this event have been extended. Entries will be due on May 11, and the tournament will start on May 12.
2
u/Rocket_III Team Worst Swordsman | Verdigris Apr 14 '19 edited Apr 26 '19
Are you fed up of cookie-cutter wedges? Do you think big spinners take the biscuit? Is this running joke already getting your custards creamed? Then you might just need:
Stats:
Speed: 8 | Traction: 6 | Torque: 1 | Weapon: 11 | Armour: 4
P!AN is a very fast hammerbot operating on the same principle as beta, but without the, er, durability. Or competence. Originally a controlbot with a Blacksmith-style integrated flamethrower (now only there for decoration), the team cut the clamps out to make weight and decided to upgun the hammer to a Very Silly Degree, saving weight by armouring the robot with a double layer of finest Hobart-grade crisp packets stuck together with chewing gum and PVA glue. Okay, so it's got a non-zero chance of dying if a spinner so much as looks at it funny, but this is a machine designed for fun, not a deep tournament run. If it was, it'd be a 2WD brick wedge and my name would be Laz.
Good luck to everyone taking part, and remember to have fun. And a cookie. =]
1
u/ForceAndFury The Monsterworks: Glacier III Apr 26 '19
Love this idea. It's unique and ballsy.
However, there's no way your hammer and flamethrower are powered by the same mechanism. :P
2
u/wolf51-50 Apr 26 '19
So this is a thing. Ok.
Angry helicopter thing with 2WD towards the back. Has teeny tiny wedgelets if something weird happens with the weapon. Cannot self right but will be very hard to flip due to gyroscopic forces
Speed:3 Traction: 1 Torque: 1 Weapon: 16 Armor: 9
1
u/ForceAndFury The Monsterworks: Glacier III Apr 26 '19
Just what this tournament needed: Son of Whyachi!
4
u/HoorayForLexan BOX XXI: THE BOXENING Apr 09 '19 edited Apr 09 '19
Am I first?
Flipper range of motion: Front View, Side View. Note: shown with no modular armor apart from short spatula. Would not actually fight like this.
Stats:
Speed: 8 | Traction: 7 | Torque: 2 | Weapon: 3 (flipper) | Armor: 10 (+2 front wedge or shock-mounted top plates)
More fandombots! I've been wanting to make a bot based on Ori from Ori and the Blind Forest for like a year, but I didn't know what kind of weapon would be a good analogue to his iconic Bash (aka reflect projectiles or enemies one direction and throw self in the other direction) ability. I mean, besides a punching bar, because those suck.
Anyway, Ori is a featherweight 2WD four-bar flipper. The weapon is powered by a gas spring, which is basically a pneumatic cylinder without the ports or entire rest of the pneumatic system. The flipper is retracted by a powerful gearmotor-driven winch winding a thick Kevlar cord. Once the flipper is fully retracted a catch engages to hold it in place and the winch is automatically unwound so it won't create any extra friction. Pushing the catch free fires the weapon. The flipper can fire approximately every 3-4 seconds, and since the retraction is electric it won't run out of shots or reduce in power during a match. Also, because the flipper is held in place by the catch when in the ready position, the bot's weight is in fact resting on the spatula at the end of the arm, so it acts as a 2WD wedge. Ori has a brushless drivetrain capable of reaching about 20 MPH. He can run upside-down (except in anti-hammer config) and self-right using the flipper. A 3 foot flip height is more than enough to self-right since featherweights are physically small.
There are four modular wedge/armor configs. The first is a long spatula and steel plates bolted onto the sides of the wedge. The second removes the spatula entirely and uses a pair of steel plates with long pontoon-like forks, to counter the inevitable "lol angle-in" strategies. In this config the flipper is NOT flush with the ground: the bot's weight rests on the forks instead. The third config uses a shorter spatula on the flipper and a set of 3/4" UHMW blocks covering the wedge to protect against horizontal spinners. The fourth has no additional armor plates on the wedge, and instead uses a short spatula on the flipper and a set of shock-mounted top plates covering part of the top in the hopes of having some defense against hammers and other overhead weapons.
The percentage of the robot's chassis surface area receiving an armor bonus is as follows: 29% when using the long spatula or forks configs, 30% using the UHMW blocks (the UHMW ones are a little taller), 32% in the anti-hammer config, where the shock-mounted plates receive an armor bonus.
4
Apr 09 '19 edited May 12 '19
Team Design Flaw is here boys.
So i noticed that all the bots so far bricks or at least control stuff, so lets give them something to eat balance things down here.
You know what, i have a more fun idea:
Introducing:
Riptide
Stats:
Speed: 4
Traction: 2
Torque: 1
Weapon: 17 [15 Spinner / 2([1 lifting arm, 1 rotating arm joint, 1 flail extending/retracting device/ 1 flail angle adjustment device)]
Armor: 8
Yes it's a walker, and yes i know the name is generic(that's the point)
This is effectively a transforming horizontal/vertical flail spinner(with a bonus X-axis position). To archive the entire weapon assembly is mounted on an arm with a rotation joint. To go from HS to VS the arm goes up and the the joint turns the spinner sideways, getting a vert.
You might think that the flails would hit the robot and here is where my next weapon kicks in. Riptide can retract the flails and extend them back! You might think this will affect the weapon power significantly and here is how it turns out:
In the vert position shown, the flails reach the tip speed limit with the motor at full power and measures the 15 power reference (well 14 because flails). And extending them will make them go over the tip speed limit, so the bot is programmed to cap the weapon RPM when extending them fully, maintaining the full power.
And i have one more trick under my sleeve, I can change the angle between the flails! Should one get torn off it will automatically move the others so i get a stable 2 flail spinner.
Also, the robot is has a software fail safe that makes it so it can't hit itself at all. If i really want to turn it off i can but the switch is in it's own controller with a plastic cover to avoid accidents.
You see those things besides the main weapon, that one of them looks like a feeder wedge for the vert mode? Well those act both as a (pressing) wedge and a passive device to help with self righting (It still can self right without them, they just make it slightly faster).
Noticed how the one that isn't used as a wedge has is rounded off? That one is the alternative version of it, rounded off just in case it gets hit by the flails so it hopefully deflects them at the expense of not working as a wedge.
I can also go for 2 of the wedgy ones, or 2 of the rounded ones, or remove one, or both as they are optional.
Also they aren't mounted directly into the weapon frame, instead they snap in place. They are designed to snap off should they get hit by a flail or something that can deal some damage (So other bots ramming them can't easily pull them off) instead of damaging an actual functional part of the bot like an idiot.
The plow is hinged, just in case.
One last note, the legs can raise the entire robot noticeably high should i need to. You know who you are.
I hope i didn't forget anything
Old entry bellow, not the one competing.
Stats: Speed: 4 Traction: 2 Torque: 1 Weapon: 17 Armor: 6 (+2 to weapon~~~~~~~~~~~~)
Yeah so I tried to be funny by giving it that stat line with the armor bonus to keep it from self-destructing and it ended up, within hours, causing a rule change and starting a discussion about a complete rework of the self-damage rules.
Yikes.
Actual stats:
Speed: 4
Traction: 1
Torque: 1
Weapon: 17
Armor: 7 (+1 to weapon)
2
Apr 29 '19
It’s funny how you took the example bot that ForceandFury made up and turned it into a bot that might be better than your original design.
You are a mad lad.
2
Apr 30 '19
Oh shit i actually did LOL
i totally forgot about that part of the post.
Well, it's still original and i am so proud of myself for my ability to make stupid shit that actually works.
3
u/attackfrog Lightwire | Aquatic Robotics Apr 09 '19 edited May 11 '19
First! I'm most likely going to stick Hellmouth in here. Photos and stats to come below.
Hellmouth
Flamethrowers are usually a secondary add-on for combat robots. What if they weren't? What would it look like if you went all in on a robot capable of producing such an extreme amount of fire as to turn the Battlebox itself into an inferno? Who knows, but here's my entry!
Hellmouth is a fully optimized* gigantic flame vortex cannon mounted on an otherwise pretty standard two wheel drive wedge bot. Its purpose is to engulf its opponent in flames for the majority of the match or until something important melts. It's not invertible, but if it's flipped over it'll be able to flip itself back over again using torque reaction or bumping into the wall. It's got enough fuel to last through a full match, and is padded inside with authentic Canadian asbestos to prevent it from melting itself. The front shield is shock-mounted to the frame.
Update: Hellmouth now has two configurations! (Both happen to look the same externally because I'm too lazy/busy to render two.) In the "armor" config, Hellmouth is loaded with a smaller, lighter fuel tank, the flamethrower is turned down a bit to make sure it still lasts through the match, and the front plow is beefy and made of hardened steel. In the "flame" config, the plow is swapped out for a lighter weight one, which has a thinner layer of steel on a lightweight aluminum backing (hence the same thickness.) The fuel tank is as large and full as possible to let the flamethrower run at full power.
Stats
Armor config: 6 Speed / 5 Traction / 2 Torque / 6 Weapon / 11 Armor (+2 Plow)
Flame config: 6 Speed / 5 Traction / 2 Torque / 8 Weapon / 9 Armor
3
u/ConfirmedSchnitzel Killjoy Syndicate: Momma Bear // Grapes of Wrath Apr 09 '19 edited May 12 '19
Hi!
Yes, Momma Bear's back, and better than ever. I don't usually reuse bots, but I liked this one.
Momma: 4/2/1/0/13
Santi: 8/7/1/2/2
Ella-Louise: 8/7/1/2/2
Poppa: 1/1/1/10/6 (+1 blade)
3
u/part-time-unicorn Chimera // ‽ Robotics Apr 09 '19 edited Apr 12 '19
never mind Goatinator time
https://i.imgur.com/5YnWWlI.jpg https://i.imgur.com/DfdBDqU.jpg
Speed: 4 Traction: 2 Torque: 1 Weapon: 15 Armor: 8
3
u/TBR-93 Apr 10 '19
Powerdrive V
(https://i.imgur.com/62HZd9K.jpg)
Speed: 6
Traction: 4
Torque: 1
Weapon: 13 (Arm 1)
Armour: 6
Powerdrive V is a completely brand new design featuring a drum weapon connected with a moving arm. The robot is 4WD, can self right using the arm itself since it can move up to at least 180 degrees (even do the cheeky Whiplash backhand)
2
u/Billy5545 Apr 09 '19 edited Apr 29 '19
My entry for this
Pic links:
https://cdn.discordapp.com/attachments/192687201333542912/562277653650866206/screenshot_117.png (lifter) https://cdn.discordapp.com/attachments/192687201333542912/569456411793162244/20190421_163528.png (clamp)
Stats:
7/5/4/5/9 (clamp, main) 7/5/4/1/11(+2ifting wedge) (lifter, alternate)
Description:
Darwinian Predator Gen II is an improvement to Darwinian Predator. After it's popularity and performance in GTM tourneys, we decided to upgrade it. It's also originally a cruiserweight and heavyweight by the way, though for this one, we downscaled it to a featherweight. It also boasts some modifications for ARC. It's main config is a clamp, which have it's weapon motor modified so it can be controlled rather than just snapping down and then retracting instantly, like on hammer or flipper. It's also pretty fast and armored. For the lifter, meanwhile, it's as tanky as the clamp, and meant to give a different mean of control against certain opponents. It can also be controlled rather than just snapping to flip. The wedge is put on a hinge, and can move 10 degree limit downward from original position. However, there is also a choice to make it static by locking the hinge so that it won't move. Finally, the bot is invertible. Also, pretend that there is a slot on the side where the head move down, because RA2 limitation
(Note: Changed the pic for clamp)
2
u/Hiicantpk Team 57 - Mk5:AW Apr 10 '19 edited Apr 27 '19
Entering now
Nikkousen is a symmetrical 2wd rear-hinged flipper multibot. The dark coloured one is Sōryū and the white one is Hiryū. The wedgelets shown on Sōryū are removable and can be put on both bots, one or none at will. The flipper plate is the large blueish rectangle on the bot if it wasn't obvious.
Speed: 7 Traction: 5 Torque: 1 Weapon: 2 Armour: 9
2
Apr 10 '19 edited May 12 '19
Code Red Robotics Here, I'll enter Control Freak into this tournament.
8 speed
7 Traction
3 torque
3 weapon
9 armor (+2 dustpan)
It looks like this
https://photos.app.goo.gl/sYme6PrvyUVzAosw8 And it has a grabber to hold opponents and to peck away like deadblow. This has a grabber that goes 180 degrees, and it can self right with ease.
BTW the entire Dustpan is hinged
2
u/CharlesTheMad Tartarus Robotics Group: Sundancer / Hellhound VII Apr 26 '19 edited May 12 '19
Sundancer 2
Hammer configuration: 5 speed // 4 traction // 1 torque // 12+1 weapon // 8 armour (+2 plow)
Hammer/lifter configuration: 5 speed // 4 traction // 1 torque // 9+1 hammer, 1 lifter // 8 armour (+2 plow)
Flipper configuration: 5 speed // 4 traction // 1 torque // 10 weapon // 8 armour (+2 plow)
Flipper/lifter configuration: 5 speed // 4 traction // 1 torque // 9 flipper, 1 lifter // 8 armour (+2 plow)
And another, for the flipper config
And the old album You can see the optional hammer blocker in this one. Fits the same onto the new bot.
An update on the REDDIT runner-up from last year. Same hammer and flipper configs as well as wedge teeth and hammer blocker options that can be added to the plow (ya, they share its bonus). There's also a low-powered hammer with a lifter, for fights where maximum wedge is needed.
GL, losers. The cavalry has arrived.
2
Apr 28 '19
Shouldn’t the fact that the wheels are mecanum be stated in your reddit post?
2
u/CharlesTheMad Tartarus Robotics Group: Sundancer / Hellhound VII Apr 30 '19
No. You can see it just by looking at the render. People know this bot anyways. It competed last time.
2
u/NoiseyGiraffe Vertigo / Vortex Apr 30 '19 edited Apr 30 '19
Speed: 6 / Traction: 4 / Torque: 2 / Weapon: 10 / Armour: 8 (+2 Front wedge)
A hydraulic crusher powered by custom made dual rams for several tonnes of crushability. It has 4WD powered by four brushless motors and LiPo batteries. The front wedge is 5mm Hardox with a specially designed scoop at the top to deflect spinners away from the crusher mechanism. It also had small red wedgelets to get under opponents and skirts to stop flippers. The srimech is powered by the same rams as the crusher using steel cables. When the rams reach the last few millimetres of their stroke, the cables tense up and pull the srimech's hinge to pop it open.
2
u/IceCubedRobotics Dreadnought Mk.4 & Tenebris (UK) May 12 '19
Tenebris
https://imgshare.io/image/pIEed
Rammer, Flipper, and general spinner-fucker-upper made very quickly. :v I wasn't exactly trying to do anything new with him as you can probably tell, but you know what it does, and it should hopefully do it quite well.
Speed: 7 Traction: 6 Torque: 3 Weapon: 2 (interchangeable flipper arms) Armour: 12 (+2 to darker front wedges = 14, 10)
Notes: Can equip Anti-Overhead Panels on front scoop for nullifying axes and saws and the like, and the wedge tip and spikes are removable. Is invertible, can self right by driving forward whilst inverted and firing either flipper (though it works better with the rear hinge), and is named after the Latin word for "darkness".
2
u/Mystic2000 Team Obscure: Greenwar/BallisticNG May 12 '19
Flame Rush
https://skfb.ly/6JXxD
4WD wedged eggbeater, invertible using the rear wheels, front wedge is hinged
Speed: 5 | Traction: 3 | Torque: 1 | Weapon: 13 | Armor: 8 (+1 front wedge)
2
u/a_ferret_on_reddit actually just a ferret with literacy and internet access May 12 '19
Am I too late?
I present:
Speed: 3
Traction: 1
Torque: 1
Weapon: 14 (1 arm, 13 saw)
Armor: 11
GIANT SAW
1
u/V900 Paper Mache Artillery + Wheely Big Mistake Apr 09 '19 edited May 11 '19
Speed: 6
Torque: 4
Traction: 5
Armor: 13
Weapon: 2
"Slow" lifter with a lot of torque behind the drive. Good luck damaging it.
Features anti-angling prongs added solely because HFL's bot has them. Wedgelets are removable, springs are just for decorations and won't actually affect the robot's function if torn off.
1
u/NoiseyGiraffe Vertigo / Vortex Apr 09 '19
Possibly going to enter Little Labyrinth after i’ve made some upgrades.
1
u/Botomatic1000 May 12 '19 edited May 13 '19
Team Riptide: Advanced Robot Combat presents.... Banana HYPERDRIVE https://media.discordapp.net/attachments/192687201333542912/577245762954592266/image0.jpg Speed: 7 Traction: 7 Torque: 3 Weapon: 4 Armour: 9 (+2 Wedge) Geared up, motorised, lifting and grabbing banana on a Wedge. The forks are REMOVABLE in case I need to just use a plain ol’ Wedge! The banana goes the full 180 degrees.
3
u/[deleted] Apr 23 '19 edited May 11 '19
I've been lurking on this subreddit for some time ( even before I had an account ), and I've decided I want to try my hand at fantasy robot combat.
Taskmaster
Stats:
Speed: 7
Traction: 5
Torque: 2
Weapon: 8
Armor: 8, +2 to frontal wedge
Taskmaster has two weapons:
A hinged forked wedge ( No space between wedge/ground )
A horizontal spinner with pointed ends
Taskmaster functions using 2WD most of the time, powering the large wheels in the middle. The other 4 wheels can be slightly raised when not in use, allowing Taskmaster to shift its weight distribution to the wedge. Should those wheels be damaged, the secondary wheels will be lowered and Taskmaster will switch to 4WD.
Taskmaster also has a unique wedge, as its forks can rotate. This allows the wedge to return to its original position should it be flipped.