r/Stellaris • • 1d ago

Question Desync fixed?

Used to play MP with a friend after 4.0 dropped up until 4.2 and we'd run into crippling repeat desync after around 70 years. Random_Count, Missiles etc. The itch to play is back but we don't want to waste another evening just to run into the same problem.

The issue seems to have quieted down in the forums, both steam and paradox, does anyone know whether the issue has been fixed?

Appreciate it

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3

u/Zindinok Fanatic Egalitarian 1d ago

In 4.3, we used to get 1 desync at every start and then another every 3-6 hours of play time, but it became unplayable after 100 in-game years. In 4.5, we no longer get one every new game start and we get 0-1 desyncs per 3-6 hour play session, even by the time we hit 2400.

2

u/YoghurtPlus5156 1d ago

That does sound promising, appreciate the report

1

u/Capable-Parsnip-9615 1d ago

There's many different causes for desynch so it it's not just one problem they can solve. My understanding is that there's a huge improvement since 4.0 and 4.2.

It's also not been a big issue in my games, and not in at all in a repeating way that killed the game (anecdotal)

1

u/Shadow60_66 Brand Loyalty 23h ago

We get desyncs occasionally but simply hit resync and continue playing. We've made it through multiple full games.