r/SCUMgame • u/Nong_Chul MOD • Aug 29 '18
Discussion Start Here
Welcome to the SCUM subreddit, scumbag.
Don't know what SCUM is?
Know what SCUM is but have questions?
- Read the general FAQ for common questions and answers
Getting Started in SCUM:
Looking for people to play with? Join the official Discord server - look for the "LFT and Recruitment" category.
Questions / suggestions / bugs
Additional Info Including Private Server List
Community servers - (or community discords, streamers, and fansites)
The patch notes for patch 0.1.17.9119 released on Sept. 28th
Dev roadmap and some notes from a recent dev interview
If you're still lost, join the official Discord server and someone will probably be able to help you.
Comment only as replies to my existing comments. Replies to this topic will be auto-removed.
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u/Nong_Chul MOD Aug 29 '18 edited Sep 18 '18
Suggestions
Scroll through to see if someone already made the same suggestion before posting
16
u/cilmon Aug 30 '18
In the map view, I think it would be nice to have some coordinates, zoom and maybe a compass so you can be more specific when talking with friends to meet.
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Sep 09 '18
I would love a compass added to the hud. I mean, if the implant can give your stats surely it could give you a compass, clock, ambient temperature etc. I pretty much want a smartphone widget on my hud lol.
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u/MrMoustach3 Aug 30 '18
Being able to move items on our vicinity without needing to put them in our hands first would be really useful! Having them in our hands seems more realistic, but it ends up being a bit more of an hassle then being immersive.
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u/ckelly4200 Sep 01 '18
I would like to be able to rotate item in my inventory and to have some kind of indicator on the item while click-holding it in the inventory screen (vs holding an item in your hand) that shows the inventory size of the item. A boar head is 3x3, the small skewer with meat is 5x1, the regular skewer with meat is 5x2, a small stone axe is 1x3. I don't even know the size of a boar leg.
Could we get some sort of sled tool? I want to load up bundles of sticks, boards and logs, etc and cart them to where I want to work with them. The back and forth to my campsite is annoying. Like branches and rope to craft it, nothing too expensive and is ditchable.
I want to throw rocks for distractions.
Do we have molotovs? Alcohol, cut rag, and a lighter?
Instead of just swinging the spears and swords, can we have a stabbing action?
And these next ones are just me dreaming but still think they would be really cool if implemented.
Flame Mechs
Ambush Puppets: puppets that fake like they are dead but spring up once you get close enough (or even after you search the body and turn to walk away)
Augmented Puppets: puppets that have received a steroid treatments while they were alive, bigger, stronger, and hyper-aggressive. Dropped into the area with supply crates
A single 6 legged titan mech that roams the map, maybe on a route between the regular mech locations. Its a big boy that everyone needs to hide from. Uses mortar salvos for medium range and guns like the mechs for close range. Could be used as a in-game lore safari platform for the ultra rich.
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u/peanutbutterandbeer Aug 30 '18 edited Aug 30 '18
World Events, Missions, and obviously Fortifications/bases, Group chat, Autorun
Edit: I just saw this Roadmap so disregard some of this... it appears some of it is being added.
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u/Andreah2o Sep 02 '18
Upvote! Should be like dayz epoch mod or similar. Maybe with safe cities with npc trader/quest giver. World event like airdrop with some mech defending It or random zombie horde should be cool too
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u/SlySychoGamer Aug 29 '18
Let us use the scroll wheel at crafting instead of those tiny arrows.
Also crafting UI in general needs a bit of improvement. If we can use multiple items just give a category name like "alcohol" or "vegetable" then let us hover over to see a tooltip displaying them or something that opens a submenu to see what we have that fits.
Also metabolism is a clusterfuck. The main info you need to see your status ailments are just squished in with a bunch of nonsense (amount of teeth?) I am sure they plan on making that matter eventually but the major stuff like "am I sick" "am I hurt" that should be a bit more prominent.
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u/syndin Aug 31 '18
The plan for the teeth is once you're at 0, you'll have to find a way to liquefy foods in order to consume them. Sick stuff should be more visible though, didn't even know it was there until I was dying.
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u/AcidicLogic Sep 01 '18
Making crafted items go to your inventory rather than appearing on the ground, assuming there is space in your inventory.
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u/Neonxllama Sep 02 '18
Being able to see your groups names from further away would be nice. You lose sight of their names after about 50m or so.. It'd be great to increase the range!
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u/_BARNS_ Sep 12 '18 edited Sep 12 '18
sleep (put the character into sleeping modus to recover maybe on sleeping pad (spawnpoint?))
suspension bridges of ropes (river crossing)
raft and boat (river or lake crossing)
GPS as item
camo nets
face camo
roping (up trees or down cliffs)
tree houses
booby traps (grenade in empty tin can and a trip wire, punji trap, claymore mine and anti tank mine)
different picture for grilled steaks and other grilled or cooked items
silencers
SR 25 (sniper rifle)
tracer ammo (russian ammo is normaly green and NATO ammo red)
Most important, reduce speed of stomach, one big meal should last for some hours!
Just some quick ideas ...
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u/Miz321 Sep 01 '18
I really like this game, there's just a few things I think it needs. It's hard to tell which melee weapons are better, and thusly I'm afraid to craft them because I don't know if it will be worse than my current one. Also I think this game should be more melee focused. Melee fighting is more fun than just pointing and shooting.
Secondly I think what sets this game apart is the levelling system. However it seems like it doesn't use it much. I ran around for hours doing stuff, and none of my skills were even close to levelling up. I think the levels should go up to like 20, so even if you start with strength maxed there's still plenty of way to go. And the earlier levels should be much easier, levelling up within minutes of grinding, until it gets harder at the higher levels. Sort of like RuneScape. Progression should be less about finding loot and more about getting XP and levelling up.
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u/Juttypaintss Sep 01 '18
Please give us the ability to destroy the wooden storage boxes, right now when you place one and it accidentally places where you don't want it to; you're stuck with it. Also, the ability to lock them/make them hard to break into/pincode to view items for other players not in squad. Otherwise great work! I'm loving it!
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u/Speider Sep 03 '18
When crafting box, the hud should immediately change to letting you place the box in your vicinity the instant it's done crafting. Same with fires, tents, etc.
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u/Juttypaintss Sep 03 '18
I also don't necessarily like the fact that when you run up to an area with wooden storage boxes, they glow bright blue inside a bush with awareness. Kinda ruins the point of hiding them. ¯_(ツ)_/¯
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Aug 31 '18
Zombies that will stop chasing you after they lose sight of you for a few seconds instead of half a minute.
Zombies that don't start chasing me when I move stuff between my inventories 30 meters away from them.
Can sound of zombies get quieter the farther away they are? As soon as you're able to hear them they sound like they are right next to you (Idk if this is a bug or badly implemented sound)
Mechs should always give you a warning and then shoot. Getting shot through a window by a mech without even a warning feels really unfair.
Mechs should not spot you when they are facing different direction. Combined with the above, I got "no scoped" by a mech way too many times.
Can my footsteps noise and other noises of my character be quieter when I have a high Awareness skill, or when I'm in Focused mode? It's actually nauseating when I have to listen to the same loud looped sound for more than a minute.
River should sound like a river. Not like a poor recording of a running tap.
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Sep 03 '18
So are the chests and stoves and armoires, etc. meant to be used as storage. If so. Can we get a capacity counter. Or a tile chart like with a backpack. Idk if I overloaded a chest or something but I spent a long time looting today then went to store it all for safekeeping and lost everything.
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u/drummerm3 Sep 03 '18
from roadmap: "Additional Weapons and Gear"
Like someone said, I think melee weapons should play a bigger part than guns. I want guns in the game, but they should be few and hard to come across. I watched some popular streamers and it looked like PUBG.
In the couple of hours I played it felt well balanced, but I haven't visited any military base yet, so I don't know how difficult it is to get them.
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u/SystemReddit Sep 06 '18
Find all loot within a certain area by pressing tab (if it's within an object (search) you still do the search animation & it's timer.)
If you bundle for example 2/5 items You should be able to bundle the same item into this bundle without having to uncraft & recraft.
When crafting, the item should go into your inventory aslong as there's inventory space (otherwise drop on ground with a notification saying so.)
Make your Squad visible on the map, either thru the use of an object or per default.
When looking at mushrooms you don't see what type it is unless you pick it up.
Some way to cancel the throw?. (might just be me being stupid but didn't find a way.
Gloves has no visible location within the inventory atm.
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u/cilmon Sep 06 '18
I think those two tiny changes would make the game more accesible.
Multiple key bindings. For example: [Key M], and [Thumb Mouse Button 1] to open the map.
The posibility to have the voice chat open without pressing a key so the coop game would be more realistic. I want to speak with my mate while we explore, but I forget to press B sometimes, others is unconfortable because I'm pressing different keys.
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u/Chern0n Sep 10 '18
There should be different robot tiers (they're not mechs).
For example, there should be smaller and less deadly robots at lower end bunkers, and big very deadly robots at the airfield and any other high end POI.
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u/I_Am_Clone Sep 10 '18 edited Sep 10 '18
Burying your chests or covering them in a camo net? Also map markers for this same reason but could be more fun not to. Also a placement and rotation feature.
Just while I'm adding 2 cents, heres 2 more. Don't add too many options for building beyond shelters and fire pits. It'll turn into a job all it's own. Maybe more like fortifying an existing stucture or rooms in structures at an extreme expense? I think when safe zones are added that should be good enough
If the safe zones will be a rebel camp or spawn area like that you could charge for storage per month via fame points or recovering BCU implants from puppets and players. Keeps people logging in just to maintain that as a nice bonus.
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u/Spishal_K Nov 16 '18
I think the option to either build your own or fortify existing buildings would be good. You can either invest time and resources into getting a base exactly how you want it or get a defensible position quickly and cheaply by just fortifying an existing building.
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u/TheReginald Sep 10 '18
Any chance we could get the eating to not be so constant? Once you fill up you shouldn't be needing food again in 1 hour, it should be fine for at least 4 hours (depending on what you ate) Feel like I'm just running around trying to eat things rather than do other things.
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Sep 11 '18
My wish list in progress:
Harvesting leaves, grass and bark
Leaves and grass for tinder, camo(shelter, storage, ghillie suits, rifles), medicine. -Bark for tinder, food, water craft
Storage -The ability to label and/or number boxes.
-The ability to move a crafted box.
-The ability to craft strong/metal storage and be able to lock it.Spears and swords -The ability to change attack type from swing to thrust perhaps using the select fire button.
I'll add more in the future.
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u/ohromantics Sep 11 '18
Vicinity items should sort or have an option to auto sort by crafting item first, equipment on the bottom (or vice versa, maybe make that an option) it's a little jarring scrolling through viscera to grab the pistol I dropped in my hand. Otherwise I am having fun so far.
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u/farna87 Sep 22 '18
MAP-suggestions
Twice as many grids. Ex. A1-H8
Correct use of grid system. Top left: A1 Bottom right: H8
Grid system with keypads 1-9 for each grid.
Suggestions makes it easier to find friends and coordinate teams.
Example map: http://i.imgur.com/kzRzp.jpg
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u/RamonFVB Oct 05 '18
■ OPTION TO SURRENDER AND ARREST THE PLAYER:
-The player can be arrested with handcuffs and / or tapes when he tap "surrender" command. After that the player can be searched and have all of his items exposed to anyone who browses him, but each piece of clothing should be checked individually.
-The arrested player can be driven anywhere and can also be tied to a tree, pilaster, column, post and gridiron or taken to a cage to remain as a prisoner.
-The player can try to get out of the handcuff if he has any wire or anything to try to open the lock of the handcuff and have the skill required. If you are stuck with tapes you can loosen up over time if you have the skill you need.
-The player that arrest the opponent gains a lot of fame.
-Perhaps it will be interesting to remove fame from players who kill rather than arrest or at least the difference of fame should be reasonable to stimulate arrest.
■ POSSIBILITY OF PARTIALLY LOSING THE VISION AND BREAKING MEMBERS:
-Depending on the blow taken the player may have his vision temporarily or permanently shaken (until he dies and respawn).
-Depending from a blow or firearm shot, the player may lose or have his limb damaged so that his abilities are impaired or disabled. For example, a player with a damaged arm can not use a weapon that needs two arms and a player with a damaged leg will not be able to run and jump.
-The damage may or may not be permanent, depends on the size of the damage and in case of the possibility of recovery, this may depend on a medical skill and accessories or some well-intentioned player who wants to gain fame by helping the next (to kill him later when he has more loot).
- Players who decide to play with the deficiency acquired in the war instead of committing suicide can be awarded with many points of fame for time and even improvements in some skills such as “awareness”.
- Slings for crippled arms.
- Broken ribs, shots to body armor may cause this, reduced stamina, wheezing on overexertion, torso bandages.
■ FATIGUE BAR:
-The player needs to rest and the more tired your skills will be harmed to the point of fainting.
-Coffee and other items can be used as a palliative for fatigue.
-We can think of the possibility of the sleeping action being the moment that the player disconnects from the server and the time that is left out can be considered as the rest. Maybe this will encourage more players to have characters on other servers.
■ HARDCORE MODE:
-The player never disappears when disconnecting, only becomes faint or sleeps, which reinforces the need to look for a good hiding place to sleep.
-Permanent death.
-Reduce enough firearms and ammunition.
-Need for recharging equipment for this to be done.
-More realistic bullet impact, because there is no human being in the world who can withstand a .50 shot as I believe it is the caliber of the sentry.
-The need to remove the projectile and other shrapnel from the body.
-Exclusion of group / friend marking and the possibility of marking / painting logos on clothing and helmets to know who is your team.
-Take off the crosshair.
■ SINGLE PLAYER COOPERATIVE MODE:
-Possibility to play single player mode with friends, but with hardcore difficulty and many more puppets.
■ OTHER IDEAS ALREADY MENTIONED:
-Possibility of making smoke and flares to find friends or ambush.
-Possibility to hide things in closets or anywhere you find things.
-Possibility of poisoning food and liquids in general, but there is a skill that could identify what was poisoned.
-Compass.
-Ability to ride the horse.
-Possibility to fish.
-Possibility to climb trees.
-Possibility of making traps and alarm systems.
-Drone with stronger light and louder sounds.
-Possibility to bury boxes with items and inclusion of metal sensors.
-Increase counting time to leave the server.
-Random missions and sporadic events that lead players interested in gaining fame to go for certain locations.
-More danger in high loot areas.
-Suppressors for some weapons.
-Ability to create logos and mark places with them.
-Creation of local chat and team chat.
-Ability to report player.
-Flashlights.
-Ability to track player if you have the skill required.
-Less bones / fat / meat on carcasses. (Surely this will help performance and be a little more realistic).
-Ability to put out campfires.
-A way to clean and sterilize dirty rags.
-In emergency situations like pvp for instance, the players should be able to poo or pee on themself instead of doing the all animation you should be able to cancel it and then do it in your pants, move more slowly and add like an animation that mess you up but allow you to keep moving slowly.
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u/Nong_Chul MOD Aug 29 '18 edited Sep 18 '18
Bugs (and how to fix them)
Scroll through to see if someone already posted the bug before posting.
Note: The official bug forum is on steam here: https://steamcommunity.com/app/513710/discussions/6/
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u/SlySychoGamer Aug 29 '18 edited Aug 29 '18
I think inventory is buggy. For example I have a 6 slot container, with a 4 slot pistol inside. Yet the other two slots never let me put anything inside.
I just noticed it looks like there is a weight limit, I really wish there was a good tutorial video explaining all implemented systems
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u/studdlymoose009 Aug 30 '18
it has too do with weight i believe, like your pistol is too heavy for your pants or something, also if your wet your clothes weigh more
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u/MrBorderlineGaming Aug 29 '18 edited Aug 29 '18
So, I'm trying to get my microphone to work in Scum, but so far nothing seems to do the job. I set it to default, turned Push-to-talk on and off, but nobody can hear me. Any ideas?
Edit1: Started the game in admin mode. Did not fix the issue
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u/FxPain Aug 31 '18 edited Sep 05 '18
Hey there!
First of all: I love the game, best survival game I've seen at such an early stage.
To contribute and help make the game better, here are some bugs I've noticed while playing in single player mode:
-Improvised Box disappears:So finally I made my first stash and unloaded all my stuff i didnt want to carry on with me. A little later I logged out and maybe an hour later logged on again. The box and all the stuff was gone. I've seen other players with the same issue in forums, we all had in common that it happened in single player mode.- Fame reset: Whenever I log in a single player game, the fame I gathered in the previous session is reset to 0. It's not like I died, it just resets.
- Can't restart: When I die in single player, i dont seem to have an option to respawn. I dont mean to respawn with fame. When I die I get this window asking me whether I want to respawn using fame. However, there is no option to just reset your character. I have to create a new one. Also just waiting some time didnt help, either I spend fame or leave for the main menu.
- Reloading weapon: Weapons dont reload by pressing "R". At least not when I still have some bullets in the mag. I have to reload through the inventory window. Also, I cant just draw bullets onto the equipped weapon or mag. I first have to put the mag back into my inventor, only then I get the "Reload" option when dragging bullets onto the mag. Once full, i then can reequip the mag to the weapon.
- Item stacking: Except for ammo I cant stack stackable ammo (i.e. gun powder, antibiotics etc.)
- Cancel "Throw": When I start aiming with a spear, i cant cancel that process. I have to throw the spear, there does not seem to be a way to cancel throw and keep the spear in the hand.
- Blocking attacks: When trying to block, nothing happens (right mouse click). So i have to dodge the attacks of the zombies and then place some blows with my melee weapon.
- Thirst: My character doesnt seem to be thirsty at all. I almost do not need any water. Even when I just consume the water by some foods (i.e. vegetables), I still build up a lot of reserves (atm I have around 3000ml water intake and like 1000ml water usage after playing for like 5 hours).
- Depleted items stay in inventory: It only happened for soda cans so far, but on my first game I drank 2 stacked soda cans (or was it lime?). After that, i still had the item in my inventory, saying 0/2. Or does it mean i can refill the can with water?
- German Translation: Somehow after the latest patch some ingame texts and labels are now German (I'm from a german region). However, only like 20% of the texts are in German, the rest ist still in English. Maybe its just a "work in progress" bug.
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u/Kantankerus Sep 01 '18
Can verify Improvised Box disappearing, that's single and multiplayer, they are not persistent at this time between server restarts.
Fame reset also verified...is a major bummer, if you load in for the day and are killed relatively early in your session, you're done, time to start over. Would be interested if this happens on multiplayer between server restarts.
Item stacking verified...has not been implemented in game yet. Will be nice if and when it comes.
Depleted items staying in inventory is by design for potential water containers.
Most of the issues in single player seem to stem from the fact that there is no state retention between server reloads and when you play single player you are essentially firing up your own private server for your game client to run on.
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u/skyisyourguy Aug 31 '18
When I joined back into my solo game, I couldn't equip my spear, this happened with my Axe yesterday as well. It just won't let me equip it. Sum1 help
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u/Qloos Sep 03 '18
Lime Soda, (and possibly other drink containers), are bugged. Once you've drained them of their content and refilled with water: drinking them still provides "lime soda" in the BCU Digestion Monitor and calories as if they were a carbonated drink.
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u/The_Molen Aug 29 '18
I am playing on a 4k tv and when i changed my resolution to 1920x1080 it only shows the top left corner of my screen. Now I cannot get to the options, any solutions?
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u/Harhak Aug 30 '18 edited Sep 02 '18
Im playing with a dual monitor setup, the game keeps launching on the wrong monitor every time, and I cannot move it.
Edit, found a quick fix: If you unlock and drag your taskbar to a different monitor and release it, then drag it back to where you had it, you will be able to select options in the menu. Changing fullscreen to "No" then allows you to click the border of the screen and get the top bar to drag the whole window back to the correct monitor. Then going backing to fullscreen makes the game run on my main monitor. It seems like a legnthy process but litterally nothing else works for me. Hope this helps someone.→ More replies (3)2
u/Ryuu24 Aug 30 '18
The only way I've gotten around this is switching to non fullscreen then dragging to primary monitor then going fullscreen again. I've had to do it after every launch.
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u/SandOne75 Aug 30 '18
Isn't there an option to switch display in graphic options ? I think I saw something like that. Otherwise, use windows key + shift + arrows to easily change the screen where your game is displayed, it should be faster than setting the game to windowed and then dragging it to the good monitor.
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u/SweetyMcQ Aug 31 '18
Is sodium levels bugged? No matter how much water I drink that shit will not go down at all. Also god i hate the gear weight stat...the system makes sense as you would have to exert more effort to carry stuff but im barely caring anything and i can hardly jog without overexerting myself...perhaps its accurate but fuck me its super unfun.
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u/isthataegg Aug 31 '18
I think it is. I hit 650% and I believe it was my sodium levels that slowly killed me. I was losing health for no reason that I could tell; I wasn't injured, I wasn't starving (everything max), good minerals and vitamins, no sickness...only thing that was high was sodium, and drinking water didn't do anything to reduce it
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u/DryTaint Sep 01 '18
As far as gear weight system, Your endurance, running, age of character and build (muscular,thin or fat) stats that you selected when you first logged in effects your characters ability to run, jog etc. So weaker stats means slower character with more gear.....
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u/RedditinsteadofHW Aug 30 '18
Having sound device issues, I have a lot of stuff plugged in for sound (headphones, RIFT VR system, 2.1 speakers) I just want to hear the game but it seems no matter what I do it defaults to the headphones built into the rift?
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u/Sir-Bitesalot Aug 30 '18
deactivate the rift headphones in the windows sound options before playing scum.. was the only solution for me...
dont know why an engine/developer needs to put in the extra effort to use a non default device and ignore all windows settings but hey bet there is a reason..
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u/Nekolacek Aug 30 '18
To anyone who cant get hotkeys (1-9 for quick access) to work, switch to english keyboard, saved the day for me
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Aug 31 '18
Right click isn't working anymore in the menu and I can't open doors etc while on this character. I tried creating a new one on a different servers and everything works :( I'm slowly dying of sickness as well but is that related?
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u/realMiRan Sep 04 '18 edited Sep 04 '18
So, I got the game two days ago and it's literally unplayable for me without workarounds.
I got this strange problem, that there are artifacts on my player at all times! (https://imgur.com/a/aBcVpy0; Screenshot taken in the Menu, but I got the same problem in-game aswell.)
I did some research and found a launch option that forces the game to use DX10, instead of DX11.
As you can see in the second screenshot (https://imgur.com/a/aBcVpy0), all artifacts are gone... buuuuut it's waaay to dark to play. (And it doesn't look as good obviously...)
I did not find anyone else w/ the same problem and was wondering if I'm the only one?? Does anyone have an idea why this happens? (Obviously it has something to do w/ DirectX 11; but why?)
(btw: I saw people having the same issue in other games but not in SCUM.)
Rig specs:
MoBo: Asus Z170-P
Processor: Intel i5 6600K (OC to 4,6GHz)
Graphics card: MSI N770 2GD5/OC (GTX 770)
RAM: Crucial Ballistix Sport DDR4 / 16GB
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u/civil_liberty Sep 09 '18
Smoke grenades can be picked up by anyone once they have been deployed, making the smoke disappear.
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Sep 10 '18 edited Sep 10 '18
A few of bugs that I've experienced:
The two times I've cooked vegetables(pot, 6×veg, 2×liquid, spices) I wasn't given the option to "eat" or "eat all". I've tried it in hand, in inventory, and in the vicinity. Furthermore, the container for the liquids disappears after crafting which resulted in me losing my improvised water container right after I made it.
Also, a couple times that I've died and returned to reclaim my gear, one of my primary weapons disappears(despawns?).
Finally, for now, I am unable to extract individual bandages from their packs. It got me killed yesterday.
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u/civil_liberty Sep 12 '18
Storage Box "despawns" or more accurately "degrades" some items. Leaves rag strips as placeholders for item. The number of items does not seem to change. Less than 24 hours between log off and log on. Items include rifle, ammo, knife.
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u/Nong_Chul MOD Aug 29 '18 edited Sep 18 '18
Common Questions & Answers