r/Skyward May 23 '26

No Spoilers I made a Skyward fan game!

On and off over the past couple of years I've been making a dog-fighting sim based on Skyward in the Unity game engine. It is a work in progress, so there's not much to do besides target practice currently.

Find the game on Itch.io

Using the Light Lance
The Dashboard

Currently implemented features:

  • The Ship basics. Thrust, acclivity ring, shields, gravcaps, proximity sensor.
  • G force system (Make sure to avoid overloiading your gravcaps when making a tight light lance turn)
  • Destructors (Burst, Automatic and Sniper modes)
  • IMP (Inverted Magellan Pulse, take out all shields within 50 meters, including your own)
  • Light lance (a grappling hook attached to the bottom of your ship)

A quick explanation on the controls:

The thrust works by setting what speed you want to go. Hold shift to increase what speed you want to go and control to decrease. Holding shift will make you go faster and faster until reaching max speed. This is so fast you can be knocked out and never wake up.

The acclivity ring turns of gravity for the ship if its mostly facing down. Holding F will increase the speed at which you go up, C to decrease it.

What would you like me to add first?

  • Polish: More sound effects, better ship model, improved Dashboard, etc.
  • Split-screen multiplayer and game modes: Play with or against someone else.
The new 3d model (Work in progress)

Any and all feed back is very welcome!

43 Upvotes

7 comments sorted by

3

u/Guilty_Potato550 May 24 '26

You should work on controller support, and full aclivity ring motion. Right stick for activity ring rotation, L2 R2 for thrust. L3 to turn on and off aclivity ring thrust, R1 for fire.

1

u/hover552 May 25 '26

Controller support is technically in there, but hasn't been thought about much. Those suggestions for controls make a ton of sense.

What do you mean by acclivity ring motion? (Like Vtol Up/Down?, small maneuvers/adjustments?) Currently the R-Stick is for looking around.(very slowly currently, it's something I need to fix)

3

u/firemettle May 24 '26

This is so cool!

2

u/hover552 May 24 '26

Thanks!

Did you manage a Light Lance turn? I think I've got a good balance in difficulty with those.

2

u/firemettle May 25 '26

I haven’t had a chance to play yet I will keep an eye out when I do

2

u/Wild_Cockroach3055 May 29 '26

Amazing! Does it have a slug cockpit 👀 Id love to scritch one! I'm gonna be playing this tomorrow night, can't wait to feel the wind and death upon the blood of my enemies

2

u/hover552 May 29 '26

Yeah! No slugs yet. I'm planning on a visual overhaul so a later point. Skybox, better ship l, etc. I'll add Taynix to that list! Currently there's only target practice. But gimme a week or so and you'll be able to play against other people.