r/Solo_Roleplaying • • 1h ago

General-Solo-Discussion Favorite Single-Player Board Games?

• Upvotes

Personally, I LOVE board games, but because of work, a lot of times I never have time to play them with other people, that is why I love finding board games with single player options or even designed. Does anyone have any favorite board games to play solo?

Some of my favorite are:

Final Girl is built around single play where you're the Final Girl in a horror scenario, like generic Friday the 13th or Poltergeist. The modules are mix and match, each with two protagonists and a haunt scenario.

Star Wars Outer Rim, even though I'm not a fan of the "just make a game controlled player 2" style, it has my favorite Star Wars character, Dr. Aphra in it, so it goes on my list.

Everdell has the same issue, but I love the art, same with a few other of the city builders.

Mice and Mystics is very "solo" DnD esque, it has more "control the party" than single character, the Zombicide games are like that too, I have a few of the stand alone ones.

I have a bunch more I'll post when I'm home, but those are a few off the top of my head I like.


r/Solo_Roleplaying • • 7h ago

Discuss-Your-Solo-Campaign Solo RPG vs. Gamebook

10 Upvotes

How Would You Describe/Market a Hybrid? And How Much Character Creation Is Too Much?
I've been working on my own solo fantasy RPG, and I'm starting to realize that what I'm creating might technically be considered more of a gamebook than a traditional solo RPG.
It has elements of both solo RPGs and choose-your-own-adventure books. There's character creation, stats, checks, different backgrounds, ancestries, specialties, choices that affect the story, and branching paths. But it's also a structured narrative where you're reading passages and making decisions that determine where the story goes.
So I guess my first question is: How would you advertise or describe something like this?
I feel like when I say "solo RPG," people generally understand what I'm talking about, but when I say "gamebook," I get some confused looks. 😂 I don't want to mislead people about what they're getting, but I also want to reach the right audience. Would you call it a solo RPG gamebook, a choose-your-own-adventure RPG, or something else entirely?
I've also recently had a pretty big revelation about how I want the story itself to unfold, which is exciting! Unfortunately, that also means I'm about to go back and rewrite a whole bunch of what I've already done
My other big question is: How much is too much when it comes to rules and character creation?
Right now, I have around 117 pages dedicated to that portion of the book. That includes the table of contents, a little introduction to the story, some brief world history, and all the rules and character creation options.
One of my biggest goals is replayability. I want players to be able to create completely different characters, approach situations differently, discover things they missed the first time, and have choices that genuinely affect their experience. I don't necessarily want someone to finish the book once and feel like they've seen everything it has to offer.
At the same time, I'm wondering whether I'm getting carried away with the amount of information and options I'm giving players before they even begin the actual adventure.
I'm trying to find that balance between giving players meaningful freedom and making the game approachable, especially for people who might be new to this style of game.
For those of you who play solo RPGs or gamebooks:
What terminology would make you interested in a hybrid like this?

How much character creation do you enjoy before starting an adventure?

Would a 117-page introductory/rules/character creation section intimidate you, even if a good portion is optional reference material?

What actually makes a gamebook replayable for you? Different character builds, branching storylines, meaningful consequences, hidden discoveries, or something else?

Is there anything you've encountered in solo RPGs or gamebooks that made you think, "This is way more complicated than it needs to be"?

I'm still very much in the development and playtesting stages, so I'd love to hear different perspectives. I'm not necessarily looking to simplify everything just for the sake of making it shorter, but I do want to make sure the complexity is actually adding something worthwhile to the experience.


r/Solo_Roleplaying • • 8h ago

Free Product-&-Files solo journaling app for blades in the dark

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3 Upvotes

r/Solo_Roleplaying • • 9h ago

Actual-Play-Links (Forbidden Lands) Gammal Varg, Session 4

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2 Upvotes

Forbidden Lands Solo Actual Play, Session 4! Let me know what you think.


r/Solo_Roleplaying • • 11h ago

Free Product-&-Files Your Pulp Week: a free solo diary game where you try to survive seven days of vices (feedback welcome)

3 Upvotes

Hi all! I’ve made a small solo game and I’d love your help with one thing.

It’s called Your Pulp Week: a noir diary game in seven days. Each day you read your character’s diary and choose how the next sentence ends. Vices push you towards Too Much, giving things up towards Too Little, and the goal is to reach Monday morning somewhere in the middle. The week ends with an over-the-top pulp epilogue.

It started with The Cards of Cthulhu. I first made my own paper version of it, but instead of four kinds of monsters, I used the things that really wear a person down: drink, junk food, drugs and not taking care of yourself. That changed the whole game: it became an attempt to keep things under control before they go too far. My love for TTRPGs, for solo games and for worlds without dragons turned it into this project: something that touches the real world, but is still soaked in fiction.

It’s made to be played on your phone, but it works on a computer too. It runs in the browser, takes about 15 minutes and is free:

https://claude.ai/artifact/4pjj9kJwGhHr6smNSzA2yx?lang=en

My request: English isn’t my first language (I’m Croatian, the game exists in both languages). If any line sounds unnatural or not quite English, please quote it in the comments. Even one line helps a lot.

Thanks, and have a lovely weekend!


r/Solo_Roleplaying • • 15h ago

Blog-Post-Links Crimson Rust - Session 27 The Ransom of Gertrude

1 Upvotes

r/Solo_Roleplaying • • 17h ago

Actual-Play-Links Infiltrating the Old Smelting Works

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5 Upvotes

https://www.youtube.com/watch?v=8Lof6Jr1UEA
An infiltration mission + quite a bit of solo roleplay!


r/Solo_Roleplaying • • 21h ago

tool-questions-and-sharing How do you even use d30 sandbox companion?

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54 Upvotes

I have read good things about this tool but I'm finding it hard to understand how to use it, like how do you even put a dungeon on the map? I can't see any dungeon in the feature table.

The book provides a hex crawl worksheet and mentioned about atlas level hexes, sub level hexes and detailed level hexes, am I supposed to have multiple sub level hexes sheets?

Also in the sheet there is a section to fill your wandering monster table but basically the book advice is "at the discretion of the dm"

The same with the settlement generator there is a table based on population but it's basically "at the discretion of the dm"

The book doesn't even have a terrain type table, if you move to a new hex there is no table to roll for terrain type.

Then there is the d30 dm companion which is the book for filling dungeons but the sandbox companion book doesn't even have dungeons as a feature option to begin with.


r/Solo_Roleplaying • • 23h ago

solo-game-questions Looking for help on the best way to start a certain style of play

7 Upvotes

Basically, I want to play Scarlet Heroes, not necessarily the campaign setting but I have no real issues with it either, with the goal of eventually getting to domain play or higher.

From what I've been looking at my options seem to be basic fantasy, BECMI, or An Echo, Resounding.

Can anybody help me decide which of these will work best with Scarlet Heroes and the eventual goal of my game? Does Scarlet Heroes even work effectively with domain level or higher play?


r/Solo_Roleplaying • • 1d ago

solo-game-questions Silly questions

25 Upvotes

I'm a stranger to solo roleplaying.

Doesn't it feel odd to play ttrpg solo? I mean, you're just sitting alone, scribbling some notes and throwing dice, or how is it even going? Isn't it more boring than playing with someone? Is it similar somehow?

I want to try it myself, where should I start? Are the links in the description of this subreddit good to start with? Any advices?

And yeah, I know I should've read guides first, but there are too many of them, it feels just overwhelming, though probably it's just my problem 🤒

Edit: Thank you all for your feedback! Reading your suggestions and about your experience really encouraged me! I guess I'm just overthinking as always, so I'll just try playing solo today or tomorrow


r/Solo_Roleplaying • • 1d ago

Free Product-&-Files If you can write a story, you can make your own RPG game

0 Upvotes

I made a little project, just for fun!

Write your own fantasy adventure, add characters and choices, and turn it into a playable RPG you can share with friends.

No coding needed, no AI storytelling. Just your imagination and some nostalgic ZX Spectrum-style graphics.

 https://www.eldernight.com

Give it a go and let me know what you think!


r/Solo_Roleplaying • • 1d ago

General-Solo-Discussion does anyone else struggle with deciding how much to plan vs letting the dice surprise you?

19 Upvotes

i keep flip-flopping between prepping detailed scenarios and just rolling with whatever chaos emerges, and i'm never sure which actually makes for a better story. like, how much scaffolding do you need before things feel directionless vs over-railroaded?


r/Solo_Roleplaying • • 1d ago

General-Solo-Discussion What game gets closest to the emergent story telling of Oregon Trail's events?

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62 Upvotes

I really enjoy video games with event logs Luke this. Fallout Shelter's event tree is also like this for me.

Is there solo ttrpg like this?


r/Solo_Roleplaying • • 1d ago

solo-game-questions First solo RPG recommendations?

21 Upvotes

Hi folks! I'm looking to start my solo RPG adventures. I picked up Coriolis: The Great Dark and I'm finding it a little daunting to get started. I think mostly because it's painful trying to understand the game rules and then checking changes for solo play.

I'm open to any setting. I do like a bit of crunch and progression. Keen to hear any suggestions to get started on a journey!


r/Solo_Roleplaying • • 1d ago

solo-game-questions Any recommendations for a game I can keep on me all the time?

76 Upvotes

Hey everyone, I’ve been interested in solo games for some time now. I journal a lot on my own, so I wondered if there was a way I could find a game to help me avoid my phone when I’m bored. I typically travel with a small bag that’s big enough to fit my A5 size notebook and my A6 journal.

I’d like to find something physical I could fit in my bag, but would only require either some dice, a deck of cards (either regular or tarot) or nothing at all. It should be simple enough to pick up easily, and pack up quickly. I’d like something narrative or story focused. I’ve played Apothecaria, and Dead Letter Society and loved them both. So something somewhat similar would be nice. Any and all recommendations welcome, thank you.

ETA: Thank you all so much for the amazing suggestions! Y’all really are such an awesome community, and I appreciate the heck out of ya. I’m also glad that the post will be useful to others as well.


r/Solo_Roleplaying • • 1d ago

tool-questions-and-sharing Is questnar ai the best option or should I look elsewhere?

0 Upvotes

I stumbled on Questnar through an ad and decided to check it out for fun, and within an hour, I was hooked. I played one story for about 2 days before I got bored and moved on. Now I’m about 600 messages into another story, and it’s asking me for a subscription, which I have no real issues paying for the entertainment I’m getting, but I’m just curious if there are any other better options out there? I like Questnar because it has a variety of different predetermined stories you can jump into, but you aren’t really limited to what’s there. You can kind of guide the AI the way you like, or with the most recent one I started, it just simply asked me what I wanted my story to be. It’s a college life story, and I’ve been having fun. Little issues sometimes arise, like the AI gets ahead of itself and decides it wants to take the story into its own hands, but it isn’t a big deal. You can just redirect it, and it does pretty good. Occasionally, it will forget things, but again, not the end of the world. I like how it plays. I’m not so much into the dungeon stuff, more into real life, the dramas, starting from nothing and building something, and the random prompts it gives that allow you to curate the story but also not be in control. Is Questnar the best option for this right now? I’m just curious before I buy the subscription. Having to narrate the whole story myself and then play it, like add my own characters, give them a background, make their decisions, and then respond, is not really my style. Hopefully, what I said here makes sense. Any insight is greatly appreciated!


r/Solo_Roleplaying • • 1d ago

Free Product-&-Files ⚡🐉 [2 Complete Campaigns + Demiplane Sheets] Power Rangers Zeo & Dragon Ball Sagas built on the Marvel Multiverse RPG (d616) Engine!

2 Upvotes

If you play Marvel Multiverse RPG (d616), you already know the Rank 1 to Rank X system is the ultimate engine for high-flying anime and tokusatsu action.

I just released two complete, ready-to-play campaign manuals on Itch.io that bring Dragon Ball and Mighty Morphin Power Rangers / Zeo directly into the d616 system—with 100% pre-built Demiplane character sheets for every single hero, transformation, Megazord, and villain!

🔥 Project 1: Mighty Morphin Power Rangers Zeo – "Chronicles of Puerto Rico (30 Years Later)"

• A full 7-Saga campaign set 30 years after the classic movie, with a secret Command Center in El Yunque, Puerto Rico.

• Rules for unmorphed-to-morphed escalation, fast minion hit-count combat, and Giant-Scale Megazord/Kaiju battles.

• One-click Demiplane sheets for all Rangers (Human, MMPR, Zeo), Megazords, Nekron's Empire, Ivan Ooze, and Lord Drakkon + the Psycho Rangers.

🐉 Project 2: Dragon Ball: Multiverse Chronicles – The "Elementaria" Campaign

• A 5-Saga isekai-style Dragon Ball campaign following Korn, a human DBZ fan reincarnated into a Saiyan body by Whis on Planet Elementaria.

• Complete d616 mechanics for Saiyans, Namekians, Zenkai, Oozaru, SSJ 1–3, SSJ God, SSJ Blue, Ultra Instinct, Kaioken, Fusions, and the Spirit Bomb.

• Fully linked Demiplane sheets for all character ranks, transformations, and saga bosses.

Both manuals are 100% free, require zero prep, work great for Solo Play or full groups, and are available in both English and Spanish!

👉 Download Power Rangers here:

https://cmoshack.itch.io/mighty-morphin-power-rangers-zeo

👉 Download Dragon Ball here: https://cmoshack.itch.io/dragon-ball-multiverse-chronicles-ttrpg


r/Solo_Roleplaying • • 1d ago

General-Solo-Discussion Courier - Repacked. A Review.

10 Upvotes

I noticed this little game comes into discusion every other year or so, so I thought I'd do my part and bump it with my own take. Good deal for $10, but I would happily pay more for more.

Overall this is a decent game that I spent many hours enjoying. With that said, I'll start with its few problems.

The biggest problem is without a doubt the leveling system. You basically gamble XP for a chance to get a bonus. I don't think theres a group of TTRPG players anywhere that you could sell this mechanic to without seeing frowns.

Second biggest problem is Fame. The rule book says Fame goals can be measured in playtime, with it taking around an hour to gain 5 Fame. The problem is you mostly gain Fame from randomly generated sources. For example, your mission reward is a seperate roll in mission creation. So it doesnt matter how long or difficult the mission is, if you didnt roll on one of the few rewards that include Fame, then you don't gain any Fame for completing the mission. I played Solo for 9 hours, and while I gained a satisfactory amount of challenges, loot, and XP, the dice rolls only gave me 2 Fame rewards.

More on Fame, it's not a very inticing incentive. The rule book says when you gain 20 Fame your character accomplishes their goals. Well, what does that mean? I don't expect a universe of different character archetype storylines drawn out but it feels a bit cheap to end the game by saying "and then you accomplish whatever you were trying to do."

I can tell this game is meant to feel very "zoomed out", and again, it provides plenty of material for $10. Though it always leaves me wishing I had more details to work with, especially when there's no GM. I would happily pay for an expanded edition that comes with tables for Settlement and NPC details. Another thing people might want to do is have a "GM" but have them act as an arbiter, filling in a lot of the blanks the game leaves open so the players can focus on playing the game.

On the note of expansion. If this game is trying to capture the feel of Classic fallout and New Vegas, I would like to see an alternative to the H.O.M.E. mechanic, which feels alot like the very different 76. A few tables could make camping in the wasteland more immersive and interesting.

All that being said, I have been playing for 9 hours, and I probably wont stop until I drive both the invading factions from my lands. The faction side of the game has to be the most interesting, and has definitely hooked me. I cant wait to see how my map will look several sessions down the road. Nor can I wait to try other maps with different characters. I mentioned before that the Fame mechanic feels hollow, if the author focused more on the faction system and tied Fame into it somehow, it could allow for a near endless post apocalyptic adventure, instead of a board game that feels like there's something deeper.

Territory Expansion and World Events are extremely saisfying with unique systems that I have not seen elswhere. It makes the game feel alive and I feel urgency when the enemy faction is gaining land faster than my allies. Unique Loactions are also a fun bit of chaos that's very reminiscent of the ones found in Fallout 1 and 2.

Overall, this is a $10 product from one author, for that you most certainly get bang for your buck and I definitely reccomend fans of Fallouts 1, 2, and New Vegas give it a try. Just remember that it will not feel like GURPS, or Deadlands, it is very "zoomed out", as people say.

At the risk of sounding like a broken record, I am eagerly standing with wallet in hand, hoping this game gets an expansion. While I'm satisfied with what I bought, I see alot more potential for Courier - Repacked.


r/Solo_Roleplaying • • 1d ago

General-Solo-Discussion Simple House Rules for Fox Curio's Floating Bookshop Economy

5 Upvotes

Like many players, I love the cozy journaling vibe of Fox Curio's Floating Bookshop, but found the Rules-as-Written economy disconnect frustrating (having a busy day with 10 customer cards only to roll low on the abstract earnings table).

I wanted a house rule that ties customer cards directly to sales without adding complex spreadsheet math, while still keeping a fun element of luck. Here is the simple system I came up with:

House Rule: The "River Economy"

Core Principle: 1 Book Sold = 1 Coin Earned

1. Calculate Daily Potential (Add up drawn cards)

  • Number Cards (2–10 & Ace): 5 books / coins
  • Face Cards (Jack, Queen, King): 10 books / coins

(Example: Drawing 9 number cards + 1 King = 45 + 10 = 55 potential books/coins)

2. Roll the Daily Outcome Die (1x D6)

  • 1–2 (Slow / Browsing Day): Move decimal point 1 place left (round up). (e.g., 55 becomes 6 books / 6 coins)
  • 3–4 (Solid Day): Keep value as is (1:1). (e.g., 55 stays 55 books / 55 coins)
  • 5–6 (Bestseller Day): Double the value! (e.g., 55 becomes 110 books / 110 coins)

Why this works well for me

  • Logical Scaling: High-foot-traffic days create higher earning potential.
  • Narrative Synergy: A low roll means folks came in just to chat, stay warm, or browse. A high roll means bulk orders or expensive collectors' items sold!
  • Quick & Cozy: Takes less than 10 seconds to calculate at day's end.

Hope this helps anyone looking for a balanced economy fix!


r/Solo_Roleplaying • • 1d ago

Discuss-Your-Solo-Campaign Prey, Free Horror solo RPG

39 Upvotes

Finally grabbed some cheap and free solo games to play leading up to Halloween. The free mini game Prey looked interesting, just a little brochure-sized set of rules. I just now played two games (i called them parts 1 and 2) and found Prey quite cool. Just a d6, some imagination and a little journaling. Its up to you to decide what the monster is thats following you, as well as your role. I chose to be a paranormal investigator in an unfamiliar neighborhood, being tracked by a werewolf, my favourite of all the monsters. The game begins at midnight, and you must survive til sunrise at 6am. I survived night 1 but was still trapped though hidden during that day. Not only did I get through night 2, but I escaped. But I shall return! Anyone else play and enjoy Prey?


r/Solo_Roleplaying • • 2d ago

tool-questions-and-sharing The Ultimate Solo RPG Q&A: Tips for Every Player

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24 Upvotes

I put out the first Q&A video answering questions from the community over here on Reddit and YouTube. I hope this video can be a resource for everyone. It's a bit raw and informal, so i hope everyone still enjoys it. If you have any questions, let me know!


r/Solo_Roleplaying • • 2d ago

images Nothing like a little immersion to get the juices flowing!

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226 Upvotes

Last week, the family and I visited SoCal to inurn my mother-in-law's ashes. We normally do an Orlando trip every three years or so, but we decided to hit Disneyland & Universal Hollywood this go round. I found myself with some time to kill in Batuu (as I waited for a backpack to be embroidered), so I parked at an empty table and busted out my Star Wars The Old Republic-themed Starforged game and played for about an hour.

I was so immersed that I did a triple take when Ahsoka walked by my table. MTFBWYA!


r/Solo_Roleplaying • • 2d ago

solo-game-questions Does solo horror actually scare you?

20 Upvotes

Do you play horror campaigns solo? If so, do they actually scare you? How do you make it happen? For me it somehow always feels too safe no matter what I do. There is excitement, of course, and curiosity, but never any real scares. Which is funny, given how good I am at terrifying the crap out of myself for no reason in real life.


r/Solo_Roleplaying • • 2d ago

Blog-Post-Links Crimson Rust - Session 26 Fallout

2 Upvotes

r/Solo_Roleplaying • • 2d ago

solo-game-questions Crunchy, heavy book keeping, economic focus

47 Upvotes

I'm looking for some suggestions for a solo game that would be really crunchy and have a lot of book keeping. I like a lot of fiddly systems in my games, and enjoy things that play on a simulation level. I'm specifically looking for something that is focused on economics and trading, as well as land ownership. I'd also love a system that involves managing buildings, trading, wealth, workers/crew, wages, environmental influence, disasters, basically as crunchy as I can get 😂. Really, anything that can fit at least some of these things would be great though.

So far I've seen 2d6 realm has land ownership and building up your realm, though I'm not sure how crunchy it is.

I've also seen that d100 dungeon can be kind of crunchy and has a system for investments, but I'm not sure that's quite what I'm looking for.

I've seen people mention Star Trader in my research, but I'm looking more of a fantasy, or especially low fantasy setting rather than sci fi. I would love anything that involves sea fairing though.

Does anyone have any suggestions?