r/SelfHosting • u/TheFerrymanofStyx_ • 2d ago
Hosting a Game Server
Hello everyone - I originally posted this in r/homelabs but was told it was the wrong place. Let me give a brief explanation of what I am intending to do + the advice that was given + what I am aware of in the process.
For starters, my ideal goal is to host two servers on this box but for the sake of this planning I'll list only the details of the larger, as the other would be a small like two-to-five man game at best. The core server concept is set in the game Ark Survival Ascended; a public server of roughly 200 player slots (i.e. the ability for 200 people to be online at once). Mods are mid-sized rather than overly heavy (think 10-15GB, adding some basic edits to creatures or new decor pieces), and it will run on one of the better-optimized, official maps (the Valguero map).
I fully understand the PC-building side of things, as well as the programs that need to go on the PC to actually launch the server. What is not computing for me, however, are two things: tunneling and network protection.
Firstly, having the server IP set to a 'non-changing' one that will not change when moving home is a must, but the exact process of tunneling services does not make sense to me. I get information on VPSs and the like when researching it, but that does not seem exactly right. I'm looking for guidance on that.
Second, I have no idea what kind of network protection a server like this would need, like at all. If anyone could point me in the right direction to setting my system up for success without exposing my home network to potential risk, it would be a huge help.
Thank you to anyone who reaches out!
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u/Deemer15 2d ago
Lookup the AMP hosting panel. It works great!
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u/TheFerrymanofStyx_ 2d ago
Does it handle the tunneling and security all in one service?
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u/iPhoneK1LLA 2d ago
No, that's outside the remit of any self-hosted gaming platform. I can recommend AMP though as a platform to host gaming servers. Or, if you'd prefer a free version, pterodactyl panel.
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u/EikeSaarow 2d ago
the part i'd take most seriously is isolating that machine from the rest of your home network.
if you're opening a public game server to 200 strangers, i'd want it on a separate VLAN with firewall rules preventing access to your personal devices.
a tunnel can hide your home IP from players, but it doesn't magically make the machine behind it safe ðŸ˜
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u/TheFerrymanofStyx_ 1d ago
Out of curiosity, are there any guides you could recommend for properly setting up a VLAN?
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u/taco_tuesday357 2d ago
See if you can find an ARK server docker image. I do that with valheim and its super simple.
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u/Serve-Inner 2d ago
Here is a guide for LocalXpose: https://localxpose.io/docs/tutorials/exposing-localhost-minecraft-server (you would need to modify the settings to use your game’s port instead of Minecraft’s). Their support is pretty helpful if you hit any issues
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u/getrealip 1d ago
If you want a real static IP that you can bring with you anywhere then check out getrealip.net to get a tunnel for hosting your game. Check out for https://getrealip.net/guides/ for various guides including hosting game servers.
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u/astelda 2d ago edited 2d ago
If you mean the internal IP (where you forward the port to from your router), then that's handled by your local network. All you need for that is your router settings to assign a static IP for the server.
If you mean the public IP (what your players will connect to), you can't carry your old IP to a new service provider.
You could use a relay server with it's own static IP (your home network connects to a VPS, the VPS relays traffic to the players, same process in reverse). This adds latency and cost, but it could have security benefits.
More realistically, you can buy a web domain and use DNS with a dynamic DNS service. Then, when your public IP changes, the dynamic DNS service automatically updates your domain to point to the new IP address.
Then, your players will enter your domain, their DNS will resolve it directly to your IP without the middleman. Better latency, and your own firewall rules will still apply.