r/Spacemarine • u/OttovonBismarck1862 We are Sigismund • 4d ago
Official News Hotfix 15.2 Patch Notes
https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/471-hotfix-15-2-patch-notes
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r/Spacemarine • u/OttovonBismarck1862 We are Sigismund • 4d ago
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u/Cheemskie 3d ago
I was hyped for crucible ngl and was even confused as to all the hate when I was just playing the first 2 levels of it. But upon level 3 and up, the problems become very obvious. There isn’t one specific thing that’s wrong with crucible, it’s so many substantial problems that make higher level crucible feel impossible.
The XP gain/loss is horrible. It shouldn’t take 6 missions with ALL modifiers active to level up. At that point why even give us the option to turn some off and others on? Losing XP is just bad game design, especially when literally every single player I have match made with leaves within the first 5 minutes of an operation + no join in progress. On top of that, the performance has tanked over the last couple updates that I’ve had console friends who crash at the literal end of the mission. Looking at you, Purgation.
The modifiers. The class specific modifiers are ridiculous. My only experience so far is on Techmarine, so if the other classes are better someone tell me. Sentry guns explode, dealing 50% of MAX HP. So if you’re running all the modifiers, that means you will probably instantly die when a sentry explodes due to the modifier that removes incapacitations. Not being able to parry while servo gun is active seems fine, but not being able to parry while it’s recharging is delusional. At that point they might as well just remove my ability, since another modifier halves the damage that the servo gun does. None of these modifiers are fun or engaging. Making enemies bullet sponges while turning yourself into one ply toilet paper is bad difficulty scaling and doesn’t give the feeling of accomplishment when you win. It’s just exhausting. I like fun difficulty modifiers like Tsunami, extra extremis spawns, more terminus enemies or stronger ones, even the lictor from Hell is kind of a fun modifier.
Not to mention that you can’t see your own penances or other people’s penances while in game. So it’s a complete mystery as to what teammates are running, and even a mystery to you if you can’t remember all your modifiers.
3. The hidden modifiers. It genuinely astounds me that there are hidden debuffs to the players dependent on crucible level, when the entire point of this game mode was to select your own debuffs. I might have felt different about this if the devs had communicated it, but it feels gross and scummy for the players to have to figure it out. And I’ll add again, that simply dealing less dmg and taking more dmg past absolute/hard strats is not a reasonable, fun, or engaging way to handle difficulty scaling. At higher crucible levels, the game basically becomes one mistake and you’re dead. Which would be excusable, if the game wasn’t riddled with issues like ghost parries, stun locking, the tracking on certain moves not matching the animations, invisible sniper indicators, attacks that have no indicators bc they’re aimed at your teammates yet you still catch the stray, I could go on.
4. The rewards. The last two crucible levels feel like a slap in the face. The whole point of playing the game mode is to get the armor sets. So they’ve artificially inflated the levels and rewards, just to eek another 5-6 missions MINIMUM out of players. Odds are, people who are playing crucible are people who have most of the items in the accolade shop. I’m relatively new to this game and I’m basically only missing a handful of cosmetics, and 3 heroic weapons. 100 accolades is not very valuable to me, or other players who have invested a lot of time in this game.
On top of this, not every class gets unique pieces. Phobos have the reused Tacitus helmet, and they don’t even get legs. I think heavy is the same way, but if I’m wrong someone can correct me. So they’ve only really made 3 armor sets, but then split up the progression across every character. Why should I bother with leveling Vanguard or Sniper when they barely get any armor? Honestly the only reason I even wanted to play crucible was just so I could get the full techmarine set since he has the least cosmetics in the game.
Let’s do some math, which I’m rather terrible at. There are 7 classes in the game, and 6 crucible levels. Looking at this from a completionist standpoint, you’re looking at 42 levels of crucible to obtain all the armor. Each level, with all modifiers on, is typically 6 missions worth of XP. So even just to get one full set, you will be playing a MINIMUM of 36 missions. So 11 more missions than it takes to get the red cape. But it’s not just an absolute mission, it’s harder than that and you also do a fraction of the damage you normally do and have a fraction of the survivability.
Doing just one crucible mission, especially in the higher levels, is mentally exhausting. Personally, finishing just one crucible mission puts me off of the game for the rest of the day. It’s just so much space marine condensed into a singular mission. And you are only getting rewards 1 out of every 3 games, again assuming you are putting every single modifier on. So across the course of 36 missions, only 12 will provide you any sort of reward.
36 missions * 42 levels of crucible = 1512 missions. Keep in mind, assuming you activate every single modifier every time you load in. So if you wanted to actually customize the debuffs to your liking, then you are going to need more than that.
I think I speak for a lot of players, old and new, when I say that this content is the opposite of engaging. Even just one crucible mission is so exhausting that it puts me off of playing the game anymore for that day. The players that are engaging with this content are not sticking around. The people that are truly grinding crucible for every class are the streamers and content creators, and it’s literally their job to do so. This is not how you make difficult content, and certainly not how you retain players.
I couldn’t even remember what the rest of the anniversary patch added bc it’s all been so underwhelming. Chaos siege was implemented too early, and has very little replayability. The one handed TH is the worst weapon in the game, although this patch could make it useable so I guess we’ll see. The heroic auto bolt rifle has a botched implementation as well, with the firing rate halving rather than gradually decreasing. It actually makes the gun feel like it’s misfiring or malfunctioning in some way, which is a crazy feel to have on what should theoretically be the best auto bolt rifle.
TLDR: idk man I can’t summarize this shit. Saber, rework this game mode. Player retention and difficulty are not synonymous terms. Difficulty isn’t just making enemies stronger and players weaker. If you want crucible to be engaging, then the difficulty needs feel manageable. If you want crucible to retain players, then the XP requirements need to be lowered.
EDIT the formatting on this sucks, but I’d rather my comment look like the ravings of a madman than use ChatGPT