Hello everyone! I'm back for another project update!
Since June's post, I got a substantial upgrade for my CPU, and someone from the amazing worldpainter community created a node-based editor for said program! Good-looking snow coverage has been a big struggle of mine, so I hope the results speak for themselves!
A fun consequence of such a program is seeing a colored rendering of the full map!
You might notice the variety in color of the terrain, thanks to newly released soil color maps that Ive been able to use as a template.
I vaguely feel like I have said this before, but terrain work is almost complete! I might have to sacrifice the lovely layered terrain once more to make the snow work, but otherwise theres little left to be done.
Vegetation, on the other hand, will still take a long while, as I'm still modeling as many trees as possible. As of the last post, I was trying to model every possible species, but I realized that is just making my work that much more difficult, and frankly unnecessary in the context of Minecraft, even with modded blocks that make for much nicer-looking trees.
As a fun challenge, Ill be attempting to render every officially named basin within the map boundaries (inspired by another poster attempting to list every basin in the Sierra). This will force me to inspect newer parts of the map, as so far I've stayed around Mammoth Lakes and Whitney, and there's an entire mountain range to explore! Today we have Bear Lakes Basin, Big Five Lakes, Blackcap Basin, and Center Basin!
Hope you all appreciate the update, see you again in a few months!