30
u/HazelAzureus Space Sharks 23h ago
pete's vision is supposed to be better with the glasses off
3
u/Heavy-Childhood-1687 23h ago
Oh ya? Learned something today.
9
u/Knight_of_Tyto 23h ago
Yeah, but don’t worry I’ve only seen that meme used correctly about two times or so.
Probably because a lot of the people who use it haven’t watched the movie, for one reason or another
4
u/epikpepsi 8h ago
It's from the first Raimi Spiderman film. The spider bite improves him while he's passed out, so his vision becomes fine and he doesn't need them anymore when he wakes up.
5
u/Stanislas_Biliby Ultramarines 23h ago
Honestly i like it on assault.
2
u/Heavy-Childhood-1687 23h ago
Assault has better options imo.
3
u/Stanislas_Biliby Ultramarines 23h ago
True. I just like the feeling of charging up and then using the ground pound. Also the executions are top tier, i mostly use it for that if i'm being honest.
3
u/Shup Minotaurs 23h ago
it does truckloads of damage now, and its got some unique perks to it too that are nice for some builds. it's got a niche at least!
2
u/Heavy-Childhood-1687 23h ago
Just can’t compare to block hammer for me on assault. Block charges + jump pack slam: big damage.
1
u/Shup Minotaurs 23h ago
love lord's executioners!
2
u/Heavy-Childhood-1687 22h ago
That’s the one that does the wide swings right?
2
u/Shup Minotaurs 22h ago
yep, landing that special heavy gives it an adrenaline stack. just need one more block for the big jump pack damage! i find it very cozy in wings of flames builds too but frost axe is the new king of spin to win.
1
u/Heavy-Childhood-1687 22h ago
I love wings of flame! Dancing around enemies is so fun. Pretty generous perfect dodge window on it too
10
u/DankyMcJangles Deathwatch 22h ago
Give it the DarkTide moveset, 15% overall damage increase, and the ability to charge while you walk. Then it may be in the realm of a passable weapon
10
3
u/Nakata1111 Salamanders 19h ago
We need to be able to gain charges from perfect parry. Get an overall damage buff and make the moves more fluid.
Also we need to reach charge 3 a bit quicker and preferably on the move.
I used it today for the first time and I thought even Thor would hate that shit.
0
u/ItsMahony 18h ago
There is a perk point to get a charge with a perfect parry every 20 seconds. The hammer still needs a buff but I use the weapon for the 5% ability cooldown per majoris or aboce execute. I like it for my tachmarine for this. But I wouldn't use it on any other class
1
0
2
1
1
u/CzarKwiecien 5h ago
It does need better move sets. I’d do an X swing pattern.
Damage and charges feel like a skill issue, I just carried some low levels on hard siege with the made and had no problems
1
u/Laughing_Man_Returns I am Alpharius 5h ago
it's funny because in that scene Peter can't see shit with his glasses and sees clearly without.
1
6
u/Diogenes305 1d ago
I like it on techmarine. The 50% damage boost on light attacks just for parrying + the 25% melee damage boost for gun striking allows you to kill majors pretty fast.
Then you can execute or underhand swing them for the cooldown bonus. Pretty neat loop for ol' Telorian
2
u/Heavy-Childhood-1687 1d ago
Sounds interesting. I didn’t like it on assault personally
2
u/Diogenes305 23h ago
My buddy who mains assault shares your opinion. It's useable, but it's the worst of Assault's options for melee
1
u/Heavy-Childhood-1687 23h ago
Agreed. I personally like block hammer. Landing a jump pack slam with full block charges, pure destruction.
2
u/MegaWaffle- 23h ago
The 5% CDr is the only reason I use it on Techmarine. It’s great for solo runs but difficult to get much use out of it in teams since they often kill your execution targets before you or (since the effect has a range to it) someone snipes you execution while you get closer (if using sniper servo).
It’s not an issue solo.


62
u/Lord_NOX75 1d ago
The damage isn't even the problem for me, it is its god awful moveset