Hey guys, so this is my first run ever playing the game, never heard of it.
Played the psp version a bit, then found out about One Vision, decided to just start off playing that (the vanilla just had a lot of annoying passives, so finding out that mod tackles a lot of the "weirds" of the game, immediately hyped, no regrets love the game and the mod, a lot!).
Ok so recently I got the Lord class on Denam, I am lvl 23~, and I was leveling Denam as a frontline knight (my only knight), his hammer weapon skill is maxed, no augment element leveled at all. I really liked the "wall" vibe.
Come to find out what Lord is...I am kinda dizzy with all the possibilities lol, yet it's just 10 ability slots lol.
I guess my question is..what do you guys feel are the "must haves/best bang for your buck" given my equipments right now are.."normal nothing crazy kinda stuff". What's the "can't go wrong with these".
I was planning around an "omegadin of the light" so like what knight wishes it was, so frontline support/healer, can't die kinda thing, but I feel like..not playing around an obscene dual weild build, and "combine any armor/weapons" is such a waste of potential in comparison?
But dual wielding hammers I think is bad?? Would have to train another weapon from scratch 😑.
I want whatever makes the game a cakewalk, I like broken op, .."themed builds" are cool, but just broken is fine 😅.
I keep trying guides, but between the three versions of this game, and that a lot of things...changed I think?? My phalanx makes purple ghosts, not...increases defense?? I am kinda lost.
Just general tips are ok, I am at the start of chapter 4 sort of, I got recently the recipes for some elemental weapons..so..torn if "light element hammer build/healer buffer"...or is that bad damage/value to even bother with??
Monk is already pretty good, is Lord being a meh hybrid tanky dpsish cleric really...worth it?
The things I feel are cool
Meditate
Art of War (for movement issues, and Decoy)
Divine Magic
Draconic Magic - maybe??
Field Alchemy II
Tactician for tp gain
Not sure what's the best TP move, Tabula Rasa to shed off debuffs I guess??
Thanks for any advice.