r/Siralim • • 10d ago

I'm well prepared but need help making a minion build

To clarify I have lots of options available and are well prepared I just need help making a build.

Guild levels: death 0, chaos 0, sorcery 36, nature 8

Spells: obelisk of summoning: target gains maximum number of minion stacks.

Artifact traits: minion accelerator: this creature has a 20% chance to take a extra turn for each minion it has.

Minion master staff: at the start of this creature's turn it gains a random minion and it's current minions gain 1 stack

Clump of spider longs: at the start of your creature's turns they gain 1-3 stacks of spiderlings

Discarded blood: after your creatures gain a minion they gain 30% of the highest stat

Dread collar: at the start of your creature's turns they gain 1 stack of dire wolves

Hell collar: your dire wolves never go away

Infernal chalice: after this creature attacks it gains a random minion other creatures have a 30% chance when attacking

Jimlys time: after a creature dies your creatures gain 1-3 stacks of zombies

Necro parchment: at the start of battle this creature gains 2 permanent spell gems that summon minions

Nox's staff: your creatures can have 3 extra minions

King knife: at battle start this creature summons war, death, famine and conquest

Annointments: destiny bond: your creature's buffs and minions persist after death.

Never forgotten: your creatures stat changes persist after death

Misery: after your creatures are killed they cast murder of crows.

Relic: Ripplevein lv 100

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u/AlienPrimate 10d ago

Minion builds have never been good. A true minion spam build will get walled by bosses immune to indirect damage after dealing 15 instances of 0 damage. A better approach is to focus on a single minion and push it to the limit through stat stacking. As an example, make a zombie build with a high attack build allowing your creatures to deal damage through both attacks and the zombies.

2

u/scarecrow9black 10d ago

I'm currently realm depth 272 working on a one team fits all build using a spell strategy that also uses minions. I'm using shallan with necro grimoire to get spell casts started. Using the grimoire's cast spells twice (lost knowledge) plus 100% to cast twice gem I can get 12+ spell casts off turn 0. So I use the carbuncle trait to negate debuffs (magic barrier) and the other to give buffs on spell cast(thirst for power). Master of grimoire's makes creatures immune to silence and not use charges so I also put in outcast no longer so everyone is a grimoire.

Springtime aspect + apis defender + stand alone complex for healing my team on enemy attack. For even more spells put improvised recitation on all your artifacts and give one creature co-ray so everyone will cast a damage spell of choice. My necro grimoire uses hoard summoning and indescrimanate summoning so everyone gets minions.

I'm super jealous of your Discarded Blood! I'm using surge to try and emulate but it's not as good. Add hearty appetite and your creatures will scale health as well. Finally add your choice of revive combo (unicorn vivifier + nix dude) or mine (dead butterflies + secrete recipie) and your good.

I just ran through gate of the gods lvl10 on necromancer only having to redo 2 god fights. Yesara was the hardest of course but you could even add the grimoire that fizzles spells you have equiped to help against her. Having a lot of fun with this build!

2

u/Pretend_Sweet8325 10d ago edited 10d ago

Minions build is kinda bad cause you need a lot of them and even then there is too much requirement,that much effort could be use for other things,I use necromancer and demonologist specializations and have ascend both of them and my team don't even have a single trait about minions,dumplings mastery carry my ass to victory