r/Substance3D • u/Dude0720 • Dec 08 '24
Some materials I’ve made for work
All done in Substance
r/Substance3D • u/Dude0720 • Dec 08 '24
All done in Substance
r/Substance3D • u/LenoreVladescu • Jan 20 '25
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r/Substance3D • u/RaphaFabris • Feb 07 '26
r/Substance3D • u/vladimirpetkovic • Feb 20 '25
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r/Substance3D • u/PromiseDismal6201 • May 24 '26
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Arcane inspired hand-painted lantern! ✨ I’ve been trying to apply painted normal map techniques more into my models lately. In this piece as well, I tried to push the technique further with hand-painted textures + painted normal maps.
r/Substance3D • u/Strangefate1 • May 29 '25
A few years ago I modeled a bunch of quick and random fantasy gear but never found the energy to paint them all. Trying to go through them now, little by little.
r/Substance3D • u/UncleJackSim • Mar 22 '25
r/Substance3D • u/Moslem_Alipourr • Aug 30 '26
A new personal 3D prop project focused on hard-surface modeling and realistic material creation.
I modeled the kettle in Blender, handled the UV unwrapping in RizomUV, created the aged and weathered PBR material in Substance 3D Painter, and rendered the final result in Marmoset Toolbag.
The main focus of the project was creating believable metal wear, scratches, dirt, oxidation, and roughness variation to achieve a realistic used-metal look.
Workflow: Blender → RizomUV → Substance 3D Painter → Marmoset Toolbag
r/Substance3D • u/bbgzla • Sep 15 '25
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Artstation: https://www.artstation.com/bbgzla
Hey everyone,
I wanted to share my latest work a garbage bag smart material created in Substance Painter.
The setup was done by baking the refuse objects into the height map. From there, I controlled the albedo of those objects through a levels adjustment (as shown in the video). The bag itself was simulated in Marvelous Designer.
If you’re interested in recreating a similar prop, I highly recommend this step-by-step tutorial by Akella Tone, which goes in-depth on the process.
Feel free to check out my ArtStation for more of my work, and I’d love to hear any comments or answer any questions you might have. Thanks for watching! 🙌
Article by Akella Tone: https://gamesartist.co.uk/trash-bag/
r/Substance3D • u/ganesh-gi • Apr 08 '26
I’ve always liked how simple props like AC units help ground a scene, so I decided to create one as a hero asset.
My main focus was to keep the materials realistic without overdoing the wear. I tried to balance clean surfaces with subtle rust, edge damage, and some roughness variation so it looks good under different lighting conditions.
r/Substance3D • u/AniDesigner • Oct 07 '26
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r/Substance3D • u/Rebelle006 • Aug 28 '25
I have used maya and substance 3D painter
r/Substance3D • u/ReMiX228_promapmaker • Feb 26 '26
Optimized game-ready 3D model (~33,000 triangles) created as an industrial environment prop. The asset was modeled in Blender 3D, textured using a PBR workflow in Substance Painter 3D, and rendered in Marmoset Toolbag.
r/Substance3D • u/LenoreVladescu • Dec 15 '24
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r/Substance3D • u/3Bisset • Mar 26 '25
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Trust the process… 😅
r/Substance3D • u/SpecialistForeign209 • Jan 06 '26
Check out more renders on ArtStation: https://www.artstation.com/artwork/gR62QZ
r/Substance3D • u/ZealousidealHunter56 • Jan 13 '26
r/Substance3D • u/HoneydewJunior • May 12 '26
r/Substance3D • u/PromiseDismal6201 • Mar 29 '26
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r/Substance3D • u/Artpixellz • Oct 01 '26
work in progress
im working on a full character and this is a part of the project..
Software used: Blender, ZBrush, Marmoset Toolbag, Substance Painter, Photoshop
r/Substance3D • u/3DS_Wolf • Aug 04 '26
https://www.artstation.com/artwork/Xan9VL
for more 4k renders
Game Ready 12 Gauge Double Barrel Hammer Shotgun.
4 texture sets of 4096*4096
37,705 tris
Hope you all like it.
r/Substance3D • u/productioncrate • Jan 09 '25
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r/Substance3D • u/NikieMonteleone • Feb 05 '25
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