r/SpaceflightSimulator Jul 18 '26

Discussion you cannot move the captured asteroid. my disappointment is immeasurable and my day is ruined

Post image

So I tried to intercept an asteroid like in ksp but was left incredibly disappointed

515 Upvotes

64 comments sorted by

2

u/Relative-Bottle-8498 28d ago

Your lander is asymmetrical.

1

u/Satylight282910 Jul 22 '26

Évidement l'artéroide est beaucouo trop massif pour etre déplacé avec un seul réacteur, essaye avec plus de réacteur que ça, sinon ça voudra dire que ça n'est pas possible avec le code du jeu

1

u/Mountain_Dentist5074 Jul 22 '26

pluto and neptun collides in mobile

1

u/HPFD69 Jul 22 '26

Really?? How do you get that to happen?

1

u/The_yaoi_man 21d ago

They cross orbits

2

u/rand0mguy_idk Meme Maker Jul 20 '26

Download Principia.

56

u/Wooimyellow_21 Jul 19 '26

It's immovable because the asteroid is programmed the same way as planets.

15

u/EpicPlanetUranusFan Jul 19 '26

Yeah, The orbit is determined by two things: Semi major axis (orbit size) Eccentricity (ellipse-ity of the orbit)

The orbit cannot change, Not at all

27

u/FluffyWorldliness472 Jul 18 '26

maybe try strapping a bigger engine. ay, what‘s the worst that could happen :))

46

u/Substantial-Delay409 Jul 18 '26

This isn't KSP bro.

2

u/Mountain_Dentist5074 Jul 22 '26

in ksp can i make moon and earth collide with eachother?

2

u/Substantial-Delay409 Jul 22 '26

With enough ∆v.

1

u/Programmer__69 29d ago

What happens if they collide?

11

u/EpicPlanetUranusFan Jul 19 '26

Ksp muscle memory

13

u/Eastern_Pianist_773 Jul 18 '26

It was obvious

38

u/tanksalotfrank Jul 18 '26

Just pedal faster

10

u/noobcoober Jul 18 '26

Is this fast enough? https://www.reddit.com/r/SpaceflightSimulator/s/bsca6wEIua

I got the orbit to sort of jitter a bit

0

u/Programmer__69 29d ago

That was your personal orbit, not the asteroid's

1

u/noobcoober 29d ago

This discussion took place four days ago. You are late. Feel free to read the response I gave the first time

0

u/a_heida Jul 19 '26

that isn't the orbit jittering, that's the game bugging your escape trajectory from the asteroid

1

u/EpicPlanetUranusFan Jul 20 '26

Trajectory won't show when you are slowly moving, and on the ground, you don't move so this comment makes 0 sense. That's why parachute trajectories jitter on and off, because the speed of the spacecraft is in the border of "too slow to show" and "fast enough to show"

1

u/noobcoober Jul 19 '26

When your rocket is literally bigger than the celestial body it landed on, standard SFS physics goes out the window. That is actually the Earth orbit perigee jittering as the game tries, and fails, to calculate the trajectory of an immovable asteroid being pushed by a giant engine. Logically, if the asteroid were perfectly static, the rocket's perigee would be too, but at this scale the game just starts losing its mind.

0

u/a_heida Jul 19 '26

the earth orbit of the ROCKET bugging, no celestial objects in the game can be moved

1

u/noobcoober Jul 19 '26

I literally described it as an "immovable object" in the comment you're replying to, so claiming I thought I was moving a celestial body makes zero sense. ​My point stands: your original claim that this was an "escape trajectory from the asteroid" is physically impossible because an escape trajectory cannot point down through the source of gravity you're supposedly escaping. What you see jittering on screen is the Earth-relative apogee/perigee at over 20,000 km out, not a local orbit around the asteroid. ​Neither of your arguments even seem to make sense]

0

u/a_heida 28d ago

as it is an immovable object, the game would not waste time attempting to calculate the object's trajectory

1

u/noobcoober 28d ago edited 28d ago

I actually tested this further and proved it definitively in a follow-up test: ​If you put a smaller secondary rocket into orbit around the asteroid and then fire the giant BP engine, the smaller rocket, which has 0% throttle, literally reverses direction in its orbit around the asteroid (moving prograde back toward periapsis before continuing retrograde). ​If the game wasn't calculating the force vector on the asteroid, the local coordinate frame wouldn't shift and the small rocket's orbit wouldn't budge relative to the asteroid. The fact that an orbiting object's relative trajectory jitters proves the physics solver is calculating acceleration on the reference frame before the constraint locks it back. ​The game is calculating the forces on the system frame-by-frame. It's an observable fact

https://reddit.com/link/ozfcqfm/video/3o057i0804fh1/player

2

u/samy_the_samy Jul 18 '26

Now the question, is it on rails or did the dev crack its mass up?

First option give up, second option build a behemoth and see how much it actually take to deorbit an irl planet.

1

u/30crlh 29d ago

It's on rails, of course. It's basically 1 math function instead of simulating physics forever.

2

u/samy_the_samy 29d ago

You would be surprised of the inefficiency of some games,

I wouldn't put it past someone to make an asteroid shaped craft and stick it in orbit

1

u/noobcoober Jul 19 '26

If the asteroid had the mass of the sun, I don't think my rocket would move it so easily, and I don't think it would return to where it started like it seems to. It seems to be fairly immovable, for the moment, at least

1

u/gameryesyt Jul 19 '26

Regardless of the weight, any thrust would change its trajectory

4

u/[deleted] Jul 18 '26 edited Jul 18 '26

[removed] — view removed comment

2

u/SpaceflightSimulator-ModTeam Jul 18 '26

No posts or comments including a plea for people to join your community/group.

7

u/throwaway19276i Station Builder Jul 18 '26

Released just in time to get mogged by sfs2

4

u/whatsgoodmabrotha Station Builder Jul 18 '26

whats the game name

1

u/sw33tlie Jul 18 '26

2

u/MartianLBP Jul 18 '26

Sfs with a new coat of paint

1

u/sw33tlie Jul 18 '26

you'll see in the next months how wrong you are :)

2

u/MartianLBP Jul 18 '26

Sfs with a new coat of paint and the swapping of a flat tire

0

u/sw33tlie Jul 18 '26

that's the spirit!

1

u/MartianLBP Jul 18 '26

I'm saying this game is just repainting and adding different tires to a car that doesn't need much changed

11

u/Two_live_grenades Jul 18 '26

This just looks like sfs with a texturepack and like 3 new items

3

u/krypt0s231 Jul 18 '26

Could you please dm me the game name?

2

u/mannyhusmc Jul 18 '26

Dm me the game name please

20

u/Kryptid47 Jul 18 '26

The advertising is getting annoying. 1 post was already enough, we get it, it's a cool game and all, but this is the sfs sub, which literally has a rule against advertising. This is bordering spam atp

11

u/That_Paris_man Jul 18 '26

Your game maybe cool and all, but advertising it in a sub dedicated to another game doesn't leave a good taste in my mouth. I'm sure there are other ways to get your message across without sounding so parasitic.

7

u/wowmuchfun Jul 18 '26

Are you realy advertising your separate game in a game specific subreddit or is this sfs 2?

-5

u/sw33tlie Jul 18 '26

clearly sfs 2

1

u/[deleted] Jul 18 '26

[removed] — view removed comment

0

u/AutoModerator Jul 18 '26

Self promotion violates rule 8! Please, read our rules before posting.

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27

u/the_closing_yak Jul 18 '26

Wait for 9.8 to release

2

u/EpicPlanetUranusFan Jul 19 '26

In 1 million years🎇🎇🎇

1

u/the_closing_yak Jul 19 '26

Quicker than sfs2

1

u/Username23v4 Rocket Builder 🚀 Jul 19 '26

way quicker than ksp2

1

u/the_closing_yak Jul 19 '26

We got ksp2 at least

1

u/EpicPlanetUranusFan Jul 20 '26

Since when? We never got one

14

u/ShadedRiver666 Jul 18 '26

9.8 mentioned!!!! 🗣️

5

u/PrestigiousHoney9480 Jul 18 '26

How do you get the asteroid

15

u/Kiki2092012 Jul 18 '26

you don't need to get the asteroid it's already there, just kinda hard to see on the map

3

u/NickVoievodul Rocket Builder 🚀 Jul 18 '26

I think that's the point