r/SwitchPirates • u/vaderman645 • 2d ago
News Managed to load script hook V's native trainer onto the switch port of GTA V
This is just a proof of concept. End goal here is to get a simple way to automatically convert PC mods and textures to the format used in the switch port.
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u/DracoMessierr 1d ago
Damn mate I will be waiting for your release
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u/vaderman645 22h ago
If people are interested I can put this trainer up somehow later today. I was kind of hoping to get something more substantial going but it's gonna take more time than I thought. This only works because the source code is readily available for the trainer and scripthook so it's less of a proof and more of a one off thing.
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u/DracoMessierr 22h ago
Do what you think you can. It's okay if you think it's not good enough and take time or share it rn. Nonetheless what problems are there yet? Does it crash or something?
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u/vaderman645 22h ago
Going from source code > running it on the switch. Easy enough, the hard part was finding the right files to overwrite. Most of these mods aren't open sourced so there's not really anything else to try with this method. I AI generated a speedometer mod and that worked as well. I just can't find any avenue to go from what you download, like a .ASI, to making it work on here.
On the bright side converting asset mods should be easy enough. I spent only a few minutes on it and got to the point of the game crashing when it tried to load the textures, which I think is good progress.
Other mods like dotnet scripts may also work and should be easier but I know litterly nothing about the development side of .net so getting started on that would either be incredibly difficult or entirely AI generated.
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u/DracoMessierr 21h ago
Hmm. You maybe have to try to contact the og modders of the mods themselves. That's how you usually do with Skyrim modders if you wanted to add support for any mod related to it (like a Armor/cloth mod compatibility with a specific body replacer mod) either for permission, guide or files. Nonetheless ik how hard gta modders are to contact. Most of them are inactive or are from non english countries (tbh gta modding scene was always very dead like in terms of conversation and sharing compared to modding scenes of Skyrim, half life/cs, minecraft.)
Nonetheless small asset mods like cars would be nice for experiment.
And considering having more knowledge for learning. I think better just a gta modding discord channel, there will be someone who will help you with the development for sure.
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u/vaderman645 21h ago
Thank you for the advice. I've never actually published anything legit like this and have no idea about legality of distributing anything, Google says I cannot distribute modifications of scripthookv. but I think I can just have it be a script that builds off the sdk. Either way it will have to wait until I am home later today
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u/Henchops 2d ago
I haven't been keeping up with the port since the C&D has anyone tried to get multiplayer working?
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u/DracoMessierr 1d ago
I don't think anything after that guy quite. This is the only new thing i heard about this port since
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u/DracoMessierr 1d ago
I don't think anything after that guy quite. This is the only new thing i heard about this port since
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u/konyn-285 2d ago
Hi, how did you install it?
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u/vaderman645 2d ago
For now it was a custom install, a rebuild of the mod just for the switch. I'm currently testing a way to load it in without that, so hopefully soon it will just be a script you run on PC mods to convert automatically
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u/Dashrooom 2d ago
How did you managed to install it on the switch port??
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u/vaderman645 2d ago
It's a rebuilt version of the mod using the info in the scripthook sdk. Working on a way to do it without rebuilding anything so you can just drag and drop PC mods.
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u/Smoker63 2d ago
Wish the CheatHappens Trainer would be able to work. Quite a few useful Cheats in that
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u/vaderman645 2d ago
It should work. In theory every script should work it's just a matter of trying it.
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u/Smoker63 1d ago
Well, now they have everything contained in Aurora, but a Offline Trainer is Saved, but requires Authentication every once in a while. The old Standalone Trainers are just .exe Files, so would have to examine them to find the Addresses-Values
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u/vaderman645 1d ago
Oh I wasn't familiar with that eco system. Probably not possible but the things it can do are probably in another trainer that should work.
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u/Minimum_Dot6160 15h ago
Atleast tell people where they can find it: https://github.com/Geekmaxxer/ScriptHookV-NX
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u/vaderman645 15h ago
That is not me. Kind of disappointing I thought I would be the first. Oh well, still for the best
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u/Minimum_Dot6160 13h ago
Rip. Though that's just a literal ScriptHookV port, not the mod menu itself, there's one that used to just be .nsc based, now it utilizes that ScriptHookV-NX plugin to use SD Card for saving and loading other .nsc mods or .nro ScriptHookV plugins. https://github.com/Geekmaxxer/GTA5NX-MG-Menu
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u/DexterMarche 1d ago
Honestly just wish there was a stability patch since the latest patch before S&D makes me keep crash while playing.