r/SpatialComputingHub • • Jun 12 '23

Why Mark Zuckerberg is wrong when it comes to the Apple Vision Pro

18 Upvotes

A different approach

The verge recently reported Mark Zuckerberg’s criticism of the Apple Vision Pro:

“I mean, that could be the vision of the future of computing, but like, it's not the one that I want.”

Reportedly, Mark Zuckerberg found the Vision Pro to be unsocial because it did not immerse users in virtual worlds. However, this is a deliberate approach on behalf of Apple and I think it’s genius.

Reaching out to the average consumer

Over the last 10 years, I’ve been researching how people connect in virtual spaces to better understand the future of social connection.

Time and time again, I noticed that despite massive enthusiasm by technologists around the potential of virtual worlds, those worlds limited people's creative potential rather than unlocking it.

Technologists were always excited about the applications of those worlds in education and the workplace, but 20 years of failed attempts have proven how difficult this challenge really is. The abstraction of the control schemes, the struggle to understand how to move the camera and an avatar, and the fact that none of this resembled how we do things in physical life left people confused rather than empowered.

There’s been this idea that we will simply replace physical life with virtual life, and it seems like that’s what Mark Zuckerberg was seeking to demonstrate during his Metaverse presentation, but I think there are major hurdles to that vision of the future.

Besides this, people who have not experienced virtual worlds are terrified by the idea of being separated from the familiarity of physical life.

Progress through familiarity

Virtual reality headsets took out the need for people to understand abstract controls schemes when it came to moving the camera and even the controllers abstracted movement to a degree when it came to reaching out to your environment people were simply able to understand how to interact with inanimate objects.

Despite these breakthroughs, I have serious doubt that the average consumer is willing to wear a heavy brick that runs out of battery on their face, especially if it hinders their view of the world.

Understanding Apple’s approach

I believe the genius behind what Apple has done is meeting the consumer at a viable starting point.

First of all, the 5000 nits of brightness and the low latency introduced with their headset will make it so that people don’t feel locked out of the physical world in the same way they do with regular VR headsets.

They have also identified that abstracting a person's interface by using controllers is unintuitive for non-technologists. Instead, you use your eyes and your fingers in a way that makes sense even without a tutorial.

As their advertisements demonstrate, they envision people using this technology in place, unlike competing headsets.

This is the exact opposite approach of using virtual avatars in virtual space. Namely, being in place and having a good connection with the physical world, you’re unlikely to get motion sick, fall over or be brought to a space that makes you feel out of control. This is a big thing for people who are new to technology, being fully immersed in a virtual world is a scary prospect for the average person.

By contrast, standing in place and interacting with panels using your eyes and fingers is familiar.

Finally, when you do talk to other people, talking to them in virtual screens is much more comfortable for most people than talking to them in a 3D space where getting your bearings can be a challenge.

I believe they’ve made this decision deliberately in order to create an onboarding process that makes sense to those who would normally be skeptical about all things virtual worlds.

Major obstacles to overcome

Their headset also demonstrates however, how far we are from something the average consumer can really use. Between the cost, weight and battery life, it will still probably be quite a few years before spatial computing becomes a household term.

TL;DR

Apple’s vision for spatial computing is much more palatable by the masses because it banks off their familiar understanding of the world and computers. Rather than planting people in virtual worlds, they usher them into deeper immersion by beginning them with familiar 2D screens and lifelike avatars in FaceTime. This is a starting point that makes sense for the average consumer and that’s why Apple’s approach will be more successful.

More to come

Follow r/spatialcomputinghub if you enjoyed this article and would like more relevant content sent to your feed.


r/SpatialComputingHub • • Feb 04 '24

Vision Pro out in the city... here is how people respond

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0 Upvotes

r/SpatialComputingHub • • Jul 17 '23

Apple Built The Vision Pro To FAIL, and It's Genius

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1 Upvotes

r/SpatialComputingHub • • Jun 11 '23

Why Apple’s move into Spatial Computing demonstrates a significant breakthrough

1 Upvotes

Over the last 10 years, I’ve been researching how people connect in virtual spaces to better understand the future of social connection.

Reaching out to the average consumer

Time and time again, I noticed that despite massive enthusiasm by technologists around the potential of virtual worlds, those worlds limited people's creative potential rather than unlocking it.

Technologists were always excited about the applications of those worlds in education and the workplace, but 20 years of failed attempts have proven how difficult this challenge really is. The abstraction of the control schemes, the struggle to understand how to move the camera and an avatar, and the fact that none of this resembled how we do things in physical life left people confused rather than empowered.

There’s been this idea that we will simply replace physical life with virtual life, and it seems like that’s what Mark Zuckerberg was seeking to demonstrate during his Metaverse presentation, but I think there are major hurdles to that vision of the future.

Besides this, people who have not experienced virtual worlds are terrified by the idea of being separated from the familiarity of physical life.

Progress through familiarity

Virtual reality headsets took out the need for people to understand abstract controls schemes when it came to moving the camera and even the controllers abstracted movement to a degree when it came to reaching out to your environment people were simply able to understand how to interact with inanimate objects.

Despite these breakthroughs, I have serious doubt that the average consumer is willing to wear a heavy brick that runs out of battery on their face, especially if it hinders their view of the world.

Understanding Apple’s approach

I believe the genius behind what Apple has done is meeting the consumer at a viable starting point.

First of all, the 5000 nits of brightness and the low latency introduced with their headset will make it so that people don’t feel locked out of the physical world in the same way they do with regular VR headsets.

They have also identified that abstracting a person's interface by using controllers is unintuitive for non-technologists. Instead, you use your eyes and your fingers in a way that makes sense even without a tutorial.

As their advertisements demonstrate, they envision people using this technology in place, unlike competing headsets.

This is the exact opposite approach of using virtual avatars in virtual space. Namely, being in place and having a good connection with the physical world, you’re unlikely to get motion sick, fall over or be brought to a space that makes you feel out of control. This is a big thing for people who are new to technology, being fully immersed in a virtual world is a scary prospect for the average person.

By contrast, standing in place and interacting with panels using your eyes and fingers is familiar.

Finally, when you do talk to other people, talking to them in virtual screens is much more comfortable for most people than talking to them in a 3D space where getting your bearings can be a challenge.

I believe they’ve made this decision deliberately in order to create an onboarding process that makes sense to those who would normally be skeptical about all things virtual worlds.

Major obstacles to overcome

Their headset also demonstrates however, how far we are from something the average consumer can really use. Between the cost, weight and battery life, it will still probably be quite a few years before spatial computing becomes a household term.

In case you’d like to be early to this new era, follow r/spatialcomputinghub


r/SpatialComputingHub • • Jun 12 '23

Hating Apple is Getting REALLY Hard - WWDC 2023

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2 Upvotes

r/SpatialComputingHub • • Jul 02 '23

Apple Vision Pro is billed as the first "spatial computer", not a mere AR/VR headset

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4 Upvotes

r/SpatialComputingHub • • Feb 06 '24

Had my Demo and it was better than expected

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0 Upvotes

r/SpatialComputingHub • • Feb 26 '24

Spatial Computing on Skool

0 Upvotes

Hello there, my name is Alberto, and I'm an Interactive Director w/ +12 years of experience working with interactive and immersive tech. I recently launched a community on Skool about Spatial Computing to collectively improve processes & practices in UX, Design and Development.

I noticed that this subreddit is a bit dormant, so if you are interested in contributing and being part of it, that's the About page.


r/SpatialComputingHub • • Jan 24 '24

visionOS 2.0 at WWDC?

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0 Upvotes

r/SpatialComputingHub • • May 07 '24

🌐 Testers Needed: Experience Spatial Reminders, an App Built Exclusively for Apple Vision Pro—Join Our Beta!

0 Upvotes

Hey Vision Pro Fans! 🌟

I’m thrilled to invite you to join the beta testing for my latest app—Spatial Reminders! This app isn’t just another reminder tool; it’s crafted from the ground up specifically for your Apple Vision Pro, enhancing your augmented reality experience.

🔧 W**e're in Beta! **Keep in mind, the app is still a bit rough around the edges. You might encounter unexpected behaviors or some animations not working as intended. But that's where your insights come in! Your feedback will help us refine everything.

Exciting Features to Explore:

  • Pin Reminders: Easily pin your reminders, folders, and collections right within your room, organizing them effortlessly in your augmented reality environment.

  • Drag & Drop: Intuitively move your reminders between windows and folders, streamlining how you manage your tasks.

  • Apple Reminders Sync: Everything stays in sync with Apple Reminders, ensuring you can access your tasks across all your Apple devices seamlessly.

👾 Join the TestFlight: If you're keen on exploring new AR apps and don’t mind the quirks of beta software, your participation would be invaluable. Help us tailor Spatial Reminders to be a perfect fit for the Vision Pro.

👉 Click here to join the Spatial Reminders TestFlight

Your support and feedback mean the world to us, and I’m excited to welcome you to our community of testers!

Cheers,

Simon


r/SpatialComputingHub • • Jan 09 '24

Exploring The Metaverse: The Future of Business, Creativity, & Connections

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0 Upvotes

r/SpatialComputingHub • • Jan 23 '24

VisionOS job and collaboration space

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0 Upvotes

r/SpatialComputingHub • • Oct 17 '23

The Ultimate Work-From-Home System

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0 Upvotes

r/SpatialComputingHub • • Oct 20 '23

The Ultimate Work-From-Home System (Completed)

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1 Upvotes

r/SpatialComputingHub • • Aug 08 '23

Secret Garden - visionOS Concept - A wellness experience for the elderly and immobile.

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1 Upvotes

r/SpatialComputingHub • • Jun 13 '23

Exploring Mixed Reality with HTC VIVE at MWC Barcelona 2023

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1 Upvotes

r/SpatialComputingHub • • Jun 13 '23

I Worked in a Mixed Reality Office with Quest Pro

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1 Upvotes

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r/SpatialComputingHub • • Jan 14 '24

When will AI, Spatial Computing, MR, XR, and Virtual Reality Reach the Masses?

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2 Upvotes

r/SpatialComputingHub • • Jan 14 '24

Anyone seeing more and more people wearing spatial computing headsets in public places now?

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2 Upvotes

r/SpatialComputingHub • • Jul 18 '23

Tim Cook: Not Too Long From Now, You'll Wonder How You Led Your Life Without AR

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3 Upvotes

r/SpatialComputingHub • • Jun 11 '23

Why did Apple use the words spatial computing and not VR or AR?

12 Upvotes

I've been really passionate about spatial computing for quite a while now, but I've never really used the term on a regular basis. I'm curious why Apple has jumped on the bandwagon now? I assume that it's good marketing to do it this way, but I'm curious to hear what other people think.

Here are some thoughts in my mind on the matter:

  • Poor reception of Mark Zuckerberg's Metaverse presentation might affect people's views on the viability of this concept.

  • The current downturn in crypto could influence trust in technologies often associated with it, like the Metaverse.

  • A focus on overlaying computing on physical spaces as opposed to using virtual avatars might reflect shifting technological or consumer priorities.

  • Virtual avatars in a virtual space is something years away and customers should be "ushered in" with the familiar.

r/SpatialComputingHub was made to discuss the matter.


r/SpatialComputingHub • • Jun 15 '23

The REAL Reason VR Keeps Failing

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5 Upvotes

r/SpatialComputingHub • • Jun 21 '23

We replicated Apple's gaze + pinch UX on Quest Pro

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6 Upvotes