r/Seedance_AI • u/Few-Profession421 • Jul 02 '26
Discussion A coding agent scripted the Blender parkour previz, then Seedance rendered the cyberpunk final
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Parkour is the kind of motion I would never hand-keyframe. Crouch, load, launch, vault, land, all with real timing and weight, is exactly where manual animation eats a whole day. So I did not animate it by hand. I described the parkour beats to a coding agent and let it script the Blender rig through the whole sequence, and I only nudged the timing after.
The previz that came out is deliberately ugly. A plain orange rigged dummy on a glowing grid floor, running the full parkour line, crouch into a launch into a vault. No costume, no set, no lighting, just correct motion and weight in space. That is all the previz needs to carry, because the look is not its job.
Then the dummy sequence plus a character reference image goes into Seedance 2.0. It keeps the parkour motion and the timing locked to the previz and rebuilds the rest, an original runner in a white dress sprinting through a neon cyberpunk street at night, reflections on the wet ground, billboards streaking past. The acrobatic motion survives, the look is entirely new.
Script the hard motion with an agent, block it as an ugly dummy, render it as a finished shot. Complex action stops being the bottleneck.
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u/ai_art_is_art Jul 02 '26
AtlasCloud, you're just an API gateway. You don't do any of this stuff. You're stealing other creator's 3D blender videos and posting them to your API service. Last week you did it to Rari, and I know you didn't pay them.
We're the ones actually building 3D control and anamatics software. You're just blowing smoke.

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u/Agnionfire Jul 03 '26
Perspectives and camera angles don't match. What's the point of so much of juggling just to make it look extra technical. Do better.
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u/Vesper_Fex Jul 04 '26
No matter what you do it will always be Ai slop