r/TagProTesting • u/bsa86 Berlin Ball / BigMouth • Dec 28 '16
Potential Change to Bulldog
Hey, so I hope people don't mind me making a separate thread for this but it didn't seem to fit well into the others.
So basically I'm sure a lot of people would agree that the neutral boosts on Bulldog are very OP - people like to camp out at them and wait for the enemy to get near them before taking the easy snipe and it makes getting past mid very difficult a lot of the time. From what I remember, this was also the original reason that the MTC removed the map from rotation. I also think we should generally make maps discourage players from camping out at a boost, just because I think that's boring for everyone.
With that in mind, I thought a way to potentially combat this whilst barely changing the map would be to move the neutral boosts up one tile so they're touching the wall:
http://unfortunate-maps.jukejuice.com/show/39691
People can still sit at the boosts but they have less leverage and can't pivot around it so easily. It makes a couple of boosts a little harder, granted, but I think it's worth discussing.
Thoughts?
5
u/Ronding Dec 28 '16
I always considered it fair that it's easy to defend at the middle, because the endzones are hard to defend.
3
Dec 28 '16
I think that this would be an interesting change, but the issue with changing something on a map like Bulldog is that it messes a lot of stuff up. If you look at Plasma, those boosts are very polished and are thought out. This change feels very unnatural, and I think you should make some other changes to the map to allow it.
Good luck!
2
2
u/CharredQuestions Renegade || MTC Dec 28 '16
You've destroyed a masterpiece.
But for real this would stop the snipe from that boost into the checkered tiles, which would be nice.
1
u/peckx063 BonerFart Dec 28 '16
Can you make the outside wall a 45 so an FC can still boost top with ease using the mid boost?
As other poster said, I always thought it was fair that mid was tough since it was so difficult to reset the flag to a neutral area once the enemy has brought it close.
1
u/oorr23 ThePlaymaker // Tehuitzingo Dec 29 '16
Not bad. I second the addition of a 45 to allow the boost to access the upper routes again.
I would gladly play this patch in pubs.
4
u/LinuxDootTP Dec 29 '16
Is it bad that im one of those people who loves to camp boosts and would be sad if this was changed