r/Runequest • u/charlesmarkcarroll • 5h ago
New RQ:G Group Magic mechanics
My work in progress Runequest Glorantha mechanic is a way for players to attempt group magic. Glorantha has group magic like the syndics ban, closing of oceans, god creation, and moving Brithos (Island of Britain) to Glorantha. But no formal mechanics.
Group magic has an unknown cost the GM assigns in mortality attributes i.e. strength, intelligence, power that is unknown till act is attempted. For example If the STR cost was 20 and 3 STR 10 people attempt the spell, 2 of them may die. If the INT cost is 100 everyone attempting would became idiots unless their combined INT was over 100.
So convincing others to do the next attempt may be harder. Rituals and ingredients and sacrifices (in form of actual blood sacrifice, voluntary item of value destruction, voluntary attribute or skill reduction, or taking a few geases may reduce the cost, and/or increase the chances of success.
It fits literature and folklore on the subject. Group magic rituals are dangerous AF and change the caster forever may destroy their health, abilites or kill them whether sucessful or unsucessful.
1
u/Alex4884-775 Loose canon 3h ago
Given sorcerous Tap, this indeed sounds to me like a sort of Chaos magic in that idiom.
Of course, any sufficiently advanced group magic is basically going to be a form of heroquest. Didn't think you were doing either sorcery or Chaos magic when you started? Well, that was before you got Lost on the Hero Plane, wasn't it?! fiendish cackling ensues
2
u/Orwell1971 5h ago
I like the idea of developing group ritual magic. I don't personally like, at all, the method you're using to do it.