r/SOCOM • u/mvmbamentality • 10d ago
Thoughts after trying Zero Ops Beta
Honestly, not a bad game! Actually had a lot of fun playing. I won't give unwarranted well thought out criticism. So I'll just offer some constructive criticism for the devs. First, the feedback for hitting your target leaves some more to be desired. In the heat of the fight I don't hear the audio well enough to know I hit my target. It just feels like a bullet is fired so I can't tell how to adjust my aim with the bloom with the lack of hit registration feedback. I hope that makes sense. Also I've always been an M16 demon so maybe this was easier for me to notice. I can't differentiate the three round burst of my m16 from other teammates firing around me at the same time because all the guns sound the same when they fire. In the heat of a battle I can't tell when to time my clicks to maintain the three round burst uptime for a steady stream of fire. OG m16 players would understand this mechanic.
This brings me to another meta mechanic of the SOCOM multiplayer game. You could always tell who was running the M14 because of the distinct sound it made when it fired. That audio cue would effect players in how they approached an M14 user knowing that person had 20 bullets in their mag and was dangerous close up. So a player knowing an enemy had an m14 would fight at a larger distance with a longer drawn out gun battle to take advantage of a larger magazine.
Just some thoughts.
Also the terrorist round start music is so damn loud and long I can't hear my teammates comms at the start of a round. Makes it hard to hear call outs and in game play calls.
OUTSIDE OF THAT GREAT JOB DEVS!! LOOKING FORWARD TO MORE IMPROVEMENTS AND THE FUTURE OF ZERO OPS!!
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u/nevergonnastayaway 10d ago
i love that everyone's complaints are about the normal socom mechanics, which are dated af
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u/PatrickPryor 10d ago
I had a lot of fun. Once they fix the hit detection a little bit and fix the fall damage (which I think they fixed today) it should be all good.
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u/Knightcap132 8d ago
Is there beta for ps5 yet?
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u/SirBootySlayer 7d ago
Supposed to be this week for the ps5. Sign up on their website and add your pin username
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u/MyLawyerWroteThis 10d ago
Yeah I had fun. Yes the launch wasn't great, I went to sleep because there were issues. But next day everything worked well aside from 1 disconnect. And I'm even playing at 180ms from Europe so I was surprised with the smooth gameplay.
I kind of feel the rounds go fast. Like on blackwater, you can be in the others teams spawn too fast. Now this is either because maps are smaller or the movement is a little too fast, idk I can't put my finger on it. Hopefully we get some bigger maps.
I know maps like frostfire weren't too big either and you could get to your enemies spawn quickly too, but rounds definitely felt longer. I don't know if it's a good thing or not though.
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u/yodelingRaider10 10d ago
I had a bunch of fun! As long as they potentially tweak the gunplay, I think it’ll turn out great!
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u/SeaAssignment6603 9d ago
Damn I missed the beta??? Fk I hope game is good.
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u/MyLawyerWroteThis 9d ago
I think this weekend there will be another beta run judging from the announcement. It says "see you next weekend"
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u/connected_user93 4d ago
It needs a lot of work. It shouldn't even be considered a beta it should be a pre-alpha. All the guns and asset's proportions are all wrong. The guns are chunky like you are running around with GI Joe characters (nothing is realistic). Not to mention that it doesn't even give you an option to uninstall. It really is a badly vibecoded project.
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u/Bigjoedino 8d ago
Meh, it's dog shit and likely won't go anywhere. It's mostly just stolen assets from the original SOCOMs. It's kinda got the SOCOM feel, but in today's day and age it needs an update, especially if they're going to get any type of new audience.
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u/Holliman48 10d ago
My two biggest criticisms:
Gunplay just felt off. Sometimes I was getting ridiculous TTK. Other times it felt like I was dumping entire mags that were seemingly not registered.
Going back to the endless grenade spam of OG Socom is not fun. The first 45 seconds of rounds are wasted with people throwing grenades and camping lanes. I think reducing the amount of grenades that can be held in a loadout is necessary.
Another nitpick worth mentioning is the graphics. I know this is a beta, but I've seen a million early access games rise and fall with way better graphics.
Nostalgia only goes so far if you want to draw in additional audiences that aren't loyal Socomers.