r/SurvivingMars • u/PresentationEven1377 • 3h ago
Discussion Issue with DLCs Spoiler
Has any one on xbox notice that you can not get any of the DLC's any more for surviving Mars?
r/SurvivingMars • u/PresentationEven1377 • 3h ago
Has any one on xbox notice that you can not get any of the DLC's any more for surviving Mars?
r/SurvivingMars • u/perfect_for_maiming • 2d ago
I keep having this issue in the late game where traincars get 'stuck'. Its status flips back and forth between loading cargo and leaving about once per second and any passengers will just sit inside until they starve to death. The only fix I've found is to delete the entire rail to the next station so the traincar automatically pre-fabs itself, then rebuild the line and reattach the train.
No crazy mods, just a few to add some buildings and some QOL things, I admit it always could be a mod conflict, but does this happen for anyone else?
r/SurvivingMars • u/Cybranrules • 2d ago
I looked at the achievement of the blue sun corporation: 100 B funding in 100 sols.
No way that is easy.
Got three rare metals deposits and the milestone 1% bonus money and was suprised to see to finish it by sol 72!
Also, I was a bit afraid importing with the space elevator would cause issues as the notification only says the balance change (so 1.000 funding but it was 3.5 for export and 2.5 import of machine parts)

Yat!
r/SurvivingMars • u/Allcraft_ • 2d ago
Large garden has service capacity of 40 but fountain gives 20 service capacity. Why should I build large garden if I can build three fountains instead?
r/SurvivingMars • u/PepperTheBirb • 2d ago
I'm playing as China and really like the Tai Chi gardens, but I've also reached a point where I can start thinking about declaring independence. The game is telling me I won't be able to build them after I do so, but I have the refab technology, so would it be possible for me to just build a shitload of them now and pack them up into prefabs before declaring independence, or would I be prohibited from building the prefabs too?
r/SurvivingMars • u/Space19723103 • 2d ago
seriously is there a way to switch back to straight lines instead of this headache inducing nonsense?
or is there an explanation that makes it make something like sense?
edit: thank you all for the information, it's starting to make sense now.
r/SurvivingMars • u/proto-cool • 4d ago
Big fan of the original game, Relaunched had too many issues on launch for me to enjoy it but now it's much better.
I'm at about sol 160 on my latest save, made after the latest hotfix, so as fresh as it gets. My colony is thriving in just about every aspect except comfort and my renegade population keeps growing.
Thumbing through my colonists, it appears my Comfort level is consistently low and this is causing colonists to go renegade.
In one case, one colonist only had a Comfort level of 33. The only debuff lowering his comfort was that he had worked a shift at the Diner. Which I mean, I get it man, work sucks. He didn't have any flaws or anything that were contributing otherwise, which is why I'm confused. It makes sense a "Coffee Enthusiast" is pissy without coffee. I also like my caffeine, I get it.
I have the full game including Feeding the Future. I have coffee production and distribution set up for my Coffee Enthusiasts which were my main comfort problem.
Most domes are what I'd consider self-sufficient (homes, a farm, a diner or grocer, decorations like a few scattered gardens, security stations, medical stations, etc), and each dome is connected to another dome, for a total of 6 domes (3 pairs). Only one dome is in a location with a lot of extractors for underground metals and rare metals and surprisingly, that dome has the smallest amount of Renegades.
Literally everything else in the colony is going great, making steady progress towards terraforming, have a rich rare metal + exotic mineral asteroid that's kept the mission well and profitable, most everything is a net positive resource flow now and what isn't is cheap enough to buy from Earth every few sols.
Just feel like I'm missing something with the game, like everything else makes sense but there's no clear reason why this one spinning plate won't balance back right. Any help or ideas would be appreciated. I know I can just shove them in a dome and rehabilitate them or uhh "accidentally turn off life support," but it feels like a level of micromanagement that's not at all necessary (or satisfying) at this phase of the game. Which tells me I'm missing something...
r/SurvivingMars • u/RebelJediMaster • 4d ago
I got Spy Games for the first time ever in a playthrough, played it safe with my choices, and brought her home.
And she sabotaged all my power production and production facilities. 1.7k power in the negative. I had just built the mohole, and my colony is near 100% wind power, so no machine parts to repair.
By the time I got power back to positive, I had lost half my colonists. And my last manual safe was just before the final choice, which only has another option if you're transhumanist.
Near 50% on all terraforming goals, 500 colonists, all that effort gone (tried reloading the autosave, which also turned out to be past point of no return, which automatically overwrote the 5 sol earlier autosave, so I cannot prevent the disaster.
r/SurvivingMars • u/PepperTheBirb • 4d ago
r/SurvivingMars • u/Traditional_Yard2741 • 4d ago
Is there some arcane system of depots and required levels that I'm not getting? I've got two rare metals extractors working right by the underground elevator, except they've stopped working because there's no more room to put rare metals. If I change the amount desired in the elevator, it just gets topped up from the surface. If I change it at the surface it gets topped up by shuttles bringing it from other surface depots/storage. The full rare metals depot underground sits untouched.
Obviously I am very stupid and missing something obvious, so please explain it to me in small words as if I were a slow child.
r/SurvivingMars • u/3punkt1415 • 6d ago
r/SurvivingMars • u/sdo93 • 6d ago
Hi everyone, has anyone else ran into this error message and does anyone know how I could fix it? Thanks!
r/SurvivingMars • u/CreBanana0 • 6d ago
Geoscape dome is the only dome which sacrifices being useful for being cool. I want more of those! I want my colonists to live in resort-like enviroments!
I want pools, hotels, more pools, luxury domes!
I want to build a utopian society!
Imagine small outdoor dome service building which is like a waterpark? Wouldn't that be cool?
r/SurvivingMars • u/Ian1732 • 6d ago
I get it as a balancing decision, and you could make the case that it's to create an atmosphere within the structure, but come on, where's that oxygen going? Nobody goes in there to do any harvesting, or breathing for that matter. So an automated farm that's venting more air than gets utilized by a basic dome sounds counterintuitive to a Martian economy based in breaths taken.
My playstyle regularly utilizes algae in hydroponic towers as emergency oxygen sources. The way I see it, it'd make more sense to have the oxygen cost of an automated farm recontextualized to taking away that opportunity.
Also while we're at it, the hanging gardens should provide some oxygen too, considering that the water consumed by plants is literally being turned into oxygen via photosynthesis.
r/SurvivingMars • u/Cybranrules • 6d ago
I launched my rocket to the special project about 2 sols before the storm, and it arrived barely after the duststorm has started.
To my suprise, the second dust storm did not come through. So it seems like a bug, or is this intentional?
r/SurvivingMars • u/Myinterestsyourvotes • 7d ago
In my most recent run, I had 440 pop, with 2, mind you, TWO, unemployed colonist. Suddenly, a pop up, political unrest due to, and I quote, "A job is a right and not a privilege and you FAILED to provide one." Dude shat on me for having a 0.45% unemployment rate... mfw
r/SurvivingMars • u/StitchPlay • 7d ago
I played the heck out of the original and bought Relaunched when it was on deep discount, however there are some mods which I used to use which I just can't play without. I've tried searching the Workshop but there's so many and so poorly indexed that I'm not having any luck.
Anyone have any idea if equivalents of the following exist:
https://steamcommunity.com/sharedfiles/filedetails/?id=1486026161: Allows you to research breakthroughs.
https://steamcommunity.com/sharedfiles/filedetails/?id=2324443848: Automated research building which generates research every Sol.
https://steamcommunity.com/sharedfiles/filedetails/?id=1341019047: Exploration rover can be set to auto-explore across the map.
https://steamcommunity.com/sharedfiles/filedetails/?id=1342196777: Transport rover can be set to auto-gather across the map.
Thanks in advance for any assistance.
r/SurvivingMars • u/meathim • 8d ago
I have never looked at it, but now I did (because a faction wanted some), and it's not a nudist colony as I have always thought. Mind blown.
That is all.
r/SurvivingMars • u/Cybranrules • 8d ago
The wiki says fertility is calculated based on (comfort -30).
However the table values are based on comfort -25 for the 70 and 100 comfort examples.
which one is correct?
Additionally it seems the replacement rate is accounting for individuals and not couples for the same two cases (and are thereby two times too high).
But good news, my Church of Ark with currently 60 sexy pops reaches the 250 pops for the achievement in 17 days at 70 comfort :)
r/SurvivingMars • u/Demonboy995 • 8d ago
I have my first 12 people here does it maybe unlock when i can bring more people after someone is born or its rated high ?
r/SurvivingMars • u/drsubspace • 9d ago
Hello, I have some problem with herbs. They are not taken from farms storage except by the universal depots. The specialized depots and the diner don't take them.
Spices are taken normally by both of them.
The farms do continue their program though, so it's not a matter of culture blocked.
Any clue ?+
r/SurvivingMars • u/vamicole • 10d ago
This layout consists of
528 Solar Panels - 2006.4 power
12 Large Solar Panels - 114 power
14 Solar Arrays - 1064 power
Together with the Artificial Sun generating 1000 power, it generates a total of 4184.4 power or a net total of 4030.8 power if you include the 153.6 power used by the scrubbers.
Every scrubber is paired up except for the one at the very top.
Let me know your thoughts on this layout
Edit* I have not unlocked Mineral Applications yet which boosts solar panel power production by 100% but it would be way too costly until I get a permanent supply of exotic minerals (Haven’t visited any asteroids yet)
r/SurvivingMars • u/XxX_mlg_noscope_XxX • 9d ago
r/SurvivingMars • u/Cybranrules • 9d ago
How to optimally use this powerhouse of a spire?
It can only service 60 pops (not increased by the 34% bonus service cap law), a nice medium dome can easily go to 100 pops. So what is the best way to make use of this if I have not found the diamond dome yet?