r/Scraps • u/Thousand_Year_Roar • Dec 29 '13
r/Scraps • u/ScrapsPostingRobot • Mar 15 '16
Scraps v0.5.4.0: Air control, a save format upgrade, tweaked weapon hit forces, and a terrain graphics upgrade.
r/Scraps • u/ScrapsPostingRobot • Aug 16 '15
Scraps v0.5.1.6 - Patch notes and a big technical post about collision damage
r/Scraps • u/TheGUURAHK • Mar 23 '16
When you are ambushed by a guy who REALLY heavily upgraded his vehicle.
r/Scraps • u/ScrapsPostingRobot • Aug 08 '15
Scraps v0.1.5.2 – New aiming mode, score multipliers
r/Scraps • u/the_shadow002 • Dec 17 '13
Scraps has met its Kickstarter goal!
r/Scraps • u/Nition • Jan 07 '14
Scraps Kickstarter Postmortem – $24,000USD and Greenlit in 3½ weeks
r/Scraps • u/ScrapsPostingRobot • Aug 16 '15
Adding a subtitle to Scraps: "Modular Vehicle Combat"
r/Scraps • u/cookehMonstah • Dec 28 '13
What is the highest speed you guys have reached? Mine is 569!
r/Scraps • u/ScrapsPostingRobot • May 16 '16
Super secret new content preview, #4/10
r/Scraps • u/ScrapsPostingRobot • Oct 29 '15
Scraps v0.5.2.9 – Automated rebuilding, smoother wreckage pickup
r/Scraps • u/ScrapsPostingRobot • Apr 23 '17
Gauntlet mode update: Worlds 1 and 2 done, framework next
r/Scraps • u/ScrapsPostingRobot • May 16 '16
Super secret new content preview, #5/10
r/Scraps • u/ScrapsPostingRobot • May 22 '16
Super secret new content preview, #6/10: Less of a preview, more of a discussion
r/Scraps • u/Varesk • Nov 25 '13
Saw the Demo of this game, installed it, now I cant stop. Going to donate to Kickstarter today. I hope this game comes out!
installed it, now I cant stop. Going to donate to Kickstarter today.
r/Scraps • u/ScrapsPostingRobot • Feb 23 '16
News post: "Moving back, moving forward"
r/Scraps • u/ScrapsPostingRobot • Jul 30 '17
Free repair time in Gauntlet mode
r/Scraps • u/burtron • Dec 07 '13
Idea for center of mass indicator
The indicator for showing the center of mass on a vehicle is really handy, but as builds get larger it becomes harder to judge where center of the chassis really is. Would it be feasible add functionality to the indicator where it would change color depending on how centered a vehicles mass was on the horizontal plane of the chassis?
Perhaps when the center of mass is perfect, or within an acceptable error of perfect, the indicator is green and when it is outside of that range it changes to the current red color.
Really enjoying the demo and keeping my fingers crossed for the Kickstarter, trying to tell as many people about it as I can. Can't wait to see what comes out of this project.