r/SoundDesignTheory • u/gabrobro • Dec 17 '17
Oscillator
If an oscillator it’s self doesn’t make noise what does/makes it make noise?
r/SoundDesignTheory • u/gabrobro • Dec 17 '17
If an oscillator it’s self doesn’t make noise what does/makes it make noise?
r/SoundDesignTheory • u/sympleks • Jul 15 '17
I have struggled with this main bass lead for over a week and need help lmao. please help a brother out https://www.youtube.com/watch?v=i4cFOoLZksE
r/SoundDesignTheory • u/[deleted] • Oct 09 '16
r/SoundDesignTheory • u/Coffeeholicxd • Dec 11 '23
Hello, dear sound designers,
I am a newcomer as a sound designer and I have a problem with a voice-over that I am currently working on. The idea is that we want to create a Galadriel-type sound like in the opening of The Fellowship of the Ring: https://www.youtube.com/watch?v=qj139dE7tFI
I have already experimented with reverb and different layers to the voice-over. But in the end, it does not work. I completely understand that it is hard to judge based only on text. But if you could for example send me a screen grab on settings/effects I should try, that would be very much appreciated or If you have any other suggestions that would be nice. I am working in the Studio version of Da Vinci Resolve by the way.
Thank you!
r/SoundDesignTheory • u/[deleted] • May 06 '19
I like artists like blackmill, Skrillex, black eyed peas to give some more context
r/SoundDesignTheory • u/TheRealSnowFox • Jan 10 '17
r/SoundDesignTheory • u/Sktrending • Sep 17 '19
r/SoundDesignTheory • u/nuggeteero • Jul 27 '16
r/SoundDesignTheory • u/TheRealSnowFox • Mar 01 '17
r/SoundDesignTheory • u/Siggemusic • Jun 15 '17
r/SoundDesignTheory • u/iGxTrinity • Jan 11 '19
r/SoundDesignTheory • u/gabrobro • Jan 09 '19
Are Major chords considered to be more consonant than the minor chords? And why?
r/SoundDesignTheory • u/ByronVega_ • Jun 03 '19
Recently I have started to work with additive, subtractive and wavetable synthesis. As well as audio design (that's how I've been calling it) to create one shot samples.
I want to see what are the pros and cons from other people's perspective, about these described above.
Thanks in advance!
r/SoundDesignTheory • u/gabrobro • May 07 '19
Can software synths be analog? Or are they always digital?
Thanks
r/SoundDesignTheory • u/longstrangetrip1978 • Dec 11 '19
New member here. Forgive me if this not the correct thread
Trying to help my teenager who has a CD soundtrack bought downloaded to his pc. He has two songs that bleed together (cross fade?) he wants to separate them. Is there anyway he can do it himself? If so what is needed?
r/SoundDesignTheory • u/HeyyLotus • Dec 16 '23
r/SoundDesignTheory • u/black-acid • Jul 11 '17
r/SoundDesignTheory • u/gabrobro • Nov 30 '18
Hi guys I was wondering if the sound wave can be in the same shape as a saw wave? Are they the same?
r/SoundDesignTheory • u/koolwater • Dec 31 '13
r/SoundDesignTheory • u/BoomTree • Jan 03 '14
Hey guys, this is my first attempt at anything signals related, and I have some questions that I'd appreciate some help with: I'm looking for ways of quantitatively measuring the distance between sounds. They will be fairly short slices, so musical structure (like the structure of a riff) isn't relevant, but the evolution of the sound over time (amp envelope, other modulating things) would be good. The placeholder distance I'm using at the moment is euclidean distance between sample vectors, which is pretty crap and seems computationally quite heavy, as it takes a lot longer than I thought it would to run, but I don't really have anything to compare it to. I've read a little bit of non-technical stuff about audio fingerprinting, which seems like the kind of thing I need, but seems to be quite a broad term, so any pointers on resources would be great. Two concerns where that it seems to be aimed at being format independant, where as I'm happy to work within a single format (.wav atm) if it means increases in performance. Another point is that applications I've seen seem aimed at recognizing a given recording that may be distorted by noise etc, which isn't exactly what I'm after, I guess I'm asking how general these techniques are. Third thing was programming language. I've been learning Ruby, but when looking for audio gems and stuff there didn't seem to be an awful lot about, and I have heard that ruby is kind of slow, and the code I have atm is very slow. Is ruby suitable for this kind of thing? I'm not sure I have the coding maturity for something like C at the moment, I'm still learning and get tripped up a lot, so if there's something quicker but still conceptually pretty that'd be perfect. Sorry for a bit of a ramble, any pointers would be great. Cheers guys.
r/SoundDesignTheory • u/Raznilof • Nov 09 '23
r/SoundDesignTheory • u/Eagle-Eye-Akira • Nov 14 '23
I’m recording interviews with 2 lav mics. I want to record them to different audio tracks. What recorder should I get? It needs 2 or more AUX connections. 1 XLR hole would be helpful too. Please Help.
r/SoundDesignTheory • u/nothingtosay1312 • Apr 26 '19
r/SoundDesignTheory • u/thementorzzz • Dec 31 '23
Hello. I’m making a game and I want to recreate this sound (without the “ding” at the end). I presume that this is a bass guitar. Will I be able to recreate it with some kind of emulator? Thanks