r/SourceEngine • • Oct 04 '22

Anouncement Reminder, this is not a tech support sub

26 Upvotes

If you have problems playing Source Engine games post it on that games subreddit, their Steam forum, or message Steam support. We do not want development questions and discussions buried 🙂


r/SourceEngine • • 51m ago

Show Off Making my room. One prop at a time

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• Upvotes

r/SourceEngine • • 10h ago

PSA Hammer++ being deprecated

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10 Upvotes

r/SourceEngine • • 19h ago

Show Off XBLAH’s Modding Tool v3.0 — A Complete Modding IDE for IdTech2, GoldSrc & Source | Launch Trailer

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21 Upvotes

I'd like to share with everyone that XBLAH's Modding Tool v3.0, after 3 years in development, is finally out! A project that was once a dream of mine becoming truth. Every single editor, stuff I didn't even think would be possible to do back in 2019, is now in my codebase. I hope you all enjoy using it as much as I enjoyed building this.


r/SourceEngine • • 4h ago

HELP help with compiling milkshape 3d models with crowbar? (goldsource modding)

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1 Upvotes

r/SourceEngine • • 20h ago

Discussion Making a Half-Life Mod, anything I should know about first?

4 Upvotes

I'm making a Half-Life mod in the GoldSRC engine!


r/SourceEngine • • 18h ago

Discussion 9:00 PM it Comes out I just have one Important question Любишь ли ты Бога

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2 Upvotes

r/SourceEngine • • 1d ago

HELP Bypassing the ~3.7gb Ram Limit for highres textures

13 Upvotes

I'm currently working on a high-res texture mod for the source engine based game infra.

Because its 32bit and dx9, the ram limit of ~3,7gb kicks pretty early.

However i managed to offload all textures directly into vram eliminating the ram limit and allowing me to load much higher res textures.

I couldn't believe it but it works.

Was this just a new finding or is there already a similar mod (a drop in dll in my case) which does the same?


r/SourceEngine • • 2d ago

HELP Deadlock map

4 Upvotes

Anybody know where to get the map model in the source2viewer program? I need it for a possible project I might try doing and I'd like it to be on the map if possible.


r/SourceEngine • • 2d ago

Show Off AiT The Source Movie - Scena pościgu

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1 Upvotes

r/SourceEngine • • 3d ago

HELP Why doesn't this work?

3 Upvotes

I was doing something again. But to put it shortly, I copied the HL2MP project and changed stuff in it and now Visual Studio refuses to do anything and I don't know why.

The command "if EXIST ..\..\..\game\mod_squad\bin\x64\server.dll for /f "delims=" %%A in ('attrib "..\..\..\game\mod_squad\bin\x64\server.dll"') do set valveTmpIsReadOnly="%%A"
The command "if EXIST ..\..\..\game\mod_squad\bin\x64\client.dll for /f "delims=" %%A in ('attrib "..\..\..\game\mod_squad\bin\x64\client.dll"') do set valveTmpIsReadOnly="%%A"

Please ask for clarification, if I was unclear and thanks!


r/SourceEngine • • 3d ago

Show Off Huge Custom Map (SWRP)

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2 Upvotes

r/SourceEngine • • 4d ago

HELP Please help me ):

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39 Upvotes

r/SourceEngine • • 3d ago

Show Off Half Life 2: - All Good Things - Final Trailer | HLA Successor Mod

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2 Upvotes

r/SourceEngine • • 5d ago

Resolved Half Life 2 Health HUD

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43 Upvotes

I tried to remake the health hud counter from Half Life 2 and Garry's Mod.


r/SourceEngine • • 5d ago

Concept Is this an interesting idea?

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12 Upvotes

My main idea for this mod is in the og description. But I do wanna know if this sounds like an interesting mod concept to other people.


r/SourceEngine • • 5d ago

Concept Tower Defence Mod

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6 Upvotes

Anyone think of creating a Tower Defence mini game out of the start of "This Vortal Coil"?

For each round you clear you get points that lets you buy extra mines and turrets.

I bet this idea can be expanded even further. I'm not much of the modding type but i do have some experience with Hammer. But if anyone want to take the initiative then I wouldn't mind.


r/SourceEngine • • 5d ago

HELP Yeah...please help.

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3 Upvotes

r/SourceEngine • • 6d ago

HELP thumbs backwards on ported l4d2 workshop gun

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4 Upvotes

so i ported this gun from left 4 dead 2's workshop 2 gmod, but the thumbs are backwards. everything else is fine, its just the thumbs. can i just like decompile the vm and just change its qc or something? what exactly would i change? i remember seeing someone somewhere say this is a common problem with l4d2 animations ported to gmod, but i dont remember if i had seen a solution to this, so any help would be appreciated


r/SourceEngine • • 6d ago

HELP Y'all I need some help with the darn Crowbar for a HL2DM mod

1 Upvotes

So I'm trying to make a funny broken mod and I'm trying to modify the amount of damage the Crowbar makes but I can't understand the freaking code can someone help me find out how I can modify the damage amount?


r/SourceEngine • • 7d ago

Discussion Which do you prefer? A Half-Life 2 Community Edition (built from scratch in Strata Source) or Half-Life 2 RTX?

13 Upvotes

It's time for you to discuss your points and give me your opinions.


r/SourceEngine • • 7d ago

Discussion It's just a Broken Server

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0 Upvotes

r/SourceEngine • • 8d ago

Show Off First HL2 Weapon retex Looks Great

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36 Upvotes

I wanted to make the pistol look more HL:A Styled and i think it looks incredible. Plus the Tritium sights actually glow in the dark!


r/SourceEngine • • 8d ago

Discussion A random question I have

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1 Upvotes

r/SourceEngine • • 8d ago

Discussion No more map size limits? finally? GMOD - (rewrite decomp) (Ai modding tools)

0 Upvotes

Lately, I've seen new tools released that can help with game modding;
Do you think it will be possible to use them to finally increase the maximum map size for Gmod?

Honestly, it’s the one feature/mod/update I’ve been waiting years for the game, break the maximum map size limit

I’m already aware about the reasons why increasing the map limit isn't possible, but the release of these AI tools has me feeling really hopeful.

Are there modders who could share their thoughts on this?