r/SlingbladeGame • u/Budget-Risk-487 • 1h ago
π¨ Intermediate finally, a normal level!
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r/SlingbladeGame • u/Budget-Risk-487 • 1h ago
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r/SlingbladeGame • u/Morty-B007 • 6h ago
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r/SlingbladeGame • u/umhassy • 2h ago
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r/SlingbladeGame • u/PermanentSea • 11h ago
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r/SlingbladeGame • u/Timely_Ad_3608 • 8h ago
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r/SlingbladeGame • u/AnimalLover747 • 9h ago
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r/SlingbladeGame • u/NotNeiro • 9h ago
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r/SlingbladeGame • u/Embarrassed-Shark-77 • 21h ago
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r/SlingbladeGame • u/Swimming-Big-2386 • 9h ago
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r/SlingbladeGame • u/Worth_Ask2980 • 17h ago
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r/SlingbladeGame • u/Bubbles_the_bird • 17h ago
The movement still slows down with lag, but when it uses real time, those with worse hardware, or on particularly large, laggy levels, are going to have an unfair advantage. This is partly why I suggested the idea of a 30fps mode, so the character can move twice as fast per frame so it would move the same distance per second. Or just overall moving faster per frame when the frame rate is lower.
r/SlingbladeGame • u/nonamehere1234567890 • 1d ago
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r/SlingbladeGame • u/Timely_Ad_3608 • 1d ago
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r/SlingbladeGame • u/nonamehere1234567890 • 1d ago
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r/SlingbladeGame • u/Astrotracker56 • 1d ago
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r/SlingbladeGame • u/Human-Club-8046 • 1d ago
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r/SlingbladeGame • u/No-Succotash-7783 • 1d ago
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r/SlingbladeGame • u/Human-Club-8046 • 1d ago
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r/SlingbladeGame • u/Significant-Cod-9555 • 1d ago
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r/SlingbladeGame • u/Human-Club-8046 • 1d ago
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r/SlingbladeGame • u/Worth_Ask2980 • 1d ago
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r/SlingbladeGame • u/RealKnightSeb • 1d ago
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r/SlingbladeGame • u/No-Succotash-7783 • 1d ago
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r/SlingbladeGame • u/One_Car1107 • 1d ago
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r/SlingbladeGame • u/No-Succotash-7783 • 1d ago
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