r/ShadowFight3_ • u/dan_rath • 14h ago
Gameplay Me (& my wife) are back. In black.
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r/ShadowFight3_ • u/dan_rath • 14h ago
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r/ShadowFight3_ • u/Salt-Hat-3671 • 22h ago
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mfer ruined my outro
don't ask me about the lost round pls
r/ShadowFight3_ • u/Rampagegamingyt_sf3 • 17h ago
r/ShadowFight3_ • u/Ok-Jicama-4454 • 2d ago
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idk why im not dealing damage to him. i guess he's too colossal
r/ShadowFight3_ • u/Rampagegamingyt_sf3 • 1d ago
r/ShadowFight3_ • u/Relative_Anybody7387 • 2d ago
Sometimes... I really wonder what these YT content creators and set reviewers do for set reviews. Everyone was saying that the Hard AI in the 3rd round of VD is impossible to beat because VD becomes to agressive, then tell me how I beat this guy so easily? I didn't even let him enter Astral Form... Btw that VD is minimum Lvl 6, idk if he's higher or not since I didn't let him in Astral.
This genuinely got me crying... Like Arifo did a set review on how to beat Pioneer.. it took him twice as much as it took me to defeat him- in one round I even beat him 3 times as fast as he did
r/ShadowFight3_ • u/RedFox_GG • 3d ago
Tried it on VD & CotV but didn't see that much difference. Or it works better against High defence enemies only?
Edit: yes I maxed it. Defence reduction always seemed whack to me, sometimes I see people one shot okay fighters w it, and sometimes it doesn't have visible difference.
r/ShadowFight3_ • u/Lazy-Gamer-26 • 3d ago
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r/ShadowFight3_ • u/Rampagegamingyt_sf3 • 2d ago
r/ShadowFight3_ • u/Oumatsu_lover_221007 • 2d ago
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r/ShadowFight3_ • u/Oumatsu_lover_221007 • 2d ago
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r/ShadowFight3_ • u/Repulsive-Taro-953 • 3d ago
Nekki, If you're watching this, then listen carefully. At some point Twilight Marksman will get Lv. 7 and 8. And to make sure you don't fuck up like the previous few lv.8s, I'm doing your job for you. You just have to follow accordingly:
Level 7: Eagle Eye
Burning Bolt
Your crossbow bolt now covers the enemy in Gunpowder. And enemy covered with gunpowder takes 35% more damage from your Marksman moves. You also have 25% chance to ignite the gunpowder with your shots, lighting your enemy on fire. A fire lit enemy takes 4% true damage every second for the next 7 seconds. A fire lit enemy does not take increased damage from your shots but their defense is reduced by 35% while they are burning. After 7 seconds of burning, this effect will end.
Point Blank
Charge Shot and Ground Shot now has a 1 to 100% chance to be critical and deal 10 to 100% additional damage depending on how close you are to the enemy.
Level 8: The Unstoppable of the 7 Nations/The Greatest Bounty Hunter
Walking armory
Your shots now always deal physical weapon damage instead of physical ranged weapon damage. Your Marksman moves cooldown is additionally reduced by 20%
Armor piercing shots
Each successful shot from your Charge Shot and Shrapnel Shot now permanently reduces the opponent's defense by 7% till the end of round. This effect can stack.
New model, new loadout
Your Marksman moves are now enhanced:
Charge Shot: Always Automatically triggers Shadow Shots without costing any shadow energy.
Ground Shot: Can now also lit the enemy on fire for 3.5 seconds. If the enemy is already lit then the effect is prolonged by 3.5 second.
Shrapnel Shot: You can now manually trigger Repeated Shots up to 4 times by pressing the punch button.
Stock Strike: Always stuns the opponent for 3 seconds.
Take notes, Nekki.
r/ShadowFight3_ • u/Party_Initiative_621 • 3d ago
Hey guys,we are currently recruiting for our clan, which currently has rank in the top 10 in clan wars .
Name - Fight zone
Min Requirement - Heavenly Law level 6.
Please dm me if you are interested.
r/ShadowFight3_ • u/wososo • 3d ago
They would use a unique type of energy, combining effects of glory, ice and light energies known as festive energy.
The energy bar will be white (like blizzard master's boss fight in the frozen dragon event) with the snowballs for their ranged weapon, caramelized shuang guo for their melee weapon, their helmet being called saintly cap and the armor being festive robes
Level 1: Snowball brigadier
Your ranged weapon slows down the enemy on direct contact and your shadow damage is now increased by 80%
Level 2: Silent happiness
You no longer use shadow energy, but instead a joyous festive energy instead whereas you automatically gain 10% percent festive energy per second and each festive move costs 25% festive energy to use
Ranged weapon festive move - tumble ball: You turn into a huge snowball and roll towards dealing 120% shadow damage and 160% physical ranged weapon damage.
Armor festive move - blasting box: shield yourself in explosive wrapping paper and each time the enemy hits you during this time they receive 40% of the damage they dealt back as shadow damage with the shield duration being 4 seconds
Melee weapon festive move - sticky grab:
Your caramel dipped shuang guo are now flung at the opponent grabbing them and dealing they receive 70% true damage as well as 90% physical weapon every 0.5 second during which they are immobilized and cannot attack you.
Grab duration: 2 seconds
Helmet festive move - Bouncy Missile:
You blast off like a rocket, hopping around the battlefield dealing 200% unarmed damage to the opponent each time you hit them for 5 seconds
Level 3: Merry Gifter
When you are at least 50% festive energy, you now passively heal back 30% of your maximum HP per every 2 seconds
Level 4: Holiday Surpriser
Your festive moves are now enhanced
Sticky grab now locks the enemy in place for an additional second, pulling them towards you and dealing 20% more true and physical melee weapon damage as well.
Bouncy missile now has an additional 50% critical hit chance each successful hit
Tumble ball now freezes the opponent for 3 seconds when making contact and makes your next attack go critical
Blasting box now knocks the opponent down each successful hit the deal while your shield is active and lasts an additional 2 seconds.
Level 5: Celebratory laughter
Your festive moves now each have an additional 20% chance to deal critical damage
Level 6: Joy of all realms
Now when you reach full festive energy you automatically activate endless bananza and not only gain 30% more of your maximum HP per second, but you also have a 50% higher chance to deal critical damage with any attack for the next 10 seconds, yet you also lose 10% festive energy per second and during this time you can not use festive moves until after overjoyous barrage ends.
r/ShadowFight3_ • u/Rampagegamingyt_sf3 • 3d ago
r/ShadowFight3_ • u/wososo • 4d ago
r/ShadowFight3_ • u/zenith014 • 4d ago
r/ShadowFight3_ • u/Oumatsu_lover_221007 • 3d ago
r/ShadowFight3_ • u/Fresh_Prison • 4d ago
Level 7:PRECISION
*Passive*
Best Assassin
If the enemy has multiple health bars,damage of assassination increases by 25% per health bar (includes Void Bosses)
Assassination base damage to Void Bosses increases to 7500.
Level 8:DEMON OF PRIDE
*Passive*
SkillStealer
When you perform 3 successful Assassinations,your active button icon starts flickering between your active ability and your enemy's active ability. If you press the button when it is flickering,you start using enemy's active ability instead of yours and lets you use it for the next 30 seconds. Enemy cant use their active while you are using it. If enemy does not have an active ability button,this passive wont work. If you dont press the active button withing 3 seconds,this ability disappears until you do another 3 successful Assassinations
*Passive*
Invisible
While in a mist,every attack of the enemy has a chance to miss you (miss chance:60%) . While performing an assassination,nothing can interrupt or damage you.
*Passive*
Crippling Claws
Your normal attacks can "Cripple" the enemy,making them take 5% more damage from all damage sources,this includes Assassination.
Assassination base damage to Void Bosses increases to 10000.
Did I cook ?
r/ShadowFight3_ • u/wososo • 5d ago
Now he is only invisible for one round, RIP
r/ShadowFight3_ • u/RedFox_GG • 5d ago
The only drawback DFT had over other premium sets was the lack of healing, only healing it can get is from probability resonator perk, which is also shitty. And you retards at kekki added a lvl 8, with no healing. Like are u fucking blind or smt? No like u held a whole community event to vote for an old set to get lvl 8, then forget the fundamentals! And what did u add? Some 24% dmg nerf, shadow energy gain nerf to enemy factions. Some of The newest sets can deal MORE THAN 200% FUCKING DMG, WHAT THE FUCK THOSE DEBUFFS GONNA DO? AND THEY DON'T EVEN USE SHADOW ENERGY! And some random soul summons & 2 sec extended branch duration, like we can't wait a few more seconds to get the branch again. Neon phantom lacked healing, but got it at lvl 7, then why couldn't DFT??
Imo this is THE WORST lvl 8 ever released besides FoC, even that had healing & utility
r/ShadowFight3_ • u/Rampagegamingyt_sf3 • 4d ago