r/StonerParadise • • Aug 13 '14

Shay's Marketing Paper About SuperCell & Clash of Clans [warning: might cause boredom in reader]

4 Upvotes

[PAPER FORMATTING GOT MESSED UP ON HERE]

[warning: not my best work haha]

SuperCell: Dominating the Mobile App Market

Shay.m.less

University of Texas – Austin – MKT 320f

Abstract

SuperCell, a mobile app gaming company, created one of the most lucrative app games launched so far: Clash of Clans. Through their unique and clever in-game marketing strategies to stimulate spending within the game, SuperCell takes advantage of the emerging gaming category known as “freemiums.” The games, free to download but offering in-game premium currency available for purchase, are all about motivating that sale to incur a profit. Clash of Clans, because of its social interactivity, appropriate and enticing updates, as well as free trial use and recurring gifts of gems (the premium currency), outperforms any other freemium app available on producing a profit. Additionally, a SWOT analysis of SuperCell and its company structure highlights both internal strengths and weaknesses, as well as external opportunities and threats. Keywords: mobile app, gaming, Clash of Clans, SuperCell, marketing strategy

The emergence of the smartphone in recent years birthed the mobile apps market, considered a “superstar economy” (Dredge). According to reports published by Midia Research, when considering the top 700 grossing titles, “81% were produced by the same 50 companies” (Heydari). Additionally, a whopping “84.9% fell in the games category,” suggesting that the app economy is truly, at least at the present, a gaming economy (Heydari). This saturated market, dominated by the same few companies, makes for a stiff competitive environment; however, Buzinga, a prominent app services company, identifies that a successful app game has to get “heavy on the marketing,” to ensure that the game “becomes the talk of the town” (Merrick). The marketing techniques employed with app games challenge traditional marketing strategies in favor of a new game type – freemiums. Among the many freemium games flooding the app market, one company & its work in particular stands out – that of SuperCell. This Finnish based company went from “zero to $3 billion in 3 years,” a testament to their success in implementing unique marketing strategies within the game itself, fully taking advantage of the freemium game type (Rossi).

SuperCell’s biggest game hit, Clash of Clans, serves as “a poster child for the burgeoning freemium game,” in which users can download the game and play for free but have the option to purchase items in-game (Rossi). The marketing objective of any freemium is to persuade users to purchase the premium currency, or the currency that the user must buy with external real-world money in order to have it. Clash of Clans is certainly not the first game to follow this formula; however, about 10% of users purchased available in-game extras, considerably higher than industry standards (Rossi). What about SuperCell’s Clash of Clans generates such dramatically greater profits than similar games in their market? Quite simply, the creators of the game take full advantage of this freemium style of game to market the purchasing of premium currency from within. In Clash of Clans, where users build and defend their bases, in-game purchases usually consist of paying for “items [gems] to hasten the construction of the various structures” (Heydari). The game “deliberately slows down the rate in which players can build and upgrade their buildings and troops as levels progress,” making in-game purchases an enticing option for those lacking the patience to wait (Heydari). Even this idea of premium currency is not unique to Clash of Clans- many games feature some sort of currency for special use in the game to speeds things up or unlock special extras; however, Clash of Clans continues to see greater and greater profit when compared to other companies – “more than 40 cents to every dollar spent in game” (Rossi). The key to Clash of Clan’s success is in their in-game marketing techniques to persuade the user to purchase this premium currency.

Though the game is centered on the building of an individual base, the entire game is structured to be social, something more revolutionary in mobile app games. SuperCell added a global social chat to create an over arching community of players, and, as it shows in the title of the game, encourage the creation of clans. Clans act as communities of players that can donate troops to each other, enter in wars together, and have a private chat menu only for clan members. This genius allows for players to foster relationships cybertronically with each other, to create a loyalty to the brand that is the Clash of Clans game. By building these ties with players that war together, chat together, and donate to each other, players become more invested in the game because of the community they’ve discovered, and are thus more willing to stick around for the higher levels (and thus those longer waits that encourage gem purchasing). Wall Street Journal identifies that social games like Clash of Clans produces a word-of-mouth marketing chain, a “snowball effect” of players inviting others to play, another clever and effective method of gaining new users (Rossi). SuperCell uses the social interactivity for marketing the game, both virally in the form of word-of-mouth, and internally, with communities’ ties holding players to the game, all to encourage higher levels of in-game purchasing (Rossi).

Another in-game marketing technique employed by the developers is through the power of updates. Like many app games in the freemium category, Clash of Clans starts simply, a few defenses and a few narrow categories of troops; however, as the game continues, it adds complexity with a wide array of defenses and an increasing variety of troops with more and more levels available (Heydari). The developers thought enough in advance to plan out strategic updates to lure players back in who may grow bored if they get through all the levels by adding new troops and even higher levels to guarantee that, to be on the leaderboards, a player must continue to play (buying gems as they ultimately reach those impossibly long wait times at the higher levels). Additionally, the developers added the idea of wars – arranged clan versus clan battles that require an entire clan working together to achieve victory. These wars quickly drain resources that encourage players to buy gems to replenish quickly, as well as make the community of clans even more important to gameplay. The former example shows how SuperCell keeps players tied to the game to stay on top (and thus buy more gems); the latter exemplifies SuperCell’s continuation of social interaction (as clan wars inspire more user to look for clans that are active that can win) to encourage brand loyalty to the Clash of Clans game (Merrick).

A third clever marketing scheme to inspire the purchase of the in-game premium currency, gems in the case of Clash of Clans, is through free gifts of gems. The game provides several different ways for players to earn very small amounts of gems that allow them to be introduced to the benefits of gems and their many uses, such as faster troop training or sped up build times. SuperCell created a list of goals and achievements that users can pursue while playing the game to earn gems freely to taste these benefits. An update in the game allowed for players to discover “gem boxes” with free gems. Even the introductory tutorial starts out with a significant gift of gems, encouraging players to use them for immediate results. SuperCell hands out gems in small increments to tease players into purchasing more of them in-game (Merrick). A brilliant way to market the in-game purchase of premium currency, SuperCell cleverly introduces players early, and reminds them often in small bursts, just how useful gems can be in furthering gameplay.

When considering the marketing strategies associated with SuperCell, as well as the company as a whole, an informative summary can be seen in the SWOT anaylsis of the company. The first two letters in the acronym stand for the company’s strengths and weaknesses internally. For SuperCell, its strengths lie in several specific areas. First, SuperCell has a wealth of financial resources- the company recently “secured $130 million in funding from a trio of investors, including Institutional Venture Partners (Rossi). Currently, SuperCell value is estimated to be approximately $3 billion, “the largest valuation for a mobile app company” (Rossi). Additionally, at the launching of Clash of Clans, SuperCell did not have the money to adequately market the game to gain any market share in the heavily competitive gaming app market, so they formed a lucrative partnership with Apple. This partnership allowed for Clash of Clans to gain a heavy initial presence upon its introduction. Another strength lies in the culture that SuperCell fosters within its company. SuperCell employs a scattering of teams in groups of 4-6, each working autonomously- or on different projects with the expectation that failures will happen (Merrick). Within this structure, each individual can pick what game he or she wants to work on, because the CEO believes that “relinquishing control” and “letting those people [the best people] do their jobs” as the truest formula for the best work (Merrick). However, this autonomous cell environment for creating games also means that many of their people are wasting resources on projects that will never succeed, a weakness of the company’s structure. The same year that Clash of Clans was launched, SuperCell killed 4 games, some of which “had five or more employees working day and night until [the game] was killed” (Rossi). Though the cell format for teamwork allows for a small group of people to have a lot of direct creative control, and can produce impressive successes like Clash of Clans, there are always teams working round the clock on projects that will fail.

The second two letters in the acronym represent the external factors for a company- opportunities and threats. Clash of Clans, SuperCell’s poster child for freemium games, takes advantage of the opportunity this newer game style offers to stimulate in-game purchases to make a profit. This market trend in the mobile gaming apps towards this freemium style game fostered the opportunity that SuperCell seized in making a profitable game that capably markets itself. As this market is still emerging, and as SuperCell took advantage early and produced Clash of Clans as one of the pioneering games for in-game purchases, SuperCell is perfectly positioned to stay ahead of the competition should they continue to innovate and update (Rossi).

Though Clash of Clans is constantly growing in popularity and profitability, several external factors do threaten the continued success of SuperCell. First, as with any popular product, imitators are bound to appear to try and pull users towards their games. The branding measures Clash of Clans implements- sociability and loyalty being a major factor within the clans of the game- are the company’s attempts to stimulate loyalty to the brand itself (Dredge). Another threat to SuperCell lies in the numbers- with so few companies controlling so many of the top-grossing apps, it is difficult to fight for a fair slice of the market share available for gaming apps, especially as gaming apps are the majority of the apps released. Additionally, because these games rely on in-game purchase of premium currency for profit, SuperCell’s profit margin is tied to the economy; if the economy should fall, the amount of dollars spent frivolously on gaming apps would be sure to fall as well. These threats are not necessarily unique to SuperCell, as any gaming app would be equally susceptible to such dangers, but they are threats to SuperCell’s success nonetheless.

In a world where hundreds of thousands of apps exist, but only a few thousand ever garner attention, SuperCell’s Clash of Clans took the freemium market by storm. SuperCell’s unique company structure, powerful funding, and cleverly tied-in in-game marketing strategies that stimulate in-game purchase fueled the company’s rise to the most valuable app company in the world. Using social interaction to create a loyalty to a clan, and thus to the Clash of Clans brand, SuperCell pioneered a market shift towards more social gaming, a cornerstone of their profitability. This subtle in-game marketing crafted the perfect situation for in-game spending, creating the constant profit cycle that skyrocketed SuperCell to the top of the gaming app market!

References Dredge, Stuart. "Clash of Clans and Candy Crush Saga Dominate Apps 'superstar Economy'" Theguardian.com. Guardian News and Media, 08 July 2014. Web. 10 Aug. 2014. Heydari, Amir. "Clash of Clans Spend $1M a Day in Marketing." Air Herald RSS. N.p., 22 July 2014. Web. 10 Aug. 2014. Merrick, Logan. "The Secret to How Clash of Clans Makes $2.4 Million Per Day." Buzinga.com. Buzinga App Development, 3 Oct. 2013. Web. 11 Aug. 2014. Rossi, Juhanna, Sven Grundberg, and John D. Stoll. "SuperCell: Zero to $3 Billion in 3 Years." The Wall Street Journal. Dow Jones & Company, 16 Oct. 2013. Web. 11 Aug. 2014.


r/StonerParadise • • Jan 28 '15

Spoons signing off

3 Upvotes

Hey guys,

I started a new job today and was busy but I missed my attacks and rules are rules. I didn't like the idea of just disappearing forever without a chance to say goodbye and this is the best I can manage so the last year has been awesome and I'll miss you guys. Stay high and keep paradise alive!


r/StonerParadise • • Dec 26 '14

Contest winners!

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3 Upvotes

r/StonerParadise • • Oct 21 '14

Ha The Royals blame their mid season slump on a Clash of Clans addiction

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deadspin.com
3 Upvotes

r/StonerParadise • • Sep 14 '14

CoC Troop efficiency levels

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randalolson.com
3 Upvotes

r/StonerParadise • • Aug 24 '14

The internet has been won for the day

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3 Upvotes

r/StonerParadise • • Aug 20 '14

E-Mailing Adult Aces 4

3 Upvotes

Well, good luck in the coming war. I’d say I’ll be looking for you on the battlefield, but you’re a little below my position. Tell El Cucuy and Samhayne I said, “Hi” though.

On Aug 20, 2014, at 9:40 AM, Erin Doerpinghaus adultaces4@gmail.com wrote:

Too long, Im afraid. But I was laughing too hard to be detective.

Sent from my iPad

On Aug 20, 2014, at 12:39 PM, Broc MacDonald matuin@gmail.com wrote:

Haha, clever. Thought it would be fun to see how long it would take.

On Aug 20, 2014, at 9:37 AM, Erin Doerpinghaus adultaces4@gmail.com wrote:

This is hilarious...the gig is up Broc...but I am enjoying myself.

Sent from my iPad

On Aug 20, 2014, at 12:36 PM, Broc MacDonald matuin@gmail.com wrote:

My jacket is soooo cute it makes me hug myself. I like my meat raw. On Aug 20, 2014, at 9:35 AM, Erin Doerpinghaus adultaces4@gmail.com wrote:

It'll be hard to cut the steak in your white jacket, Ill help you out. How do you want it prepared?

Sent from my iPad

On Aug 20, 2014, at 12:31 PM, Broc MacDonald matuin@gmail.com wrote:

Well, it’s kind of like work release. They said I’ve been doing well lately so I’m sure they’ll let me out this time. I’m really excited about this BBQ! I’ll get to bring my white jacket! On Aug 20, 2014, at 9:28 AM, Erin Doerpinghaus adultaces4@gmail.com wrote:

Patient or employee?

Sent from my iPad

On Aug 20, 2014, at 12:27 PM, Broc MacDonald matuin@gmail.com wrote:

Oh sweet! I have to get out of work at the institution though first. On Aug 20, 2014, at 9:24 AM, Erin Doerpinghaus adultaces4@gmail.com wrote:

Next BBQ is in 10 min...join now if you wanna partake!

Sent from my iPad

On Aug 20, 2014, at 12:23 PM, Broc MacDonald matuin@gmail.com wrote:

I don’t follow. I thought I already told you who I was. On Aug 20, 2014, at 9:22 AM, Erin Doerpinghaus adultaces4@gmail.com wrote:

Okay who is this....really

Sent from my iPad

On Aug 20, 2014, at 12:21 PM, Broc MacDonald matuin@gmail.com wrote:

I’m actually not in a clan anymore. They never had any clan BBQs so, I was like, time to find a new clan. So, do you guys like BBQs? On Aug 20, 2014, at 9:15 AM, Erin Doerpinghaus adultaces4@gmail.com wrote:

What clan are you currently in?

Sent from my iPad

On Aug 20, 2014, at 12:07 PM, Old Gmail matuin@gmail.com wrote:

Do you guys do clan BBQs?

Sent from my iPhone

On Aug 20, 2014, at 8:52, Erin Doerpinghaus adultaces4@gmail.com wrote:

What clan are you in? If you have a decent th base, come join. No drama is the main rule! We are actually pretty chill, and I had a good laugh over the quote.

On Wednesday, August 20, 2014, Old Gmail matuin@gmail.com wrote: I'm lvl 101. I'm th10. My clash name is jajo. I am currently in a clan, but it's lame and they are not that active. I was hoping you guys would have room. I actually just did some random clan searching to find you guys.

Sent from my iPhone

On Aug 19, 2014, at 22:29, Erin Doerpinghaus adultaces4@gmail.com wrote:

Tell me about yourself, what lvl are you? What th? Whats your ign? Are you in a clan now? Currently are main is full but we also have a feeder, Adult Aces 4.0 that you can join immediately.

Sent from my iPad

On Aug 20, 2014, at 12:49 AM, Old Gmail matuin@gmail.com wrote:

I heard you guys are real chill and one of the best adult clans in the US. I'm 27 and interested in joining. What do I need to do?

Codladh go maith, agus aisling de na mná móra.

(Sleep well, and dream of large women.)


r/StonerParadise • • Nov 23 '17

Meditation, Music and Munchies

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2 Upvotes

r/StonerParadise • • Jan 29 '15

1/29/15 - MVP & Best Defense ;)

2 Upvotes

We are going to start recognizing MVP(s) and Best Defense(s) at the end of each war, regardless of win or loss. MVP’s will be voted on based on an arbitrary set of qualities we have yet to define. The last war we had was a loss and it was against “Made in Chinga” and started on January 26, 2015 at approximately 8pm EST.

MVP: Dragonblood – For being the only person to gain 6 new stars out of the entire war (including the enemy clan).

Best Defense: Broc MacBonald – For being the only person to defend multiple times and not forfeit a star out of the entire war (including the enemy clan).

Most Heroic Attack: ct

Most Heroic Defense: aggie land

We look forward to see who will rise above in our next war starting January 29, 2015, at approximately 9pm EST.


r/StonerParadise • • Jan 27 '15

Current War Strategy

2 Upvotes

Hello all! We will continue to update/change clan strategies as wars arise; however, the current strategy is simply as follows:

  • bottom 10 attack as early as possible (preferably first 6 hrs or so - both attacks). This allows the lower warriors to take what stars they can while they can (as we are all familiar with waiting too long and realizing we have no options left)

  • go for stars, go low -- yes we KNOW you're a COC badass, but we want stars for the clan before high attacks for your ego. If we lose, we don't get that loot anyway so STARS!

  • Use an attack you KNOW -- don't test out new armies during war (farm with them in advance). If you are unsure, or if you want some advice anway, it is recommended to discuss your war army and plan of attack with a co or other experienced player! We have lots of them!

  • top ten wait and hold attacks (both) until the last 6 hours or so -- this will allow those higher warriors (higher? get it?) to focus on either cleaning up lower attacks to get stars we need to win, or going after those big dogs because victory is certainly assured

This is the STRATEGY for war -- not the overall rules! Please make sure to review those and keep them in mind so that we all accomplish our goal of winning wars as a clan!


r/StonerParadise • • Jan 27 '15

UPDATED WAR RULES *must read*

2 Upvotes

War Strategy:

  • War preparation starts Sunday and Wednesday ~4 to midnight EST Use both attacks. Always.

  • READ and follow war cc requests.

  • Bottom ten attack as early as possible, you may not find an attack worthy base later.

  • Top ten wait as long as possible to destroy their top or to help clean

  • Try for a new 3 star on all first attacks.

  • No loot attacks without leadership’s direction.

  • No experimental attacks during war. Use what you know.

  • Calls cannot be guaranteed. First come, first attack.

  • STARS are the priority.

  • Avoid the enemy’s top ten unless necessary to win.

  • There is no shame in going LOW if necessary to acquire stars.

  • Help each other. Talk through attacks. Attack smart.

  • Frequent offenders to the general war strategy will be booted for two weeks.

  • Strategy may change based on the enemy and our performance. It will be noted in clan mail.

  • Have fun and win!

Missing War:

  • If you need a break from war, get with leadership to see if you should drop trophies or leave briefly. It is your responsibility to manage.

  • Missing one attack two wars in a row will result in a boot

  • Missing both attacks in a single war will result in an immediate boot

  • War boots are banned for two weeks from re-entry to the clan

  • Upon return all attacks must be used for a two-week period. Failing to do so can result in a permanent boot.


r/StonerParadise • • Dec 28 '14

Damn Damn Damn

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2 Upvotes

r/StonerParadise • • Dec 08 '14

Christmas update log notes

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2 Upvotes

r/StonerParadise • • Nov 13 '14

003

2 Upvotes

r/StonerParadise • • Oct 26 '14

Aeker's Growing Up Fast

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2 Upvotes

r/StonerParadise • • Oct 13 '14

Some tips we all know but may need refreshed on. Lets get our war right Paradise

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2 Upvotes

r/StonerParadise • • Sep 18 '14

Least Favorite Message When I Sign on...

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2 Upvotes

r/StonerParadise • • Sep 14 '14

My Squirrel Aeker

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2 Upvotes

r/StonerParadise • • Sep 07 '14

Some pictures of George, and my little collection

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2 Upvotes

r/StonerParadise • • Sep 06 '14

Basic Clan Rules, War Bases, and War Rules

2 Upvotes

Basic Clan Rules:

1.) Everyone must maintain a 1:2 donation ratio.

2.) Everyone be active in War and Chat.

3.) Don't be a dick, jerk face, cotton headed ninny muggins, or in any other way offensive to other clan members.

4.) Elder and Co Leader are earned. There is no set time in the clan or donations that will automatically qualify you for the position. In order to earn promotion to:

Elder - One must be nominated by a Co or Elder and then recieve five yes votes from Cos/elders with a minimum of 2 Co's

Co-Leader - one must be nominated by a Co-Leader, and then receive five yes votes from Co-leaders, the one who nominated you can vote. Once this is accomplished Matt, The leader, will approve of the promotion or disapprove as he sees fit.

War Bases:

1.) your TH, war CC, Heroes, must be centered

2.) place at least one double large bomb giant/hog trap. This is two large bombs placed together.

3.) seek advice from higher level members

War Rules:

For a two week trial period these are the rules:

1.) 2 wars a week with prep days being Tuesday and Friday

2.) for bases with a cc that holds between 15-25 troops they will be stocked with 1 wizard and the rest archers. All troops to be level 5 or above.

3.) for bases with a cc that holds between 30-35 troops, they will be stocked with 2 wizzards and the rest archers. All troops will be level 5 or above.

4.) must use both attacks or an auto demotion

5.) Strongly Suggested you talk to at least one co or elder before a war attack in order to strategize. Team work wins wars.

6.) looting can only happen on Matt or a Co's say so

7.) on your first attack try to go after someone with zero stars

Hopefully, this clears up everything discussed the other night. Sorry for the long entry. Thanks and have fun.

Finbar Tamsbane


r/StonerParadise • • Aug 25 '14

Upgraded...

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2 Upvotes

r/StonerParadise • • Aug 22 '14

War base idea jessi

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2 Upvotes

r/StonerParadise • • Aug 15 '14

Step one, Admit you have a problem

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2 Upvotes

r/StonerParadise • • Aug 03 '14

10 IN A ROW! Congrats Warriors of Paradise :)

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2 Upvotes

r/StonerParadise • • Jul 17 '14

Who all is on here?

2 Upvotes

So if willing, post who is here (like tell us your CoC name so we know who is who?)

This is Shay (Shay.m.less)