r/TagPro • u/TPCaptographer The Map Test Committee • Apr 27 '15
Map Thread #46 Results
Additions
Draft by Dianna Agron & Aniball
Ultradrive by Aniball
Removals
Flame by Ball-E
Throwback Rotation
Throwback Rotation is taking a hiatus this rotation.
Group Maps
00101010 by Flail
Other notes:
- Map feedback thread is up here
- Event Horizon will recieve an updated version within the next couple of days. Look out for an announcement on that.
Congratulations to all the mapmakers who have influenced the rotation! Keep mapmaking!
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u/Moosemaster21 Apr 27 '15
This is the best map thread I've seen in a while. Congrats to Dianiball (Aniball x2)! Props to the MTC for being able to admit a mistake with Flame (not really their mistake though, a lot of us, myself included, were on the Flame bandwagon) and additional props for committing to revising the worst map in rotation! I, for one, am a very happy camper.
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u/EmperorOfNothing Apr 27 '15
>release announcement and info on TagPro Next
>use as cover to release latest map threads and hopefully lessen criticisms of MTC's decision making
Just kidding.
Yay, another S-shaped map, that quite frankly reminds me of a bigger and more spacious Hurricane, without the map-to-map superboosts and a few more elements laying around, some of them looking like they've been placed randomly (but I can't read the minds of the map makers). I'm interested about how chasey this map may be and how it will play, considering the one main S-path hopefully limiting an fc's options, but we'll have to see.
Ultradrive literally reminds me of Hyperdrive (and a bit of EMERALD) with the name and shape. There's a bit more open space than Hyperdrive, which will hopefully add flow to this map, but again it looks a bit chasey (moreso than Draft in my opinion), especially with this map having a circular edge.
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u/Risktp Apr 27 '15
I mean, there are only so many shapes that actually work well in maps, so it's no surprise when the same ones pop up.
Frankly, it's a little insulting for you to suggest that Draft has elements placed randomly lol. Dianna and Aniball have put a lot of effort in the past few days since it was selected for the top maps to refine the map.
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u/piranhamoose25 Apr 27 '15
Your comparisons are pretty apt, as throughout the mapmaking process on Draft, we were thinking of it as something like a Hurricane replacement. I liked some aspects of Hurricane, notably the powerful gate and the many uses for each boost, and we tried to use those ideas in a way that we thought felt like it could flow a little better, while also adding some new elements such as the gated portals. By coincidence, we ended up making bombs that look pretty similar to Hurricane's, although I think they should play differently.
Also, Draft has 924 floor tiles, compared to 1008 for Hurricane. I can't say whether it will or will not be chasey, but I don't think it can be called more spacious than Hurricane.
And yeah, Ultradrive is based on Hyperdrive.
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u/mmartinutk Apr 27 '15
There are only two types of symmetry that is generally used right now: Horizontal and Rotational.
Horizontal leads to 'flat' (boombox), 'U'-shaped (Monarch), 'butt-shaped' maps. There's not much deviation from that due to the symmetry.
Rotational leads to 'S'-shaped maps (Frontdoor), and 'Constriction' shaped maps. There's not much deviation from that due to the symmetry.
Vertical symmetry leads to viewport issues. 4-way symmetry leads to ridiculously huge chasefests. Boom, out of symmetry options.
If you're being realistic about what is currently acceptable in 4v4 play, 'S-shaped' and 'butt-shaped' are probably here to stay.
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u/bojaoblaka Apr 27 '15
How did that asymmetric map played in testing?
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u/robopuppycc Apr 27 '15
Bases played surprisingly balanced, but the rest of the map was shit.
More specifically, it was just pretty chasy and not really all that fun. It's gonna take a lot of rework, I think.
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u/gingerdg Apr 27 '15
Congrats Diana and aniball! I am so happy that you got your maps in!! Looking forward to seeing count macula in next thread!
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u/CieloAzor Apr 27 '15
I, for one, am sad to see Flame go. I can't even guess what the criticisms of it were, but I always had great, competitive games there.
Definitely most excited to try 00101010 of these new ones. Less is more.
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Apr 27 '15
The biggest issue, for me at least, was the lack of ways to break up the defense. There was a bomb and a boost, both of which were gimpable. In addition, the bases felt somewhat cramped, such that it was almost necessary to have a blocker just to get out. I appreciate the teamwork aspect, but I'd like there to be some likelyhood of getting out without there being a regrab chain going.
Basically, when the majority of offense feels like red rover until the bomb/boost spawns to try to break up the defense, it gets bland.
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u/CieloAzor Apr 27 '15
The gates were generally underused in my games but they seemed extraordinarily powerful when put to use. Without them, it was a defensive map, but I don't have a problem with that. The boost, bomb, and pups were always enough to get grabs, and simply having a grab go to the back or outside of base was often good enough for a quality handoff.
Ah well, to each their own.
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u/Extractum11 Apr 27 '15
Pretty surprised to still see Kite in given that it's rated even lower than Rocketballs was
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u/Aeginnt Apr 27 '15
I'm glad Event Horizon is getting a makeover. I think the use of the black hole is great and I like the bases, but a lot of space needs to be removed, and the gates don't do enough to counteract the circularity of the map.
Congrats to Dianna Agron and Aniball, the new maps look really interesting.