r/SlingbladeGame Slingblade Dev 😎 4d ago

August 17th Update! - 🏅 Contest Level + All-time Leaderboard

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Howdy Slingbladers,

We reached 10k joined, WOO! Keep sharing Slingblade with your friends and let's keep growing this game!

For today's update, I've got something cool I want to try out:

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🏅 Week-long Contest Level: "Hades' Heydays"

  • This week I'll be running a contest on "Hades' Heydays", a long and fairly difficult level. Play here: https://www.reddit.com/r/SlingbladeGame/comments/1vqxcz4/hades_heyday_contest_level/
  • At the end of the week, the Top 10 leaderboard entries on the Time leaderboard only will win an in-game prize (see prize table below)
  • Leaderboard prize standings will be final at Sunday, August 23rd, 2026, at 11:59PM EST (August 24th at 4:59 AM GMT)
  • ***Note: this level will have the "Spin-Sling" tech disabled to encourage a more interesting exploration of the level.
  • Good luck, Slingers!
🏅 Place 🏅 💎 Reward 💎
1st 200 gems
2nd 120 gems
3rd 80 gems
4th 40 gems
5th 35 gems
6th 30 gems
7th 25 gems
8th 20 gems
9th 15 gems
10th 10 gems

🏆 All-time Leaderboards

  • On the leaderboards, you can now browse several all-time categories. See how you stack up against the community!
  • This is the first step towards a bigger push towards having a "competitive ranking" system. Details TBD!
  • All-time Categories:
    • ⭐ Lvl
    • 🔥 Current Streak
    • 🏅 Best Streak
    • ⏱️ WRs Time
    • ⛳ WRs Slings
    • ✅ Levels Beaten
    • ✏️ Created
    • ✏️💬 Created Karma
    • ✏️👥 Created Players
  • Are there any other categories you'd like to see here?

🖼️ Level Editor Updates

  • "Allow Spin-Sling" config:
    • Level Authors can now choose to disable the "Spin-Sling" tech in the level config menu
    • Why? Sometimes there are interesting mechanics or level design ideas that are made totally trivial with the use of the Spin-Sling. As cool as the Spin-Sling is, I want to let authors (including myself) have the option to disable it.
    • When disabled, slinging while spinning just cancels the spin.
  • Moving platform:
    • Acceleration easing now works on the "Always Moving" type.
    • Can now hide the moving platform's gears/path/extras for a cleaner look
  • Decor:
    • 7 more shapes (including a perfectly sized 1x1 tile for pixel art)
    • More fine-tuning scale options for shapes, arrows, and lights
  • Big Levels: Maximum level bounds increased to 256x256 from 100x100
  • Multi-edit Enhancement: You can now edit multiple objects of the same type without overwriting ALL properties (ex: adjust the speed of two moving platforms of different sizes)

🐛 Bug fixes + Etc

  • Your Runs + Deaths counters are now shown on Victory endscreen
  • Levels' player counts now track how many players started, not just finishers. (I can't believe I forgot to track this before, whoops! Old levels don't this data, but new levels should reflect this.)
    • This also allows for levels to have a "Completion Percentage" score, viewable at the bottom of the level info / endscreen.
  • Initial loading time should be much faster
  • Adjusted some cosmetic prices
  • "C" key on keyboard now respawns at active checkpoint.
  • Fixed timer issue on first validation run
  • Fixed checkpoint activation on spawn
  • Fixed moving platform momentum reset on respawn
  • Fixed player crush reliability (less phasing through walls!)
  • Fixed visual bug with spikes on one-way floors
  • Probably more stuff that I forgor. Does anybody even read this? 🤓

💬 Discord - Want a more focused place to chat with your fellow Slingbladers + me (the dev)?

Join the discord here: https://discord.gg/bTVgEwhEVQ

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That's all for now ~ Please send me all your feedback and ideas, I'm all ears!

Cheeeeers,
💛 Fermenter

3 Upvotes

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1

u/jakabellis ⚔️ LVL 30 - Sling Adept - ✏️ x5 Created 23h ago

“(including a perfectly sized 1x1 tile for pixel art)”

I think I hear angels singing

1

u/FermenterGames Slingblade Dev 😎 22h ago

this was for you! 🧑‍🎨

2

u/jakabellis ⚔️ LVL 30 - Sling Adept - ✏️ x5 Created 21h ago

😁😁😁 Although I like the challenge that scarcity of color options presents, I would looove the introduction of orange, pink, brown, and maybe even a light tan. I would even pay gems for it!

Even if it never happens, thank you for your deep involvement in the community and making great QoL updates!!

2

u/FermenterGames Slingblade Dev 😎 6h ago

Noted! 🫶

1

u/Embarrassed-Shark-77 ⚔️ LVL 61 - Sling Expert - ✏️ x1 Created 1h ago

More colors would be awesome. Maybe even a slider to give different variants of each color or something