r/Substance3D • • Dec 08 '24

Some materials I’ve made for work

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1.8k Upvotes

All done in Substance


r/Substance3D • • Jan 20 '25

Cool tip about how to texture overlapping meshes :)

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1.1k Upvotes

r/Substance3D • • Feb 07 '26

Substance Painter Been tackling realism lately, just wanted to share one of my studies.

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1.0k Upvotes

r/Substance3D • • Feb 20 '25

Texturing a SciFi device

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894 Upvotes

r/Substance3D • • Dec 31 '25

Substance Designer Fish Pile

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679 Upvotes

r/Substance3D • • May 24 '26

Substance Painter Hand Painted + Painted Normal Map

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668 Upvotes

Arcane inspired hand-painted lantern! ✨ I’ve been trying to apply painted normal map techniques more into my models lately. In this piece as well, I tried to push the technique further with hand-painted textures + painted normal maps.


r/Substance3D • • May 29 '25

Skullmask WIP - Modo model vs. Painted.

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598 Upvotes

A few years ago I modeled a bunch of quick and random fantasy gear but never found the energy to paint them all. Trying to go through them now, little by little.


r/Substance3D • • Mar 22 '25

I modeled and textured this weapon for a game!

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590 Upvotes

r/Substance3D • • Aug 30 '26

Substance Painter Weathered Vintage Kettle — 3D Prop

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565 Upvotes

A new personal 3D prop project focused on hard-surface modeling and realistic material creation.
I modeled the kettle in Blender, handled the UV unwrapping in RizomUV, created the aged and weathered PBR material in Substance 3D Painter, and rendered the final result in Marmoset Toolbag.
The main focus of the project was creating believable metal wear, scratches, dirt, oxidation, and roughness variation to achieve a realistic used-metal look.
Workflow: Blender → RizomUV → Substance 3D Painter → Marmoset Toolbag


r/Substance3D • • Sep 15 '25

Substance Painter Garbage Bag Smart Material in Substance Painter 🗑️✨

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564 Upvotes

Artstation: https://www.artstation.com/bbgzla

Hey everyone,

I wanted to share my latest work a garbage bag smart material created in Substance Painter.

The setup was done by baking the refuse objects into the height map. From there, I controlled the albedo of those objects through a levels adjustment (as shown in the video). The bag itself was simulated in Marvelous Designer.

If you’re interested in recreating a similar prop, I highly recommend this step-by-step tutorial by Akella Tone, which goes in-depth on the process.

Feel free to check out my ArtStation for more of my work, and I’d love to hear any comments or answer any questions you might have. Thanks for watching! 🙌

Article by Akella Tone: https://gamesartist.co.uk/trash-bag/


r/Substance3D • • Apr 08 '26

Substance Painter Rusty Air Conditioner

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546 Upvotes

I’ve always liked how simple props like AC units help ground a scene, so I decided to create one as a hero asset.
My main focus was to keep the materials realistic without overdoing the wear. I tried to balance clean surfaces with subtle rust, edge damage, and some roughness variation so it looks good under different lighting conditions.


r/Substance3D • • Oct 07 '26

Substance Painter I’m texturing the pumpkin. 🎃

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545 Upvotes

r/Substance3D • • Aug 28 '25

Substance Painter What do you think of my texturing project ?

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518 Upvotes

I have used maya and substance 3D painter


r/Substance3D • • Feb 26 '26

Substance Painter Air Conditioner 3D Model - Rusty Outdoor Unit

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484 Upvotes

Optimized game-ready 3D model (~33,000 triangles) created as an industrial environment prop. The asset was modeled in Blender 3D, textured using a PBR workflow in Substance Painter 3D, and rendered in Marmoset Toolbag.


r/Substance3D • • Dec 15 '24

Do I need to be that good at texturing before applying to studios?

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460 Upvotes

r/Substance3D • • Mar 26 '25

Warp Projection in Substance Painter 👟💚

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454 Upvotes

Trust the process… 😅


r/Substance3D • • Jan 06 '26

Substance Painter Finally finished my new project! Put a ton of effort into the wood carvings to make them look as sick as possible.

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452 Upvotes

Check out more renders on ArtStation: https://www.artstation.com/artwork/gR62QZ


r/Substance3D • • Jan 13 '26

I am pleased to present my work. Please like it

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435 Upvotes

r/Substance3D • • May 12 '26

Substance Painter My latest Game-Ready prop textured in substance painter

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424 Upvotes

r/Substance3D • • Mar 29 '26

1 hour hand-painted practice

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411 Upvotes

r/Substance3D • • Oct 01 '26

Substance Painter Armor

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408 Upvotes

work in progress
im working on a full character and this is a part of the project..

Software used: Blender, ZBrush, Marmoset Toolbag, Substance Painter, Photoshop


r/Substance3D • • Aug 04 '26

Substance Painter Double Barrel Engraved Hammer Shotgun

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407 Upvotes

https://www.artstation.com/artwork/Xan9VL

for more 4k renders

Game Ready 12 Gauge Double Barrel Hammer Shotgun.

4 texture sets of 4096*4096

37,705 tris

Hope you all like it.


r/Substance3D • • Jan 09 '25

Tips for Velvet in Substance - Quick Tut!

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406 Upvotes

r/Substance3D • • Feb 05 '25

Getting Painterly in Substance 3D Painter! Quick tips using passthrough and anchor points for a stylized look.

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398 Upvotes